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A few college students, a few illiterates.
Несколько студентов, несколько неграмотных.
dyn/gamedata/story/activities/act13side/level_act13side_st04.txtстрока 483
A few people trying to change Kazimierz. A few people who were changed by Kazimierz.
Несколько людей, пытающихся изменить Казимеж. Несколько людей, которых изменил Казимеж.
dyn/gamedata/story/activities/act13side/level_act13side_st04.txtстрока 484
Don't be surprised already. The real surprise has only just begun.
Не удивляйся раньше времени. Настоящий сюрприз только начинается.
dyn/gamedata/story/activities/act13side/level_act13side_st04.txtстрока 488
Sona, you've asked me before, what's the point of thwarting the General Chamber. What's the point of the knights.
Сона, ты спрашивала меня раньше, какой смысл срывать планы Генеральной палаты. Какой смысл в рыцарях.
dyn/gamedata/story/activities/act13side/level_act13side_st04.txtстрока 489
I'd like to pose the same question back to you. Before the rise of the merchants, before Kazimierz was firmly in the grasp of the General Chamber of Commerce––
Я хочу задать тебе тот же вопрос. До возвышения торговцев, до того как Казимеж оказался в крепкой хватке Генеральной торговой палаты...
dyn/gamedata/story/activities/act13side/level_act13side_st04.txtстрока 490
––who was it that exploited the poor and oppressed the masses? Who hanged the Infected, while hiding inside the massive edifices erected by and to their power?
— Кто же эксплуатировал бедных и угнетал массы? Кто вешал заражённых, прячась в огромных сооружениях, воздвигнутых их властью и ради неё?
dyn/gamedata/story/activities/act13side/level_act13side_st04.txtстрока 491
The knights.
Рыцари.
dyn/gamedata/story/activities/act13side/level_act13side_st04.txtстрока 492
We don't prop up the reality of a villain just beacuse there isn't one now. Why bother though? We always lose out in the end.
Мы не поддерживаем реальность злодея только потому, что его сейчас нет. Но зачем стараться? Мы всё равно всегда проигрываем.
dyn/gamedata/story/activities/act13side/level_act13side_st04.txtстрока 496
But to be honest, though you rarely hear the words 'General Chamber of Commerce' spoken without curses attached... even a broken clock is right twice a day.
Но, честно говоря, хотя слова «Генеральная торговая палата» редко произносятся без проклятий... даже сломанные часы дважды в день показывают верное время.
dyn/gamedata/story/activities/act13side/level_act13side_st04.txtстрока 497
The people who've been left behind by the city should unite.
Люди, которых город бросил, должны объединиться.
dyn/gamedata/story/activities/act13side/level_act13side_st04.txtстрока 498
Toland, is this...?
Толанд, это?..
dyn/gamedata/story/activities/act13side/level_act13side_st04.txtстрока 507
An Infected knight from the Grand Knight Territory. We've formed a working relationship.
Заражённый рыцарь из Великого Рыцарского Княжества. Мы наладили рабочие отношения.
dyn/gamedata/story/activities/act13side/level_act13side_st04.txtстрока 509
Are the others here?
Остальные здесь?
dyn/gamedata/story/activities/act13side/level_act13side_st04.txtстрока 510
Yes, they're all inside...
Да, они все внутри...
dyn/gamedata/story/activities/act13side/level_act13side_st04.txtстрока 512
Good. Why don't you head inside as well, Clore......
Хорошо. Почему бы тебе тоже не зайти внутрь, Клор...
dyn/gamedata/story/activities/act13side/level_act13side_st04.txtстрока 514
It's nearly light out.
Уже почти светает.
dyn/gamedata/story/activities/act13side/level_act13side_st04.txtстрока 515
卡西米尔2 Ref
卡西米尔2 Ref
dyn/gamedata/story/activities/act13side/ref/ref_act13side.txtстрока 1
活动13side教学关_a
活动13side教学关_a
dyn/gamedata/story/activities/act13side/training/training_act13side_01_a.txtстрока 1
It's way too dark, and I can't see clearly.
Слишком темно, и я не вижу ясно.
dyn/gamedata/story/activities/act13side/training/training_act13side_01_a.txtстрока 2
[Tutorial(focusX=-90, focusY=200, focusWidth=140, focusHeight=140, \
[Tutorial(focusX=-90, focusY=200, focusWidth=140, focusHeight=140, \
dyn/gamedata/story/activities/act13side/training/training_act13side_01_a.txtстрока 3
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act13side/training/training_act13side_01_a.txtстрока 4
protectTime=0.5, dialogHead="$avatar_nearl", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_nearl", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act13side/training/training_act13side_01_a.txtстрока 5
Those gloompincers are lurking in the darkness. They will gain <@tu.kw>invisibility</> in areas where you have no <@tu.kw>visibility</>.
Эти мракощупы прячутся в темноте. Они получат <@tu.kw>невидимость</> в зонах, где у вас нет <@tu.kw>обзора</>.
dyn/gamedata/story/activities/act13side/training/training_act13side_01_a.txtстрока 6
We won't be able to shoot them anyway if we can't see them, so let's wait until we have <@tu.kw>visibility</> over that area.
Мы в любом случае не сможем стрелять по ним, если не видим их, так что подождём, пока у нас не будет <@tu.kw>обзора</> над этим участком.
dyn/gamedata/story/activities/act13side/training/training_act13side_01_a.txtстрока 7
活动13side教学关_b
活动13side教学关_b
dyn/gamedata/story/activities/act13side/training/training_act13side_01_b.txtстрока 1
Operators cannot be deployed on areas with no <@tu.kw>visibility</>.
Оперативники не могут быть развёрнуты на участках без <@tu.kw>обзора</>.
dyn/gamedata/story/activities/act13side/training/training_act13side_01_b.txtстрока 2
[Tutorial(focusX=-105, focusY=-20, focusWidth=140, focusHeight=140, \
[Tutorial(focusX=-105, focusY=-20, focusWidth=140, focusHeight=140, \
dyn/gamedata/story/activities/act13side/training/training_act13side_01_b.txtстрока 3
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act13side/training/training_act13side_01_b.txtстрока 4
protectTime=0.5, dialogHead="$avatar_nearl", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_nearl", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act13side/training/training_act13side_01_b.txtстрока 5
Fortunately, <@tu.kw>City Neon</> provides a certain range of <@tu.kw>visibility</>, and you can deploy your Operators in the vicinity of <@tu.kw>City Neon</>.
К счастью, <@tu.kw>Неоновый Город</> обеспечивает определённый радиус <@tu.kw>обзора</>, и вы можете развернуть оперативников вблизи <@tu.kw>Неонового Города</>.
dyn/gamedata/story/activities/act13side/training/training_act13side_01_b.txtстрока 6
活动13side教学关_c
活动13side教学关_c
dyn/gamedata/story/activities/act13side/training/training_act13side_01_c.txtстрока 1
[Tutorial(focusX=0, focusY=-35, focusWidth=140, focusHeight=140, \
[Tutorial(focusX=0, focusY=-35, focusWidth=140, focusHeight=140, \
dyn/gamedata/story/activities/act13side/training/training_act13side_01_c.txtстрока 2
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act13side/training/training_act13side_01_c.txtстрока 3
protectTime=0.5, dialogHead="$avatar_nearl", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_nearl", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act13side/training/training_act13side_01_c.txtстрока 4
Operators will have a certain range of <@tu.kw>visibility</> when they are initially deployed.
Операторы будут иметь определенную зону <@tu.kw>видимости</> при первоначальном развертывании.
dyn/gamedata/story/activities/act13side/training/training_act13side_01_c.txtстрока 5
活动13side教学关_d
活动13side教学关_d
dyn/gamedata/story/activities/act13side/training/training_act13side_01_d.txtстрока 1
After getting accustomed to the darkness, the Operator's field of <@tu.kw>visibility</> will increase.
После привыкания к темноте зона <@tu.kw>видимости</> оператора увеличится.
dyn/gamedata/story/activities/act13side/training/training_act13side_01_d.txtстрока 2
I see them now! Let me handle this!
Теперь я их вижу! Предоставь это мне!
dyn/gamedata/story/activities/act13side/training/training_act13side_01_d.txtстрока 3
活动13side教学关_e
活动13side教学关_e
dyn/gamedata/story/activities/act13side/training/training_act13side_01_e.txtстрока 1
Thank you, Beagle, I can see the target within the area of <@tu.kw>visibility</> now. Taking aim––
Спасибо, Бигль, теперь я вижу цель в зоне <@tu.kw>видимости</>. Беру на прицел...
dyn/gamedata/story/activities/act13side/training/training_act13side_01_e.txtстрока 2
活动13side教学关_f
活动13side教学关_f
dyn/gamedata/story/activities/act13side/training/training_act13side_01_f.txtстрока 1
[Tutorial(focusX=175, focusY=215, focusWidth=140, focusHeight=140, \
[Tutorial(focusX=175, focusY=215, focusWidth=140, focusHeight=140, \
dyn/gamedata/story/activities/act13side/training/training_act13side_01_f.txtстрока 2
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act13side/training/training_act13side_01_f.txtстрока 3
protectTime=0.5, dialogHead="$avatar_nearl", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_nearl", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act13side/training/training_act13side_01_f.txtстрока 4
After spending DP to activate <@tu.kw>City Neon</>, it will continuously provide <@tu.kw>visibility</> to surrounding tiles.
После активации <@tu.kw>Городского неона</> за DP он будет непрерывно давать <@tu.kw>видимость</> на соседние клетки.
dyn/gamedata/story/activities/act13side/training/training_act13side_01_f.txtстрока 5
We'll hold down this side!
Мы удержим этот участок!
dyn/gamedata/story/activities/act13side/training/training_act13side_01_f.txtстрока 6
活动13side教学关2_a
活动13side教学关2_a
dyn/gamedata/story/activities/act13side/training/training_act13side_02_a.txtстрока 1
These rogue knights aren't the friendliest, so try not to disturb them if possible.
Эти отступники-рыцари не самые дружелюбные, так что по возможности старайся их не тревожить.
dyn/gamedata/story/activities/act13side/training/training_act13side_02_a.txtстрока 2
活动13side教学关2_b
活动13side教学关2_b
dyn/gamedata/story/activities/act13side/training/training_act13side_02_b.txtстрока 1
[Tutorial(focusX=-140, focusY=150, focusWidth=140, focusHeight=140, \
[Tutorial(focusX=-140, focusY=150, focusWidth=140, focusHeight=140, \
dyn/gamedata/story/activities/act13side/training/training_act13side_02_b.txtстрока 2
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act13side/training/training_act13side_02_b.txtстрока 3
protectTime=0.5, dialogHead="$avatar_nearl", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_nearl", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act13side/training/training_act13side_02_b.txtстрока 4
Beware, when you have <@tu.kw>visibility</> over an area, the enemies there will be alerted, regardless of whether they were illuminated or seen by the naked eye.
Будьте осторожны: если у вас есть <@tu.kw>видимость</> над областью, враги в ней будут обнаружены, даже если они не освещены и не видны невооружённым глазом
dyn/gamedata/story/activities/act13side/training/training_act13side_02_b.txtстрока 5
活动13side教学关2_c
活动13side教学关2_c
dyn/gamedata/story/activities/act13side/training/training_act13side_02_c.txtстрока 1
The fighting is getting attention, and enemies have appeared on the other side.
Бой привлекает внимание, и враги появились с другой стороны.
dyn/gamedata/story/activities/act13side/training/training_act13side_02_c.txtстрока 2
But we can't see what's going on over there. What do we do...?
Но мы не видим, что там происходит. Что же нам делать?…
dyn/gamedata/story/activities/act13side/training/training_act13side_02_c.txtстрока 3
My Arts should help.
Мои Искусства помогут.
dyn/gamedata/story/activities/act13side/training/training_act13side_02_c.txtстрока 4
This is a <@tu.kw>Knight Crest</> condensed from Originium Arts. It can be used to cast a faint aura of light, allowing you to gain <@tu.kw>visibility</> over the terrain.
Это <@tu.kw>Рыцарский герб</>, сгусток Искусств ориджиниума. С его помощью можно создать слабое световое поле, позволяющее получить <@tu.kw>видимость</> над местностью
dyn/gamedata/story/activities/act13side/training/training_act13side_02_c.txtстрока 5
活动13side教学关2_d
活动13side教学关2_d
dyn/gamedata/story/activities/act13side/training/training_act13side_02_d.txtстрока 1
[Tutorial(focusX=325, focusY=100, focusWidth=140, focusHeight=140, \
[Tutorial(focusX=325, focusY=100, focusWidth=140, focusHeight=140, \
dyn/gamedata/story/activities/act13side/training/training_act13side_02_d.txtстрока 2
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act13side/training/training_act13side_02_d.txtстрока 3
protectTime=0.5, dialogHead="$avatar_nearl", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_nearl", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act13side/training/training_act13side_02_d.txtстрока 4
Deploy the <@tu.kw>Knight Crest</> on any tile, and you will be able to deploy Operators on that tile.
Разместите <@tu.kw>Рыцарский герб</> на любой клетке, и вы сможете развернуть на ней операторов
dyn/gamedata/story/activities/act13side/training/training_act13side_02_d.txtстрока 5
The <@tu.kw>Knight Crest</> lasts for a long time. Even if the Operator on it retreats, its aura will still persist.
<@tu.kw>Рыцарский герб</> действует долго. Даже если оператор, стоящий на нём, отступит, его аура сохранится
dyn/gamedata/story/activities/act13side/training/training_act13side_02_d.txtстрока 6