活动16d0教学关_a
活动16d0教学关_a
dyn/gamedata/story/activities/act16d5/training/training_act16d5_01_a.txtстрока 1
Huh? Is that Melantha? Why is Melantha here? She can't withstand that many enemies!
Это что, Меланта? Почему Меланта здесь? Она не выдержит столько врагов!
dyn/gamedata/story/activities/act16d5/training/training_act16d5_01_a.txtстрока 2
[Tutorial(focusX=240, focusY=100, focusWidth=250, focusHeight=250, \
[Tutorial(focusX=240, focusY=100, focusWidth=250, focusHeight=250, \
dyn/gamedata/story/activities/act16d5/training/training_act16d5_01_a.txtстрока 3
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act16d5/training/training_act16d5_01_a.txtстрока 4
protectTime=0.5, dialogHead="$avatar_nian", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_nian", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act16d5/training/training_act16d5_01_a.txtстрока 5
Chill out, chill... look at those enemies. See their <@tu.kw>black and white</> coloring? That's how you tell if they're <@tu.kw>'Hui' or 'Ming'</>.
Спокойно, спокойно... посмотри на этих врагов. Видишь их <@tu.kw>чёрно-белую</> окраску? Так можно определить, <@tu.kw>'Хуэй' они или 'Мин'</>.
dyn/gamedata/story/activities/act16d5/training/training_act16d5_01_a.txtстрока 6
Nian?! What are you doing here?
Нянь?! Что ты здесь делаешь?
dyn/gamedata/story/activities/act16d5/training/training_act16d5_01_a.txtстрока 7
[Tutorial(focusX=-255, focusY=230, focusWidth=80, focusHeight=80, \
[Tutorial(focusX=-255, focusY=230, focusWidth=80, focusHeight=80, \
dyn/gamedata/story/activities/act16d5/training/training_act16d5_01_a.txtстрока 8
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act16d5/training/training_act16d5_01_a.txtстрока 9
protectTime=0.5, dialogHead="$avatar_nian", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_nian", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act16d5/training/training_act16d5_01_a.txtстрока 10
Now pay attention to this tile. It's called a <@tu.kw>'Mark of Hui and Ming,'</> and Operators <@tu.kw>deployed</> on it will gain an <@tu.kw>identical</> 'Ming' or 'Hui' attribute.
Теперь обрати внимание на эту клетку. Она называется <@tu.kw>'Знак Хуэй и Мин'</>, и оперативники, <@tu.kw>размещённые</> на ней, получат <@tu.kw>идентичный</> атрибут 'Мин' или 'Хуэй'.
dyn/gamedata/story/activities/act16d5/training/training_act16d5_01_a.txtстрока 11