活动16d0教学关_c
活动16d0教学关_c
dyn/gamedata/story/activities/act16d5/training/training_act16d5_01_c.txtстрока 1
[Tutorial(focusX=-180, focusY=190, focusWidth=100, focusHeight=100, \
[Tutorial(focusX=-180, focusY=190, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/activities/act16d5/training/training_act16d5_01_c.txtстрока 2
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act16d5/training/training_act16d5_01_c.txtстрока 3
protectTime=0.5, dialogHead="$avatar_nian", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_nian", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act16d5/training/training_act16d5_01_c.txtстрока 4
And <@tu.kw>'opposing Hui and Ming'</> is essentially just like Yin and Yang. Kroos deploying on a <@tu.kw>'Mark of Hui'</> has <@tu.kw>increased ATK</> fighting <@tu.kw>'Ming'</> attribute enemies, and vice versa.
И <@tu.kw>'противопоставление Хуэй и Мин'</> по сути как Инь и Ян. Кроос, размещённый на <@tu.kw>'Знаке Хуэй'</>, получает <@tu.kw>увеличенную атаку</> при борьбе с врагами с атрибутом <@tu.kw>'Мин'</>, и наоборот.
dyn/gamedata/story/activities/act16d5/training/training_act16d5_01_c.txtстрока 5