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animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 99
protectTime=0.5, dialogHead="$avatar_closure")]\
protectTime=0.5, dialogHead="$avatar_closure")]\
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 100
You can use <@tu.kw>three</> different <@tu.kw>Armory Plug-ins</> at the same time to support your Operators in battle.
Вы можете одновременно использовать <@tu.kw>три</> разных <@tu.kw>Арсенальных модуля</>, чтобы поддерживать своих оперативников в бою
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 101
[Tutorial(target="pool_act1vhalfidle_equip_thumbnail_btn", \
[Tutorial(target="pool_act1vhalfidle_equip_thumbnail_btn", \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 103
animStyle="Click", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Click", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 104
protectTime=0.5, dialogHead="$avatar_closure")]\
protectTime=0.5, dialogHead="$avatar_closure")]\
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 105
Tap on your command interface to close the Armory Plug-in panel.
Нажмите на командный интерфейс, чтобы закрыть панель Арсенальных модулей.
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 106
<@tu.kw>Armory Plug-ins</> and <@tu.kw>Production Modules</> are essential to our rebuilding efforts, and I believe you will make the most out of them.
<@tu.kw>Арсенальные модули</> и <@tu.kw>Производственные модули</> необходимы для наших восстановительных работ, и я уверен, что вы используете их с максимальной пользой
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 107
[Tutorial(tileX=6,tileY=2, focusWidth=140, focusHeight=140, \
[Tutorial(tileX=6,tileY=2, focusWidth=140, focusHeight=140, \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 113
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 114
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]\
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]\
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 115
I think I spy a special Originium Slug up ahead?
Кажется, я вижу впереди особого ориджиниевого слизня?
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 116
That's the <@tu.kw>Leader enemy</> of this area! Every stage has a Leader enemy, and they will affect the stage's completion rate.
Это <@tu.kw>Лидер врагов</> этой зоны! На каждом этапе есть Лидер врагов, и он влияет на процент завершения этапа
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 117
[Tutorial(focusX=0,focusY=-100, focusWidth=150, focusHeight=150, anchor="Top", \
[Tutorial(focusX=0,focusY=-100, focusWidth=150, focusHeight=150, anchor="Top", \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 118
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 119
protectTime=0.5, dialogHead="$avatar_closure", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]The barrens are an arduous place, and we have a <@tu.kw>limited amount of time to act</> on every map.
protectTime=0.5, dialogHead="$avatar_closure", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]Пустоши — суровое место, и у нас есть <@tu.kw>ограниченное время для действий</> на каждой карте
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 120
Every time <@tu.kw>a Production Module is deployed</>, the Leader enemy will be alerted and <@tu.kw>show up earlier</>.
Каждый раз, когда <@tu.kw>развёртывается Производственный модуль</>, Лидер врагов будет предупреждён и <@tu.kw>появится раньше</>
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 121
Doctor, let's defeat it and establish our very first Frontier Outpost!
Доктор, давайте победим его и основаем наш первый Приграничный аванпост!
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 122