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Fischer does not answer. He simply turns, gets back in the car, and starts the engine.
Фишер не отвечает. Он просто разворачивается, садится в машину и заводит двигатель.
dyn/gamedata/story/activities/act22side/level_act22side_st03.txtстрока 280
Behind him, the sound of the tiny brick hut collapsing, and the plaintive cry of the villager, are drowned out in the deep cacophony of the battleship at the head.
Позади него звук рушащейся кирпичной хижины и жалобный крик деревенского жителя тонут в глубоком грохоте линкора впереди.
dyn/gamedata/story/activities/act22side/level_act22side_st03.txtстрока 281
活动22side教学关_a
活动22side教学关_a
dyn/gamedata/story/activities/act22side/training/training_act22side_01_a.txtстрока 1
Stay alert, folks. We'll be simulating a swamp environment.
Будьте начеку, народ. Мы будем отрабатывать действия в болотистой местности.
dyn/gamedata/story/activities/act22side/training/training_act22side_01_a.txtстрока 2
Enemy sniper spotted. Support requested... hey, where did Kroos go?
Замечен вражеский снайпер. Запрашиваю поддержку... эй, а где Кросс?
dyn/gamedata/story/activities/act22side/training/training_act22side_01_a.txtстрока 3
活动22side教学关_b
活动22side教学关_b
dyn/gamedata/story/activities/act22side/training/training_act22side_01_b.txtстрока 1
Right here. Leave these enemies to me.
Я здесь. Оставьте этих врагов мне.
dyn/gamedata/story/activities/act22side/training/training_act22side_01_b.txtстрока 2
[Tutorial(focusX=60, focusY=75, focusWidth=140, focusHeight=140, \
[Tutorial(focusX=60, focusY=75, focusWidth=140, focusHeight=140, \
dyn/gamedata/story/activities/act22side/training/training_act22side_01_b.txtстрока 3
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act22side/training/training_act22side_01_b.txtстрока 4
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act22side/training/training_act22side_01_b.txtстрока 5
Reed beds give Operators <@tu.kw>Camouflage</>, giving you an edge in battle.
Тростниковые заросли дают оперативникам <@tu.kw>Маскировку</>, что даёт вам преимущество в бою.
dyn/gamedata/story/activities/act22side/training/training_act22side_01_b.txtстрока 6
[Tutorial(focusX=60, focusY=75, focusWidth=140, focusHeight=140, \
[Tutorial(focusX=60, focusY=75, focusWidth=140, focusHeight=140, \
dyn/gamedata/story/activities/act22side/training/training_act22side_01_b.txtстрока 7
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act22side/training/training_act22side_01_b.txtстрока 8
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act22side/training/training_act22side_01_b.txtстрока 9
Operators with <@tu.kw>Camouflage</> will not be targeted by normal attacks as long as they are not blocking, but this will not help them avoid splash damage.
Оперативники с <@tu.kw>Маскировкой</> не будут целью обычных атак, пока не блокируют врага, но это не защитит их от урона по площади.
dyn/gamedata/story/activities/act22side/training/training_act22side_01_b.txtстрока 10
活动22side教学关_c
活动22side教学关_c
dyn/gamedata/story/activities/act22side/training/training_act22side_01_c.txtстрока 1
Argh, my feet got caught in the mud.
Ай, мои ноги увязли в грязи.
dyn/gamedata/story/activities/act22side/training/training_act22side_01_c.txtстрока 2
[Tutorial(focusX=-180, focusY=-50, focusWidth=140, focusHeight=140, \
[Tutorial(focusX=-180, focusY=-50, focusWidth=140, focusHeight=140, \
dyn/gamedata/story/activities/act22side/training/training_act22side_01_c.txtстрока 3
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act22side/training/training_act22side_01_c.txtстрока 4
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act22side/training/training_act22side_01_c.txtстрока 5
Be careful of the marshes. They will slow enemies and reduce their attack speed as they pass through it, but our attack speed will be affected as well.
Осторожно, болота. Они замедляют врагов и снижают их скорость атаки, когда те проходят через них, но наша скорость атаки тоже пострадает.
dyn/gamedata/story/activities/act22side/training/training_act22side_01_c.txtстрока 6
I'll protect the others. Let's get the job done!
Я прикрою остальных. Давайте сделаем дело!
dyn/gamedata/story/activities/act22side/training/training_act22side_01_c.txtстрока 7
活动22side教学关_d
活动22side教学关_d
dyn/gamedata/story/activities/act22side/training/training_act22side_01_d.txtстрока 1
[Tutorial(focusX=-240, focusY=145, focusWidth=140, focusHeight=140, \
[Tutorial(focusX=-240, focusY=145, focusWidth=140, focusHeight=140, \
dyn/gamedata/story/activities/act22side/training/training_act22side_01_d.txtстрока 2
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act22side/training/training_act22side_01_d.txtстрока 3
protectTime=0.5, dialogHead="$avatar_kroos", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_kroos", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act22side/training/training_act22side_01_d.txtстрока 4
Something doesn't seem right with this one...
С этим что-то не так...
dyn/gamedata/story/activities/act22side/training/training_act22side_01_d.txtстрока 5
[Tutorial(focusX=-240, focusY=145, focusWidth=140, focusHeight=140, \
[Tutorial(focusX=-240, focusY=145, focusWidth=140, focusHeight=140, \
dyn/gamedata/story/activities/act22side/training/training_act22side_01_d.txtстрока 6
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act22side/training/training_act22side_01_d.txtстрока 7
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act22side/training/training_act22side_01_d.txtстрока 8
They appear to be dead bodies under the control of Originium Arts. Be careful.
Похоже, это трупы, подконтрольные Искусствам Ориджиниума. Будьте осторожны.
dyn/gamedata/story/activities/act22side/training/training_act22side_01_d.txtстрока 9
活动22side教学关_e
活动22side教学关_e
dyn/gamedata/story/activities/act22side/training/training_act22side_01_e.txtстрока 1
[Tutorial(focusX=-250, focusY=160, focusWidth=140, focusHeight=140, \
[Tutorial(focusX=-250, focusY=160, focusWidth=140, focusHeight=140, \
dyn/gamedata/story/activities/act22side/training/training_act22side_01_e.txtстрока 2
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act22side/training/training_act22side_01_e.txtстрока 3
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act22side/training/training_act22side_01_e.txtстрока 4
They leave behind Originium ember when they're defeated, which will resurrect them if not cleared quickly.
При поражении они оставляют после себя тлеющие угли ориджиниума, которые воскрешают их, если не уничтожить их быстро.
dyn/gamedata/story/activities/act22side/training/training_act22side_01_e.txtстрока 5
Embers do not deal damage even when we are in contact, but they have <@tu.kw>Invisibility</> and must be <@tu.kw>attacked several times in order to remove them</>.
Угли не наносят урон даже при контакте, но они обладают <@tu.kw>Невидимостью</>, и чтобы убрать их, нужно <@tu.kw>нанести по ним несколько ударов</>.
dyn/gamedata/story/activities/act22side/training/training_act22side_01_e.txtстрока 6
Understood. I'll stop them here. What about the other side?
Понял. Я остановлю их здесь. А что насчёт другой стороны?
dyn/gamedata/story/activities/act22side/training/training_act22side_01_e.txtстрока 7
I'll be there soon.
Я скоро буду там.
dyn/gamedata/story/activities/act22side/training/training_act22side_01_e.txtстрока 8
活动22side教学关02_a
活动22side教学关02_a
dyn/gamedata/story/activities/act22side/training/training_act22side_02_a.txtстрока 1
[Tutorial(focusX=-45, focusY=45, focusWidth=140, focusHeight=140, \
[Tutorial(focusX=-45, focusY=45, focusWidth=140, focusHeight=140, \
dyn/gamedata/story/activities/act22side/training/training_act22side_02_a.txtстрока 2
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act22side/training/training_act22side_02_a.txtстрока 3
protectTime=0.5, dialogHead="$avatar_melan", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_melan", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act22side/training/training_act22side_02_a.txtстрока 4
What the...
Что за...
dyn/gamedata/story/activities/act22side/training/training_act22side_02_a.txtстрока 5
[Tutorial(focusX=-45, focusY=45, focusWidth=140, focusHeight=140, \
[Tutorial(focusX=-45, focusY=45, focusWidth=140, focusHeight=140, \
dyn/gamedata/story/activities/act22side/training/training_act22side_02_a.txtстрока 6
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act22side/training/training_act22side_02_a.txtстрока 7
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act22side/training/training_act22side_02_a.txtстрока 8
Reed beds can be set on fire under some circumstances.
Тростниковые заросли могут загореться при определённых обстоятельствах.
dyn/gamedata/story/activities/act22side/training/training_act22side_02_a.txtстрока 9
[Tutorial(focusX=-45, focusY=45, focusWidth=140, focusHeight=140, \
[Tutorial(focusX=-45, focusY=45, focusWidth=140, focusHeight=140, \
dyn/gamedata/story/activities/act22side/training/training_act22side_02_a.txtстрока 10
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act22side/training/training_act22side_02_a.txtстрока 11
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act22side/training/training_act22side_02_a.txtстрока 12
Burning reed beds no longer provide <@tu.kw>Camouflage</>, and Operators within will take Arts Damage and <@tu.kw>Burn</>.
Горящие тростниковые заросли больше не дают <@tu.kw>Маскировку</>, а оперативники внутри получают урон от Искусств и <@tu.kw>Поджог</>.
dyn/gamedata/story/activities/act22side/training/training_act22side_02_a.txtстрока 13
Sorry... I'm trying to deal with the fire.
Простите... Я пытаюсь справиться с огнём.
dyn/gamedata/story/activities/act22side/training/training_act22side_02_a.txtстрока 14
Hang in there, Melantha. The fire is dying down.
Держись, Меланта. Огонь затухает.
dyn/gamedata/story/activities/act22side/training/training_act22side_02_a.txtстрока 15
活动22side教学关02_b
活动22side教学关02_b
dyn/gamedata/story/activities/act22side/training/training_act22side_02_b.txtстрока 1
[Tutorial(focusX=-45, focusY=45, focusWidth=140, focusHeight=140, \
[Tutorial(focusX=-45, focusY=45, focusWidth=140, focusHeight=140, \
dyn/gamedata/story/activities/act22side/training/training_act22side_02_b.txtстрока 2
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act22side/training/training_act22side_02_b.txtстрока 3
protectTime=0.5, dialogHead="$avatar_melan", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_melan", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act22side/training/training_act22side_02_b.txtстрока 4
The fire's finally out.
Наконец-то огонь потушен.
dyn/gamedata/story/activities/act22side/training/training_act22side_02_b.txtстрока 5
[Tutorial(focusX=-45, focusY=45, focusWidth=140, focusHeight=140, \
[Tutorial(focusX=-45, focusY=45, focusWidth=140, focusHeight=140, \
dyn/gamedata/story/activities/act22side/training/training_act22side_02_b.txtстрока 6
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act22side/training/training_act22side_02_b.txtстрока 7
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act22side/training/training_act22side_02_b.txtстрока 8
Deploy Operators in burning reed beds to gradually put out the fires.
Размещайте оперативников в горящих тростниковых зарослях, чтобы постепенно потушить пожары.
dyn/gamedata/story/activities/act22side/training/training_act22side_02_b.txtстрока 9
活动22side教学关02_c
活动22side教学关02_c
dyn/gamedata/story/activities/act22side/training/training_act22side_02_c.txtстрока 1
[Tutorial(focusX=145, focusY=200, focusWidth=140, focusHeight=140, \
[Tutorial(focusX=145, focusY=200, focusWidth=140, focusHeight=140, \
dyn/gamedata/story/activities/act22side/training/training_act22side_02_c.txtстрока 2
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act22side/training/training_act22side_02_c.txtстрока 3
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act22side/training/training_act22side_02_c.txtстрока 4
Fires may <@tu.kw>spread</> when there is an adjacent reed bed.
Огонь может <@tu.kw>распространяться</>, если рядом есть тростниковые заросли.
dyn/gamedata/story/activities/act22side/training/training_act22side_02_c.txtстрока 5
活动22side教学关02_d
活动22side教学关02_d
dyn/gamedata/story/activities/act22side/training/training_act22side_02_d.txtстрока 1
[Tutorial(focusX=145, focusY=64, focusWidth=140, focusHeight=140, \
[Tutorial(focusX=145, focusY=64, focusWidth=140, focusHeight=140, \
dyn/gamedata/story/activities/act22side/training/training_act22side_02_d.txtстрока 2
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act22side/training/training_act22side_02_d.txtстрока 3
protectTime=0.5, dialogHead="$avatar_jesica", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_jesica", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act22side/training/training_act22side_02_d.txtстрока 4
The fire's spreading.
Огонь распространяется.
dyn/gamedata/story/activities/act22side/training/training_act22side_02_d.txtстрока 5
[Tutorial(focusX=145, focusY=64, focusWidth=140, focusHeight=140, \
[Tutorial(focusX=145, focusY=64, focusWidth=140, focusHeight=140, \
dyn/gamedata/story/activities/act22side/training/training_act22side_02_d.txtстрока 6
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act22side/training/training_act22side_02_d.txtстрока 7
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act22side/training/training_act22side_02_d.txtстрока 8
Operators deployed in reed beds can put out the fire and prevent it from spreading.
Оперативники, размещённые в тростниковых зарослях, могут потушить огонь и предотвратить его распространение.
dyn/gamedata/story/activities/act22side/training/training_act22side_02_d.txtстрока 9
[Tutorial(focusX=145, focusY=64, focusWidth=140, focusHeight=140, \
[Tutorial(focusX=145, focusY=64, focusWidth=140, focusHeight=140, \
dyn/gamedata/story/activities/act22side/training/training_act22side_02_d.txtстрока 10
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act22side/training/training_act22side_02_d.txtстрока 11
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act22side/training/training_act22side_02_d.txtстрока 12
Let me demonstrate.
Позвольте мне продемонстрировать.
dyn/gamedata/story/activities/act22side/training/training_act22side_02_d.txtстрока 13
活动22side教学关02_e
活动22side教学关02_e
dyn/gamedata/story/activities/act22side/training/training_act22side_02_e.txtстрока 1
[Tutorial(focusX=300, focusY=230, focusWidth=140, focusHeight=140, \
[Tutorial(focusX=300, focusY=230, focusWidth=140, focusHeight=140, \
dyn/gamedata/story/activities/act22side/training/training_act22side_02_e.txtстрока 2
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act22side/training/training_act22side_02_e.txtстрока 3
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act22side/training/training_act22side_02_e.txtстрока 4
Focus on the enemies in front of you. Their attacks will deal extra <@tu.kw>Burn</> when near a fire.
Сосредоточьтесь на врагах перед вами. Их атаки наносят дополнительный <@tu.kw>Поджог</>, когда они рядом с огнём.
dyn/gamedata/story/activities/act22side/training/training_act22side_02_e.txtстрока 5
It is important to put out fires quickly and prevent them from spreading.
Важно быстро тушить пожары и не давать им распространяться.
dyn/gamedata/story/activities/act22side/training/training_act22side_02_e.txtстрока 6
I'm counting on you.
Я рассчитываю на тебя.
dyn/gamedata/story/activities/act22side/training/training_act22side_02_e.txtстрока 7