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protectTime=2, dialogHead="$avatar_doberm",dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]On the other hand, operators with <@tu.kw>Block 1 or higher</> can also step on a switch.
protectTime=2, dialogHead="$avatar_doberm",dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]С другой стороны, оперативники с <@tu.kw>блоком 1 или выше</> также могут наступить на переключатель.
dyn/gamedata/story/activities/act25side/training/training_act25side_01_c.txtстрока 14
I see! It's like a see-saw, falling toward the side that's stepped on!
Понятно! Это как качели: наклоняются в ту сторону, куда наступили!
dyn/gamedata/story/activities/act25side/training/training_act25side_01_c.txtстрока 16
Exactly. Step on the switch and delay the attack before more enemies arrive!
Именно. Наступите на переключатель и задержите атаку, пока не подойдут остальные враги!
dyn/gamedata/story/activities/act25side/training/training_act25side_01_c.txtстрока 17
[Tutorial(waitForSignal="select_direction", dialogHead="$avatar_nblade", animStyle="Drag", \
[Tutorial(waitForSignal="select_direction", dialogHead="$avatar_nblade", animStyle="Drag", \
dyn/gamedata/story/activities/act25side/training/training_act25side_01_c.txtстрока 19
startX=-60, startY=60, startAnchor="BottomRight",endAnchor="BottomRight", endX=-414, endY=350)] Leave it to me.
startX=-60, startY=60, startAnchor="BottomRight",endAnchor="BottomRight", endX=-414, endY=350)] Положись на меня.
dyn/gamedata/story/activities/act25side/training/training_act25side_01_c.txtстрока 20
活动25side教学关_d
活动25side教学关_d
dyn/gamedata/story/activities/act25side/training/training_act25side_01_d.txtстрока 1
[Tutorial(focusX=0, focusY=130, focusWidth=100, focusHeight=100, \
[Tutorial(focusX=0, focusY=130, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/activities/act25side/training/training_act25side_01_d.txtстрока 2
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act25side/training/training_act25side_01_d.txtстрока 3
protectTime=0.5, dialogHead="$avatar_jesica",dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] The enemy is going to step on the switch again!
protectTime=0.5, dialogHead="$avatar_jesica",dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] Враг снова собирается наступить на переключатель!
dyn/gamedata/story/activities/act25side/training/training_act25side_01_d.txtстрока 4
Don't worry. When a switch is currently being <@tu.kw>stood on</>, the <@tu.kw>opposite</> switch is <@tu.kw>disabled</>.
Не волнуйтесь. Когда на переключателе в данный момент <@tu.kw>стоят</>, <@tu.kw>противоположный</> переключатель <@tu.kw>отключён</>.
dyn/gamedata/story/activities/act25side/training/training_act25side_01_d.txtстрока 5
As long as we keep the switch on the bottom pressed, we can prevent the enemy from triggering the other.
Пока мы удерживаем нижний переключатель нажатым, мы можем помешать врагу активировать другой.
dyn/gamedata/story/activities/act25side/training/training_act25side_01_d.txtстрока 6
We just need to ensure Operator Yato's safety.
Нам просто нужно обеспечить безопасность оперативника Ято.
dyn/gamedata/story/activities/act25side/training/training_act25side_01_d.txtстрока 7
Perfect. Bring it on!
Отлично. Давай!
dyn/gamedata/story/activities/act25side/training/training_act25side_01_d.txtстрока 8
[Tutorial(focusX=-285, focusY=110, focusWidth=140, focusHeight=140, \
[Tutorial(focusX=-285, focusY=110, focusWidth=140, focusHeight=140, \
dyn/gamedata/story/activities/act25side/training/training_act25side_01_d.txtстрока 9
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act25side/training/training_act25side_01_d.txtстрока 10
protectTime=1, dialogHead="$avatar_doberm",dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] In case you're ever unsure which way it's tilting, this <@tu.kw>Rock</> will slide along the inclination, showing the current direction of gravity.
protectTime=1, dialogHead="$avatar_doberm",dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] Если вдруг не уверены, в какую сторону наклон, этот <@tu.kw>камень</> будет скользить по наклону, показывая текущее направление гравитации.
dyn/gamedata/story/activities/act25side/training/training_act25side_01_d.txtстрока 11
活动25side教学关02_a
活动25side教学关02_a
dyn/gamedata/story/activities/act25side/training/training_act25side_02_a.txtстрока 1
What's this thing? Hey, hey!
Что это за штука? Эй, эй!
dyn/gamedata/story/activities/act25side/training/training_act25side_02_a.txtстрока 2
Stop fooling around! The enemy is near the objective. What do we do?!
Хватит дурачиться! Враг уже у цели. Что будем делать?!
dyn/gamedata/story/activities/act25side/training/training_act25side_02_a.txtстрока 3
[Tutorial(focusX=-210, focusY=170, focusWidth=130, focusHeight=130, \
[Tutorial(focusX=-210, focusY=170, focusWidth=130, focusHeight=130, \
dyn/gamedata/story/activities/act25side/training/training_act25side_02_a.txtстрока 4
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act25side/training/training_act25side_02_a.txtстрока 5
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act25side/training/training_act25side_02_a.txtстрока 6
Don't worry, I think I have a grasp of the structure here. Those <@tu.kw>Rocks</> are called <@tu.kw>Planetary Debris</>, and we can take advantage of them.
Не волнуйтесь, я, кажется, понял структуру. Эти <@tu.kw>камни</> называются <@tu.kw>планетарными обломками</>, и мы можем использовать их.
dyn/gamedata/story/activities/act25side/training/training_act25side_02_a.txtстрока 7
[Tutorial(focusX=-210, focusY=170, focusWidth=130, focusHeight=130, \
[Tutorial(focusX=-210, focusY=170, focusWidth=130, focusHeight=130, \
dyn/gamedata/story/activities/act25side/training/training_act25side_02_a.txtстрока 8
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act25side/training/training_act25side_02_a.txtстрока 9
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act25side/training/training_act25side_02_a.txtстрока 10
<@tu.kw>Planetary Debris</> only moves along a set <@tu.kw>trajectory</>. Gravity causes it to remain at the <@tu.kw>bottom of that trajectory</>.
<@tu.kw>Планетарные обломки</> движутся только по заданной <@tu.kw>траектории</>. Гравитация заставляет их оставаться в <@tu.kw>нижней точке этой траектории</>.
dyn/gamedata/story/activities/act25side/training/training_act25side_02_a.txtстрока 11
[Tutorial(focusX=-210, focusY=170, focusWidth=130, focusHeight=130, \
[Tutorial(focusX=-210, focusY=170, focusWidth=130, focusHeight=130, \
dyn/gamedata/story/activities/act25side/training/training_act25side_02_a.txtстрока 12
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act25side/training/training_act25side_02_a.txtстрока 13
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act25side/training/training_act25side_02_a.txtстрока 14
When stationary, the massive <@tu.kw>Planetary Debris</> will block the enemy's path. So all we need to do is...
В неподвижном состоянии массивные <@tu.kw>планетарные обломки</> блокируют путь врага. Так что нам нужно только...
dyn/gamedata/story/activities/act25side/training/training_act25side_02_a.txtстрока 15
Change the direction of gravity! On it!
Изменить направление гравитации! Понял!
dyn/gamedata/story/activities/act25side/training/training_act25side_02_a.txtстрока 16
活动25side教学关02_b
活动25side教学关02_b
dyn/gamedata/story/activities/act25side/training/training_act25side_02_b.txtстрока 1
It's super effective!
Это суперэффективно!
dyn/gamedata/story/activities/act25side/training/training_act25side_02_b.txtстрока 2
Right. <@tu.kw>Planetary Debris</> deals heavy <@tu.kw>Physical Damage</> to <@tu.kw>enemies</> in its path, while also pushing them.
Верно. <@tu.kw>Планетарные обломки</> наносят тяжёлый <@tu.kw>физический урон</> <@tu.kw>врагам</> на своём пути, а также толкают их.
dyn/gamedata/story/activities/act25side/training/training_act25side_02_b.txtстрока 3
Be careful, however, as <@tu.kw>Planetary Debris</> can also deal damage to <@tu.kw>our own operators</> in its path.
Однако будьте осторожны, так как <@tu.kw>планетарные обломки</> могут также нанести урон <@tu.kw>нашим оперативникам</> на своём пути.
dyn/gamedata/story/activities/act25side/training/training_act25side_02_b.txtстрока 4
活动25side教学关02_c
活动25side教学关02_c
dyn/gamedata/story/activities/act25side/training/training_act25side_02_c.txtстрока 1
Wee, that was fun!
Уи, это было весело!
dyn/gamedata/story/activities/act25side/training/training_act25side_02_c.txtстрока 2
Good work, Ceobe!
Отличная работа, Цеоба!
dyn/gamedata/story/activities/act25side/training/training_act25side_02_c.txtстрока 3
[Tutorial(focusX=300, focusY=200, focusWidth=120, focusHeight=120, \
[Tutorial(focusX=300, focusY=200, focusWidth=120, focusHeight=120, \
dyn/gamedata/story/activities/act25side/training/training_act25side_02_c.txtстрока 4
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act25side/training/training_act25side_02_c.txtстрока 5
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act25side/training/training_act25side_02_c.txtстрока 6
Stand <@tu.kw>adjacent</> to <@tu.kw>Planetary Debris</> to attack it and charge it up.
Встаньте <@tu.kw>рядом</> с <@tu.kw>планетарными обломками</>, чтобы атаковать их и зарядить.
dyn/gamedata/story/activities/act25side/training/training_act25side_02_c.txtстрока 7
After a certain number of hits, <@tu.kw>Planetary Debris</> will be pushed in the <@tu.kw>operator's deployed direction</>.
После определённого количества ударов <@tu.kw>планетарные обломки</> будут сдвинуты в <@tu.kw>направлении развёртывания оперативника</>.
dyn/gamedata/story/activities/act25side/training/training_act25side_02_c.txtстрока 8
This takes time, but if you have operators specialized in pushing...
Это занимает время, но если у вас есть оперативники, специализирующиеся на толкании...
dyn/gamedata/story/activities/act25side/training/training_act25side_02_c.txtстрока 9
活动25side教学关02_d
活动25side教学关02_d
dyn/gamedata/story/activities/act25side/training/training_act25side_02_d.txtстрока 1
They've got backup!
У них подкрепление!
dyn/gamedata/story/activities/act25side/training/training_act25side_02_d.txtстрока 2
They're trying to change the direction of gravity!
Они пытаются изменить направление гравитации!
dyn/gamedata/story/activities/act25side/training/training_act25side_02_d.txtстрока 3
I'mhere, InstructorDobermann!
Я на месте, инструктор Доберманн!
dyn/gamedata/story/activities/act25side/training/training_act25side_02_d.txtстрока 4
Good timing, Shaw. Push that <@tu.kw>Planetary Debris</> to the right.
Вовремя, Шоу. Толкай <@tu.kw>Планетарный мусор</> вправо.
dyn/gamedata/story/activities/act25side/training/training_act25side_02_d.txtстрока 5
Yesma'am!
Так точно!
dyn/gamedata/story/activities/act25side/training/training_act25side_02_d.txtстрока 6
活动25side教学关02_e
活动25side教学关02_e
dyn/gamedata/story/activities/act25side/training/training_act25side_02_e.txtстрока 1
Good work!
Отличная работа!
dyn/gamedata/story/activities/act25side/training/training_act25side_02_e.txtстрока 2
[Tutorial(focusX=-145, focusY=-45, focusWidth=100, focusHeight=100, \
[Tutorial(focusX=-145, focusY=-45, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/activities/act25side/training/training_act25side_02_e.txtстрока 3
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act25side/training/training_act25side_02_e.txtстрока 4
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] With sufficient force, you can <@tu.kw>move</> Planetary Debris directly.
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] При достаточной силе вы можете <@tu.kw>передвигать</> Планетарный мусор напрямую.
dyn/gamedata/story/activities/act25side/training/training_act25side_02_e.txtстрока 5
[Tutorial(focusX=-145, focusY=-45, focusWidth=100, focusHeight=100, \
[Tutorial(focusX=-145, focusY=-45, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/activities/act25side/training/training_act25side_02_e.txtстрока 6
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act25side/training/training_act25side_02_e.txtстрока 7
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] That path is now completely blocked, regardless of which way gravity is pulling.
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] Этот путь теперь полностью заблокирован, независимо от того, куда тянет гравитация.
dyn/gamedata/story/activities/act25side/training/training_act25side_02_e.txtстрока 8
The gravity system here is interesting. We should <@tu.kw>investigate further</> and make better use of it.
Гравитационная система здесь интересная. Стоит <@tu.kw>изучить её подробнее</> и использовать с большей пользой.
dyn/gamedata/story/activities/act25side/training/training_act25side_02_e.txtстрока 9
The battlefield is on our side now! Eliminate the remaining enemies!
Поле боя на нашей стороне! Уничтожьте оставшихся врагов!
dyn/gamedata/story/activities/act25side/training/training_act25side_02_e.txtстрока 10
活动25side sp01 教学对话
活动25side sp01 教学对话
dyn/gamedata/story/activities/act25side/training/training_act25side_sp01_a.txtстрока 1
The military has authorized us to take full control of all equipment in the area.
Военные разрешили нам полностью контролировать всё оборудование в этом районе.
dyn/gamedata/story/activities/act25side/training/training_act25side_sp01_a.txtстрока 2
You can now <@tu.kw>tap</> a trajectory in PRTS to control the movement of Planetary Debris.
Теперь вы можете <@tu.kw>нажимать</> на траекторию в PRTS, чтобы управлять движением Планетарного мусора.
dyn/gamedata/story/activities/act25side/training/training_act25side_sp01_a.txtстрока 3
Help our operators finish the fight!
Помогите нашим оперативникам завершить бой!
dyn/gamedata/story/activities/act25side/training/training_act25side_sp01_a.txtстрока 4