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That is a Tuning Node keeping the music in harmony, and it will come under our control after taking <@tu.kw>a number of attacks</>.
Это узел настройки, поддерживающий гармонию музыки. Он перейдёт под наш контроль после <@tu.kw>нескольких атак</>.
dyn/gamedata/story/activities/act29side/training/training_act29side_01_d.txtстрока 7
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[Tutorial(focusX=260, focusY=-60, focusWidth=170, focusHeight=170, anchor="Center",\
dyn/gamedata/story/activities/act29side/training/training_act29side_01_d.txtстрока 8
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act29side/training/training_act29side_01_d.txtстрока 9
protectTime=0.5, dialogHead="$avatar_pianst", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_pianst", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act29side/training/training_act29side_01_d.txtстрока 10
If we can manage to control <@tu.kw>all the nodes</> in the area, we'll be able to <@tu.kw>change</> the <@tu.kw>music</> playing here and hinder the enemy's advance!
Если нам удастся захватить <@tu.kw>все узлы</> в этом районе, мы сможем <@tu.kw>изменить</> <@tu.kw>музыку</>, которая здесь играет, и помешать продвижению врага!
dyn/gamedata/story/activities/act29side/training/training_act29side_01_d.txtстрока 11
莱塔尼亚2.0变奏教学_e
莱塔尼亚2.0变奏教学_e
dyn/gamedata/story/activities/act29side/training/training_act29side_01_e.txtстрока 1
[Tutorial(focusX=260, focusY=-60, focusWidth=170, focusHeight=170, anchor="Center",\
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dyn/gamedata/story/activities/act29side/training/training_act29side_01_e.txtстрока 2
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act29side/training/training_act29side_01_e.txtстрока 3
protectTime=0.5, dialogHead="$avatar_kroos", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_kroos", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act29side/training/training_act29side_01_e.txtстрока 4
But this other node's got some kinda Arts blocking any hits on it, and nothing's making a dent.
Но на этот узел наложены какие-то Искусства, блокирующие удары, и ничто не может пробить защиту.
dyn/gamedata/story/activities/act29side/training/training_act29side_01_e.txtстрока 5
That would be a <@tu.kw>one-way Arts screen</>. Try a different angle.
Это <@tu.kw>односторонний экран Искусств</>. Попробуйте атаковать с другого угла.
dyn/gamedata/story/activities/act29side/training/training_act29side_01_e.txtстрока 7
莱塔尼亚2.0变奏教学_f
莱塔尼亚2.0变奏教学_f
dyn/gamedata/story/activities/act29side/training/training_act29side_01_f.txtстрока 1
I'll take care of it!
Я займусь этим!
dyn/gamedata/story/activities/act29side/training/training_act29side_01_f.txtстрока 3
莱塔尼亚2.0变奏教学_g
莱塔尼亚2.0变奏教学_g
dyn/gamedata/story/activities/act29side/training/training_act29side_01_g.txtстрока 1
I see all the nodes are under our control. Activate them with the proper timing to change the music and disrupt their advance!
Вижу, все узлы под нашим контролем. Активируйте их в нужный момент, чтобы изменить музыку и нарушить их продвижение!
dyn/gamedata/story/activities/act29side/training/training_act29side_01_g.txtстрока 3
莱塔尼亚2.0变奏教学_h
莱塔尼亚2.0变奏教学_h
dyn/gamedata/story/activities/act29side/training/training_act29side_01_h.txtстрока 1
The music's turned <@tu.kw>passionate</> again, and there's a bunch of enemies headed our way!
Музыка снова стала <@tu.kw>страстной</>, и к нам направляется куча врагов!
dyn/gamedata/story/activities/act29side/training/training_act29side_01_h.txtстрока 3
[Tutorial(focusX=233, focusY=-14, focusWidth=100, focusHeight=100, anchor="Center",\
[Tutorial(focusX=233, focusY=-14, focusWidth=100, focusHeight=100, anchor="Center",\
dyn/gamedata/story/activities/act29side/training/training_act29side_01_h.txtстрока 4
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act29side/training/training_act29side_01_h.txtстрока 5
protectTime=0.5, dialogHead="$avatar_pianst", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_pianst", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act29side/training/training_act29side_01_h.txtстрока 6
Now! Adjust it with the node!
Сейчас! Отрегулируйте её с помощью узла!
dyn/gamedata/story/activities/act29side/training/training_act29side_01_h.txtстрока 7
Enemies swayed by a <@tu.kw>melancholic</> piece will have slightly <@tu.kw>reduced</> <@tu.kw>ASPD</> and <@tu.kw>Movement Speed</>, but their <@tu.kw>ATK</> will be greatly <@tu.kw>increased</>.
Враги, находящиеся под влиянием <@tu.kw>меланхоличного</> произведения, будут иметь слегка <@tu.kw>сниженные</> <@tu.kw>скорость атаки</> и <@tu.kw>скорость передвижения</>, но их <@tu.kw>атака</> значительно <@tu.kw>возрастёт</>.
dyn/gamedata/story/activities/act29side/training/training_act29side_01_h.txtстрока 9
After <@tu.kw>using the node</> to adjust the music to a melancholic variant, our units' <@tu.kw>ASPD</> will be slightly <@tu.kw>reduced</>, but their<@tu.kw> ATK</> will be greatly <@tu.kw>increased</> as well. However, this effect <@tu.kw>is only momentary</>, so be sure to make use of it.
После <@tu.kw>использования узла</> для изменения музыки на меланхоличный вариант, <@tu.kw>скорость атаки</> наших отрядов слегка <@tu.kw>снизится</>, но их <@tu.kw>атака</> значительно <@tu.kw>возрастёт</>. Однако этот эффект <@tu.kw>действует лишь мгновение</>, так что используйте его с умом.
dyn/gamedata/story/activities/act29side/training/training_act29side_01_h.txtстрока 11
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[Tutorial(focusX=-140, focusY=-46, focusWidth=140, focusHeight=140, anchor="Center",\
dyn/gamedata/story/activities/act29side/training/training_act29side_01_h.txtстрока 12
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act29side/training/training_act29side_01_h.txtстрока 13
protectTime=0.5, dialogHead="$avatar_pianst", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_pianst", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act29side/training/training_act29side_01_h.txtстрока 14
Furthermore, melancholic music may also benefit certain enemies, so feel free to improvise as necessary based on the situation.
Кроме того, меланхоличная музыка может принести пользу и некоторым врагам, так что не стесняйтесь импровизировать по ситуации.
dyn/gamedata/story/activities/act29side/training/training_act29side_01_h.txtстрока 15
act29side_02_a
act29side_02_a
dyn/gamedata/story/activities/act29side/training/training_act29side_02_a.txtстрока 1
This place is drowning in the Witch King's aggravating cacophony, so exercise caution.
Это место утопает в раздражающей какофонии Короля-Чародея, так что будьте осторожны.
dyn/gamedata/story/activities/act29side/training/training_act29side_02_a.txtстрока 2
act29side_02_b
act29side_02_b
dyn/gamedata/story/activities/act29side/training/training_act29side_02_b.txtстрока 1
There's a Tuning Node here, but it's protected by a screen and I can't hit it...
Здесь есть узел настройки, но он защищён экраном, и я не могу по нему попасть...
dyn/gamedata/story/activities/act29side/training/training_act29side_02_b.txtстрока 2
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[Tutorial(focusX=45, focusY=192, focusWidth=130, focusHeight=130, \
dyn/gamedata/story/activities/act29side/training/training_act29side_02_b.txtстрока 3
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act29side/training/training_act29side_02_b.txtстрока 4
protectTime=0.5, dialogHead="$avatar_hbisc2", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_hbisc2", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act29side/training/training_act29side_02_b.txtстрока 5
Huh, that's a pretty intriguing phenomenon, actually.
Хм, на самом деле это довольно любопытное явление.
dyn/gamedata/story/activities/act29side/training/training_act29side_02_b.txtстрока 6
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dyn/gamedata/story/activities/act29side/training/training_act29side_02_b.txtстрока 7
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animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act29side/training/training_act29side_02_b.txtстрока 8
protectTime=0.5, dialogHead="$avatar_pianst", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
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dyn/gamedata/story/activities/act29side/training/training_act29side_02_b.txtстрока 9
The Arts and sounds <@tu.kw>absorbed</> by that location appear to have been silenced...
Похоже, Искусства и звуки <@tu.kw>поглощаются</> этим местом...
dyn/gamedata/story/activities/act29side/training/training_act29side_02_b.txtстрока 10
act29side_02_c
act29side_02_c
dyn/gamedata/story/activities/act29side/training/training_act29side_02_c.txtстрока 1
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dyn/gamedata/story/activities/act29side/training/training_act29side_02_c.txtстрока 2
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animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act29side/training/training_act29side_02_c.txtстрока 3
protectTime=0.5, dialogHead="$avatar_pianst", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_pianst", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act29side/training/training_act29side_02_c.txtстрока 4
But at the same time, a new sound has been <@tu.kw>born</> from it—we can use this to <@tu.kw>attack the node</>.
Но в то же время из него <@tu.kw>рождается</> новый звук — мы можем использовать это, чтобы <@tu.kw>атаковать узел</>.
dyn/gamedata/story/activities/act29side/training/training_act29side_02_c.txtстрока 5
Fascinating!
Захватывающе!
dyn/gamedata/story/activities/act29side/training/training_act29side_02_c.txtстрока 6
Ah, it seems like the energy absorption phenomenon is disappearing.
Ах, похоже, явление поглощения энергии исчезает.
dyn/gamedata/story/activities/act29side/training/training_act29side_02_c.txtстрока 7
act29side_02_d
act29side_02_d
dyn/gamedata/story/activities/act29side/training/training_act29side_02_d.txtстрока 1
Even an atonal piece follows the rules of rhythm.
Даже атональное произведение подчиняется законам ритма.
dyn/gamedata/story/activities/act29side/training/training_act29side_02_d.txtстрока 2
Let's see if I can counterpoint a repetition.
Посмотрим, смогу ли я противопоставить повторению контрапункт.
dyn/gamedata/story/activities/act29side/training/training_act29side_02_d.txtстрока 3
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dyn/gamedata/story/activities/act29side/training/training_act29side_02_d.txtстрока 4
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animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act29side/training/training_act29side_02_d.txtстрока 5
protectTime=0.5, dialogHead="$avatar_pianst", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_pianst", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act29side/training/training_act29side_02_d.txtстрока 6
Success. Now, we can <@tu.kw>reproduce that phenomenon anywhere on the battlefield</>. You may attack it to continue capturing nodes.
Успех. Теперь мы можем <@tu.kw>воспроизвести это явление в любом месте поля боя</>. Вы можете атаковать его, чтобы продолжить захват узлов.
dyn/gamedata/story/activities/act29side/training/training_act29side_02_d.txtстрока 7
act29side_02_d
act29side_02_d
dyn/gamedata/story/activities/act29side/training/training_act29side_02_e.txtстрока 1
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dyn/gamedata/story/activities/act29side/training/training_act29side_02_e.txtстрока 2
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dyn/gamedata/story/activities/act29side/training/training_act29side_02_e.txtстрока 3
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protectTime=0.5, dialogHead="$avatar_hbisc2", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act29side/training/training_act29side_02_e.txtстрока 4
Huh? It <@tu.kw>changed locations</>.
А? Оно <@tu.kw>сменило местоположение</>.
dyn/gamedata/story/activities/act29side/training/training_act29side_02_e.txtстрока 5
It would seem the laws of creation and annihilation are indeed quite unstable here. We must <@tu.kw>seize the chance at the opportune time</>.
Похоже, законы созидания и уничтожения здесь действительно нестабильны. Мы должны <@tu.kw>воспользоваться моментом в подходящее время</>.
dyn/gamedata/story/activities/act29side/training/training_act29side_02_e.txtстрока 6
Furthermore, it appears that no matter how we attack it, the sounds it produces deal only <@tu.kw>physical damage</>. You can try attacking enemies with it.
Кроме того, похоже, что независимо от того, как мы атакуем, издаваемые им звуки наносят только <@tu.kw>физический урон</>. Вы можете попробовать атаковать им врагов.
dyn/gamedata/story/activities/act29side/training/training_act29side_02_e.txtстрока 7