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要塞镜头演出
要塞镜头演出
dyn/gamedata/story/activities/act2vmulti/training/fortress/fortress_beginning_camera.txtстрока 1
要塞教学a1
要塞教学a1
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a1.txtстрока 1
要塞教学a2
要塞教学a2
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a2.txtстрока 1
The Bastion Defense event is about to begin. We need to protect the Objective Point behind us...
Событие «Оборона бастиона» вот-вот начнётся. Нам нужно защитить целевую точку позади нас...
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a2.txtстрока 7
要塞教学a3
要塞教学a3
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 1
I'll do my best to fend off the first enemy wave.
Я сделаю всё возможное, чтобы отразить первую волну врагов.
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 5
But we'll face tougher foes later...
Но позже нам встретятся более сильные противники...
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 6
I'll back you up!
Я прикрою тебя!
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 10
It looks like there are a lot of Foldable Facilities on the field.
Похоже, на поле много складных сооружений.
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 13
We can use them to bolster our defenses.
Мы можем использовать их для укрепления нашей обороны.
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 17
Dispatch Foldable Facility Maintainers to help us activate them.
Отправьте обслуживающий персонал складных сооружений, чтобы помочь активировать их.
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 18
[Tutorial(focusX=0, focusY=0, focusWidth=360, focusHeight=360, anchor="Center", \
[Tutorial(focusX=0, focusY=0, focusWidth=360, focusHeight=360, anchor="Center", \
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 24
animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 25
protectTime=0.5, dialogHead="$avatar_stward", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_stward", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 26
This is a Foldable Logistics Hub. Once activated, it can support us by increasing our Deployment Limit and reducing Redeployment Time.
Это складной логистический узел. После активации он поддержит нас, увеличив лимит развёртывания и сократив время переразвёртывания.
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 27
[Tutorial(focusX=0, focusY=0, focusWidth=360, focusHeight=360, anchor="Center", \
[Tutorial(focusX=0, focusY=0, focusWidth=360, focusHeight=360, anchor="Center", \
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 30
animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 31
protectTime=0.5, dialogHead="$avatar_stward", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_stward", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 32
This is a Foldable Maintenance Vehicle. Activate it to increase the number of Foldable Facility Maintainers.
Это складная ремонтная машина. Активируйте её, чтобы увеличить число обслуживающего персонала складных сооружений.
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 33
Foldable Facility Maintainers work a short shift and will leave the field when they're done. Foldable Facilities require three shifts to be fully activated.
Обслуживающий персонал складных сооружений работает короткую смену и покидает поле после завершения работы. Для полной активации складных сооружений требуется три смены.
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 36
If the environment permits, you may deploy multiple maintainers to simultaneously work on the same Facility to activate it faster.
Если позволяют условия, вы можете развернуть несколько обслуживающих одновременно для работы над одним сооружением, чтобы ускорить его активацию.
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 37
[Tutorial(focusX=0, focusY=0, focusWidth=240, focusHeight=240, anchor="Center", \
[Tutorial(focusX=0, focusY=0, focusWidth=240, focusHeight=240, anchor="Center", \
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 43
animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 44
protectTime=0.5, dialogHead="$avatar_stward", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_stward", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 45
The Logistics Hub is activated and ready for use!
Логистический узел активирован и готов к использованию!
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 46
[Tutorial(focusX=0, focusY=0, focusWidth=240, focusHeight=240, anchor="Center", \
[Tutorial(focusX=0, focusY=0, focusWidth=240, focusHeight=240, anchor="Center", \
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 49
animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 50
protectTime=0.5, dialogHead="$avatar_adnach", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_adnach", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 51
This Foldable Maintenance Vehicle needs one more work shift before it can be used.
Этой складной ремонтной машине требуется ещё одна рабочая смена, прежде чем её можно будет использовать.
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 52
[Tutorial(focusX=0, focusY=-120, focusWidth=400, focusHeight=100, anchor="Top", \
[Tutorial(focusX=0, focusY=-120, focusWidth=400, focusHeight=100, anchor="Top", \
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 53
animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 54
protectTime=0.5, dialogHead="$avatar_melan", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_melan", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 55
It's fine, we're in our first rest phase at the moment.
Всё в порядке, сейчас у нас первая фаза отдыха.
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 56
[Tutorial(waitForSignal="put_down", dialogHead="$avatar_stward", animStyle="Drag", \
[Tutorial(waitForSignal="put_down", dialogHead="$avatar_stward", animStyle="Drag", \
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 61
startX=-300, startY=60, startAnchor="BottomRight", endAnchor="Center", endX=0, endY=0)] \
startX=-300, startY=60, startAnchor="BottomRight", endAnchor="Center", endX=0, endY=0)] \
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 62
Continue deploying maintainers while we still have time!
Продолжайте развёртывать обслуживающий персонал, пока у нас есть время!
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 63
Deploy a maintainer facing the <@tu.kw>Foldable Maintenance Vehicle</>!
Разверните обслуживающего, направив его к <@tu.kw>складной ремонтной машине</>!
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 68
It's going smoothly. The vehicle should be operational now!
Всё идёт гладко. Машина должна быть готова к работе!
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 74
If you accidentally place a maintainer facing an empty tile, it will return to the Deployment Waiting Zone automatically.
Если вы случайно разместите обслуживающего на пустой клетке, он автоматически вернётся в зону ожидания развёртывания.
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 75
How do we get on the field if there are no high ground platforms?
Как нам попасть на поле, если здесь нет высоких платформ?
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 76
Fend off the next wave first, then our operational Maintenance Vehicles will bring in more maintainers during the subsequent Rest Phase.
Сначала отразим следующую волну, затем наши действующие ремонтные машины доставят дополнительных обслуживающих во время последующей фазы отдыха.
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 77
We can deploy them to work on Foldable Bastions and turn them into Bastion Platforms that Ranged Operators can be deployed on, and let more operators join the fray.
Мы можем развернуть их для работы над складными бастионами и превратить их в платформы бастионов, на которых можно развернуть оперативников дальнего боя, и позволить большему числу оперативников вступить в бой.
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 78
[Tutorial(focusX=0, focusY=-180, focusWidth=200, focusHeight=60, anchor="Top", \
[Tutorial(focusX=0, focusY=-180, focusWidth=200, focusHeight=60, anchor="Top", \
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 81
animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 82
protectTime=0.5, dialogHead="$avatar_adnach", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_adnach", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 83
There's no more prep work to be done for now, so let's face the next wave of attacks!
Сейчас подготовительных работ больше нет, так что встретим следующую волну атак!
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_a3.txtстрока 84
要塞教学b1
要塞教学b1
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b1.txtстрока 1
[Tutorial(focusX=0, focusY=0, focusWidth=240, focusHeight=480, anchor="Center", \
[Tutorial(focusX=0, focusY=0, focusWidth=240, focusHeight=480, anchor="Center", \
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b1.txtстрока 9
animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b1.txtстрока 10
protectTime=0.5, dialogHead="$avatar_adnach", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_adnach", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b1.txtстрока 11
This is a Foldable Bastion that can be built into a Bastion Platform.
Это складной бастион, который можно превратить в платформу бастиона.
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b1.txtстрока 12
It also needs three work shifts to be completed.
Для его завершения также требуется три рабочие смены.
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b1.txtстрока 13
Right, you can deploy high ground operators on Bastion Platforms, and they can also alter the enemy's path.
Верно, вы можете развернуть оперативников на высоких позициях на Бастионных платформах, и они также могут изменять путь врага.
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b1.txtстрока 14
[Tutorial(focusX=0, focusY=0, focusWidth=240, focusHeight=480, anchor="Center", \
[Tutorial(focusX=0, focusY=0, focusWidth=240, focusHeight=480, anchor="Center", \
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b1.txtстрока 17
animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b1.txtстрока 18
protectTime=0.5, dialogHead="$avatar_adnach", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_adnach", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b1.txtстрока 19
That facility in front...
Это сооружение впереди...
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b1.txtстрока 20
That's a Foldable Defensive Barricade. It only needs one work shift to be activated.
Это складная оборонительная баррикада. Для её активации требуется всего одна рабочая смена.
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b1.txtстрока 21
Once complete, it will turn into a Defensive Barricade that can obstruct the enemy's advance.
После завершения она превратится в оборонительную баррикаду, способную преградить путь врагу.
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b1.txtстрока 22
You and your partner can activate Facilities together.
Вы и ваш напарник можете активировать сооружения вместе.
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b1.txtстрока 26
The vehicle from earlier has brought us more maintainers, so we'll leave the rest of the Facilities to you, Doctor!
Машина, прибывшая ранее, привезла нам дополнительных техников, так что остальные сооружения мы оставляем на вас, Доктор!
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b1.txtстрока 27
The Rest Phase is the prime time for activating Facilities. Operators do not need to go on the field during this time.
Фаза отдыха — лучшее время для активации сооружений. Оперативникам не нужно выходить на поле в это время.
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b1.txtстрока 28
When the next wave begins, we can deploy onto activated platforms and prepare for our bastion defense.
Когда начнётся следующая волна, мы сможем развернуться на активированных платформах и подготовиться к обороне бастиона.
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b1.txtстрока 29
要塞教学b2
要塞教学b2
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b2.txtстрока 1
Next wave incoming... Be careful, everyone!
Приближается следующая волна... Будьте осторожны, все!
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b2.txtстрока 7
Our facilities are operational now!
Наши сооружения теперь работают!
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b2.txtстрока 8
[Tutorial(focusX=160, focusY=120, focusWidth=240, focusHeight=240, anchor="Center", \
[Tutorial(focusX=160, focusY=120, focusWidth=240, focusHeight=240, anchor="Center", \
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b2.txtстрока 11
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b2.txtстрока 12
protectTime=0.5, dialogHead="$avatar_adnach", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_adnach", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b2.txtстрока 13
Wait, why are those two enemies heading straight for our Logistics Hub?
Подождите, почему эти два врага направляются прямо к нашему логистическому узлу?
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b2.txtстрока 14
Ironhead Forwards and Long-Armed Pitchers will destroy our constructed facilities.
Железноголовые нападающие и длиннорукие метатели будут разрушать наши построенные сооружения.
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b2.txtстрока 15
It seems like their attention is focused on our Hub.
Похоже, их внимание сосредоточено на нашем узле.
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b2.txtстрока 16
Make sure to keep an eye on their movements in subsequent Bastion Defenses.
Обязательно следите за их передвижениями в последующих оборонительных боях бастиона.
dyn/gamedata/story/activities/act2vmulti/training/fortress/training_fortress_b2.txtстрока 17
联机教学关1a
联机教学关1a
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_a.txtстрока 1
Doctor, welcome to the Icebreaker Games event stage!
Доктор, добро пожаловать на сцену события «Игры ледоколов»!
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_a.txtстрока 4
Every event here requires working together with <@tu.kw>a partner</>, but allow me to play the role this time!
Каждое событие здесь требует совместной работы с <@tu.kw>напарником</>, но в этот раз я возьму эту роль на себя!
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_a.txtстрока 5
联机教学关1b
联机教学关1b
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_b.txtстрока 1
Each match is divided into two stages, and each stage has its own objectives to complete.
Каждый матч разделён на два этапа, и у каждого этапа есть свои цели, которые нужно выполнить.
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_b.txtстрока 4
[Tutorial(target="panel_cooperate_normal_status",\
[Tutorial(target="panel_cooperate_normal_status",\
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_b.txtстрока 5
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_b.txtстрока 6
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_b.txtстрока 7
The goal of this first stage is to Survive, so we need to hold off the enemy's attack until time runs out.
Цель этого первого этапа — выжить, так что нам нужно сдерживать атаку врага, пока не истечёт время.
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_b.txtстрока 8
We're playing on the same field, but we each have our own Objective Point.
Мы играем на одном поле, но у каждого из нас своя цель.
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_b.txtстрока 9
[Tutorial(focusX=-430, focusY=-70, focusWidth=150, focusHeight=150, \
[Tutorial(focusX=-430, focusY=-70, focusWidth=150, focusHeight=150, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_b.txtстрока 10
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_b.txtстрока 11
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_b.txtстрока 12
Your own Objective Point is blue. If enemies enter it, you'll lose Life Points.
Ваша собственная цель отмечена синим. Если враги проникнут в неё, вы потеряете очки жизни.
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_b.txtстрока 13
[Tutorial(focusX=430, focusY=-70, focusWidth=150, focusHeight=150, \
[Tutorial(focusX=430, focusY=-70, focusWidth=150, focusHeight=150, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_b.txtстрока 14
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_b.txtстрока 15
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_b.txtстрока 16
The green Objective Point belongs to your partner, so I'll have to defend it. I'll lose Life Points if enemies enter here.
Зелёная контрольная точка принадлежит вашему напарнику, так что мне придётся её защищать. Я потеряю очки жизни, если враги войдут сюда.
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_b.txtстрока 17
[Tutorial(focusX=350, focusY=100, focusWidth=120, focusHeight=120, \
[Tutorial(focusX=350, focusY=100, focusWidth=120, focusHeight=120, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_b.txtстрока 21
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_b.txtстрока 22
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_b.txtстрока 23
Oh, right! Operators deployed by your partner will be marked with a special color, so you won't mix them up.
Ах да! Оперативники, развёрнутые вашим напарником, будут отмечены особым цветом, чтобы вы их не перепутали.
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_b.txtстрока 24
[Tutorial(focusX=0, focusY=-70, focusWidth=180, focusHeight=180, \
[Tutorial(focusX=0, focusY=-70, focusWidth=180, focusHeight=180, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_b.txtстрока 25
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_b.txtстрока 26
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_b.txtстрока 27
Finally, these highlighted Objective Points we'll have to defend together. Enemies will deduct both our Life Points if they get through.
Наконец, эти выделенные контрольные точки мы будем защищать вместе. Если враги пройдут через них, мы оба потеряем очки жизни.
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_b.txtстрока 28
联机教学关1c
联机教学关1c
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_c.txtстрока 1