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The match won't immediately end even if one of us loses all our Life Points.
Матч не закончится сразу, даже если один из нас потеряет все очки жизни.
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_c.txtстрока 4
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[Tutorial(focusX=350, focusY=0, focusWidth=150, focusHeight=150, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_c.txtстрока 8
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_c.txtстрока 9
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_c.txtстрока 10
Ah, the enemy's about to enter my point... And my Life Points are about to hit 0.
Ах, враг вот-вот войдёт в мою точку... И мои очки жизни почти на нуле.
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_c.txtстрока 11
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[Tutorial(focusX=350, focusY=120, focusWidth=150, focusHeight=150, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_c.txtстрока 15
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_c.txtстрока 16
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_c.txtстрока 17
My operators will stop acting when this happens.
Когда это происходит, мои оперативники перестают действовать.
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_c.txtстрока 18
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[Tutorial(focusX=380, focusY=-60, focusWidth=150, focusHeight=150, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_c.txtстрока 19
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_c.txtстрока 20
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_c.txtстрока 21
And the enemies that went through my point—
А враги, которые прошли через мою точку...
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_c.txtстрока 22
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[Tutorial(focusX=-305, focusY=250, focusWidth=150, focusHeight=150, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_c.txtстрока 26
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_c.txtстрока 27
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_c.txtстрока 28
Will now advance toward yours via a new route.
Теперь двинутся к вашей по новому маршруту.
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_c.txtстрока 29
联机教学关1d
联机教学关1d
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_d.txtстрока 1
[Tutorial(target="slider_progress_basic",\
[Tutorial(target="slider_progress_basic",\
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_d.txtстрока 4
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_d.txtстрока 5
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_d.txtстрока 6
We don't have to defeat every enemy on the field, just remember to complete our objectives.
Нам не нужно побеждать каждого врага на поле, просто не забывайте выполнять наши задачи.
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_d.txtстрока 7
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[Tutorial(focusX=350, focusY=100, focusWidth=120, focusHeight=120, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_d.txtстрока 8
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_d.txtстрока 9
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dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_d.txtстрока 10
After the first stage, our Life Points will be restored, and I can return to the field to help you out, Doctor!
После первого этапа наши очки жизни восстановятся, и я смогу вернуться на поле, чтобы помочь вам, Доктор!
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_d.txtстрока 11
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[Tutorial(focusX=-30, focusY=190, focusWidth=120, focusHeight=120, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_d.txtстрока 15
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_d.txtстрока 16
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_d.txtстрока 17
<@tu.kw>Suppliers</> will also appear on the field.
<@tu.kw>Поставщики</> также появятся на поле
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_d.txtстрока 18
<@tu.kw>Defeat the Suppliers</> within the time limit to get their supplies and obtain <@tu.kw>buff effects</>.
<@tu.kw>Победите поставщиков</> в течение отведённого времени, чтобы получить их припасы и <@tu.kw>эффекты усиления</>
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_d.txtстрока 19
联机教学关1d1
联机教学关1d1
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_e.txtстрока 1
Now, it's time for our half-time break. All deployed operators will <@tu.kw>leave the field</> to rest up and get ready for the second stage.
Теперь время нашего перерыва. Все развёрнутые оперативники <@tu.kw>покинут поле</>, чтобы отдохнуть и подготовиться ко второму этапу
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_e.txtстрока 5
If you're done resting, let's head on to the second half!
Если вы готовы, давайте перейдём ко второй половине!
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_e.txtстрока 6
活动act1sandbox教学关1_b
活动act1sandbox教学关1_b
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_f.txtстрока 1
[Tutorial(target="slider_progress_basic",\
[Tutorial(target="slider_progress_basic",\
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_f.txtстрока 4
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_f.txtстрока 5
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_f.txtстрока 6
The objective this time is <@tu.kw>Infiltrate</>. We need to delve deep into the enemy's ranks and defeat specific foes. Let's defeat three Junkmen to reach the goal!
Цель на этот раз — <@tu.kw>Проникновение</>. Нам нужно углубиться в ряды врага и победить определённых противников. Давайте одолеем трёх Мусорщиков, чтобы достичь цели!
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_f.txtстрока 7
[Tutorial(target="slider_progress_basic",\
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dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_f.txtстрока 8
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_f.txtстрока 9
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_f.txtстрока 10
If you find this goal easy, you can aim for the <@tu.kw>Advanced Goal</> too! Defeat five Junkmen and you will obtain extra <@tu.kw>Merit Medals</>!
Если эта цель кажется вам лёгкой, можете стремиться и к <@tu.kw>дополнительной цели</>! Победите пять Мусорщиков и получите дополнительные <@tu.kw>медали за заслуги</>!
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_f.txtстрока 11
活动act1sandbox教学关1_b
活动act1sandbox教学关1_b
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_g.txtстрока 1
There are two auxiliary features in place to make communication between you and your partner easier.
Для упрощения связи с напарником предусмотрены две вспомогательные функции.
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_g.txtстрока 4
[Tutorial(target="cost_handle_panel",\
[Tutorial(target="cost_handle_panel",\
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_g.txtстрока 5
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_g.txtстрока 6
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_g.txtстрока 7
Tap <@tu.kw>Request DP</> on the bottom right to request up to 15 DP from your partner.
Нажмите <@tu.kw>Запрос DP</> в правом нижнем углу, чтобы запросить у напарника до 15 DP
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_g.txtстрока 8
[Tutorial(focusX=50, focusY=50, focusWidth=200, focusHeight=200, anchor="BottomLeft", \
[Tutorial(focusX=50, focusY=50, focusWidth=200, focusHeight=200, anchor="BottomLeft", \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_g.txtстрока 9
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_g.txtстрока 10
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_g.txtстрока 11
<@tu.kw>Tap and hold</> on the <@tu.kw>Marker</> on the bottom left, and <@tu.kw>drag it</> to a spot on the field to send a signal to your partner.
<@tu.kw>Нажмите и удерживайте</> <@tu.kw>маркер</> в левом нижнем углу и <@tu.kw>перетащите его</> на нужную точку поля, чтобы отправить сигнал напарнику
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_g.txtстрока 12
Now, let's defeat five Junkmen and reach the Advanced Goal!
Теперь давайте победим пять Мусорщиков и достигнем дополнительной цели!
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_01_g.txtстрока 13
联机教学关1a
联机教学关1a
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_a.txtстрока 1
This is a fun one, Doctor—we're on the field for Positional Football! Our only objective is to score goals together.
Это забавный режим, Доктор — мы на поле для позиционного футбола! Наша единственная цель — вместе забивать голы.
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_a.txtстрока 4
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[Tutorial(focusX=0, focusY=45, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_a.txtстрока 5
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_a.txtстрока 6
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
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dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_a.txtстрока 7
This is a regular ball—Don't frown at its look! It's just a little joke from the Engineering. It looks like a tough rock, but it's actually really bouncy!
Это обычный мяч — не хмурьтесь, глядя на него! Это просто шутка инженеров. Он выглядит как твердый камень, но на самом деле он очень упругий!
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_a.txtстрока 8
[Tutorial(focusX=-65, focusY=50, focusWidth=130, focusHeight=130, \
[Tutorial(focusX=-65, focusY=50, focusWidth=130, focusHeight=130, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_a.txtстрока 12
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
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dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_a.txtстрока 13
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dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_a.txtстрока 14
Operators can attack the ball. It will be <@tu.kw>pushed</> once it receives <@tu.kw>certain amount of damage</>.
Оперативники могут атаковать мяч. Он будет <@tu.kw>отброшен</>, когда получит <@tu.kw>определенный урон</>
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_a.txtстрока 15
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[Tutorial(focusX=200, focusY=10, focusWidth=260, focusHeight=260, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_a.txtстрока 19
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dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_a.txtстрока 20
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dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_a.txtстрока 21
The ball's <@tu.kw>trajectory</> depends on the attacking operator's <@tu.kw>position relative to the ball</>.
<@tu.kw>Траектория</> мяча зависит от <@tu.kw>позиции атакующего оперативника относительно мяча</>.
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_a.txtстрока 22
[Tutorial(focusX=570, focusY=180, focusWidth=200, focusHeight=200, \
[Tutorial(focusX=570, focusY=180, focusWidth=200, focusHeight=200, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_a.txtстрока 26
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animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_a.txtстрока 27
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_a.txtстрока 28
The red Objective Points are the <@tu.kw>enemy goalposts</>! It doesn't matter how you do it, just get the ball in there and it will be <@tu.kw>counted as a goal for us</>.
Красные целевые точки — это <@tu.kw>ворота противника</>! Неважно, как вы это сделаете, просто загоните мяч туда, и это будет <@tu.kw>засчитано как гол в нашу пользу</>.
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_a.txtстрока 29
联机教学关1a
联机教学关1a
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txtстрока 1
Next, let's learn about how to defend!
Далее научимся защищаться!
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txtстрока 4
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dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txtстрока 5
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txtстрока 6
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txtстрока 7
The blue Objective Points are our goalposts. We need to cooperate and prevent the enemy from scoring a goal.
Синие целевые точки — это наши ворота. Мы должны действовать сообща и не дать противнику забить гол.
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txtстрока 8
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[Tutorial(focusX=-70, focusY=50, focusWidth=150, focusHeight=150, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txtстрока 12
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txtстрока 13
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txtстрока 14
This cute little musbeast is an enemy <@tu.kw>Shooter</>. They'll go after the ball and shoot it towards our goal!
Этот милый маленький музверь — вражеский <@tu.kw>стрелок</>. Они будут бежать за мячом и бить по нашим воротам!
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txtстрока 15
[Tutorial(focusX=-480, focusY=40, focusWidth=200, focusHeight=200, \
[Tutorial(focusX=-480, focusY=40, focusWidth=200, focusHeight=200, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txtстрока 19
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txtстрока 20
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txtстрока 21
We'll need to deploy operators to protect it. These specially marked tiles are <@tu.kw>Goalpost</> spots. Operators deployed onto them will become <@tu.kw>Goalkeepers</>.
Нам нужно разместить оперативников, чтобы защитить их. Эти специально отмеченные клетки — места <@tu.kw>вратарей</>. Оперативники, размещенные на них, станут <@tu.kw>вратарями</>.
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txtстрока 22
They can catch incoming balls.
Они могут ловить летящие мячи.
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txtстрока 26
[Tutorial(focusX=600, focusY=-250, focusWidth=250, focusHeight=250, \
[Tutorial(focusX=600, focusY=-250, focusWidth=250, focusHeight=250, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txtстрока 27
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txtстрока 28
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txtстрока 29
Balls caught by goalkeepers will <@tu.kw>enter the Deployment Waiting Zone</>.
Вратарь поймал мяч — он <@tu.kw>переходит в зону ожидания развертывания</>.
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txtстрока 30
[Tutorial(waitForSignal="put_down", dialogHead="$avatar_stward", animStyle="Drag", \
[Tutorial(waitForSignal="put_down", dialogHead="$avatar_stward", animStyle="Drag", \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txtстрока 34
startX=-50, startY=60, startAnchor="BottomRight", endAnchor="Center", endX=0, endY=100)] \
startX=-50, startY=60, startAnchor="BottomRight", endAnchor="Center", endX=0, endY=100)] \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txtстрока 35
You have 5 seconds to <@tu.kw>deploy</> them on our side of the field to <@tu.kw>kick off as you wish</>.
У вас есть 5 секунд, чтобы <@tu.kw>развернуть</> их на нашей половине поля и <@tu.kw>начать атаку как угодно</>.
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txtстрока 36
Now, it's time for a counterattack! Something special about this event is that you can <@tu.kw>attack enemy players</> too.
А теперь — время контратаки! Особенность этого события в том, что вы можете <@tu.kw>атаковать игроков противника</>.
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txtстрока 42
[Tutorial(focusX=-110, focusY=-60, focusWidth=150, focusHeight=150, \
[Tutorial(focusX=-110, focusY=-60, focusWidth=150, focusHeight=150, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txtстрока 46
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txtстрока 47
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txtстрока 48
They'll take a break once their <@tu.kw>HP reaches 0</>, and then we can move as we please!
Как только их <@tu.kw>HP достигнет нуля</>, они выйдут из игры, и мы сможем действовать свободно!
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txtстрока 49
[Tutorial(focusX=450, focusY=220, focusWidth=200, focusHeight=200, \
[Tutorial(focusX=450, focusY=220, focusWidth=200, focusHeight=200, \
dyn/gamedata/story/activities/act2vmulti/training/training_act2vmulti_02_b.txtстрока 53