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dialogHead="$avatar_texas",dialogX="$f_lower_dialog_pos_x",\
dialogHead="$avatar_texas",dialogX="$f_lower_dialog_pos_x",\
dyn/gamedata/story/activities/act38side/training/training_act38side_01_a.txtстрока 12
dialogY="$f_lower_dialog_pos_y")]\
dialogY="$f_lower_dialog_pos_y")]\
dyn/gamedata/story/activities/act38side/training/training_act38side_01_a.txtстрока 13
When the flame reaches the fireworks, they will automatically ignite, and <@tu.kw>Carnevale</> will begin.
Когда пламя достигнет фейерверков, они зажгутся сами, и <@tu.kw>Карнавал</> начнётся
dyn/gamedata/story/activities/act38side/training/training_act38side_01_a.txtстрока 14
We must be cautious of enemies trying to halt Carnevale in its tracks.
Нам нужно остерегаться врагов, пытающихся остановить Карнавал.
dyn/gamedata/story/activities/act38side/training/training_act38side_01_a.txtстрока 16
叙拉古狂欢教学b
叙拉古狂欢教学b
dyn/gamedata/story/activities/act38side/training/training_act38side_01_b.txtстрока 1
[Tutorial(focusX=-117, focusY=-78, focusWidth=180, focusHeight=180, anchor="Center",\
[Tutorial(focusX=-117, focusY=-78, focusWidth=180, focusHeight=180, anchor="Center",\
dyn/gamedata/story/activities/act38side/training/training_act38side_01_b.txtстрока 3
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act38side/training/training_act38side_01_b.txtстрока 4
dialogHead="$avatar_kroos")]\
dialogHead="$avatar_kroos")]\
dyn/gamedata/story/activities/act38side/training/training_act38side_01_b.txtстрока 5
Ah! That crowd that just walked by nearly <@tu.kw>extinguished the fuse</>!
А! Эта толпа, что только что прошла, чуть не <@tu.kw>потушила фитиль</>!
dyn/gamedata/story/activities/act38side/training/training_act38side_01_b.txtстрока 6
Damn it, the enemy is <@tu.kw>hiding</> in the crowd.
Проклятье, враг <@tu.kw>прячется</> в толпе
dyn/gamedata/story/activities/act38side/training/training_act38side_01_b.txtстрока 7
I can't tell who's stepping on the fuse!
Я не могу понять, кто наступает на фитиль!
dyn/gamedata/story/activities/act38side/training/training_act38side_01_b.txtстрока 8
Leave it to me.
Оставь это мне.
dyn/gamedata/story/activities/act38side/training/training_act38side_01_b.txtстрока 13
叙拉古狂欢教学c
叙拉古狂欢教学c
dyn/gamedata/story/activities/act38side/training/training_act38side_01_c.txtстрока 1
[Tutorial(focusX=80, focusY=-70, focusWidth=200, focusHeight=200, anchor="Center",\
[Tutorial(focusX=80, focusY=-70, focusWidth=200, focusHeight=200, anchor="Center",\
dyn/gamedata/story/activities/act38side/training/training_act38side_01_c.txtстрока 4
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act38side/training/training_act38side_01_c.txtстрока 5
dialogHead="$avatar_kroos")]\
dialogHead="$avatar_kroos")]\
dyn/gamedata/story/activities/act38side/training/training_act38side_01_c.txtстрока 6
Hey! The pizza delivery cart ran over the fuse, and the flame is getting weaker. That was no accident, if you ask me!
Эй! Тележка с пиццей переехала фитиль, и пламя ослабевает. Это не случайность, если вы спросите меня!
dyn/gamedata/story/activities/act38side/training/training_act38side_01_c.txtстрока 7
[Tutorial(focusX=80, focusY=-70, focusWidth=200, focusHeight=200, anchor="Center",\
[Tutorial(focusX=80, focusY=-70, focusWidth=200, focusHeight=200, anchor="Center",\
dyn/gamedata/story/activities/act38side/training/training_act38side_01_c.txtстрока 8
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act38side/training/training_act38side_01_c.txtстрока 9
dialogHead="$avatar_kroos")]\
dialogHead="$avatar_kroos")]\
dyn/gamedata/story/activities/act38side/training/training_act38side_01_c.txtстрока 10
It seems the <@tu.kw>heavier</> the enemies are, the <@tu.kw>more likely</> they are to <@tu.kw>extinguish the flame</>.
Похоже, чем <@tu.kw>тяжелее</> враги, тем <@tu.kw>вероятнее</> они <@tu.kw>потушят пламя</>
dyn/gamedata/story/activities/act38side/training/training_act38side_01_c.txtстрока 11
Tch. The food cart takes up <@tu.kw>3</> <@tu.kw>Block Counts</>. We'll have to let it pass for now.
Тьфу. Тележка с едой занимает <@tu.kw>3</> <@tu.kw>клетки блокировки</>. Придётся пропустить её
dyn/gamedata/story/activities/act38side/training/training_act38side_01_c.txtстрока 16
If the flame goes out, it will take some time to light it again, and <@tu.kw>Carnevale</> will be <@tu.kw>delayed</>.
Если пламя погаснет, потребуется время, чтобы зажечь его снова, и <@tu.kw>Карнавал</> будет <@tu.kw>отложен</>
dyn/gamedata/story/activities/act38side/training/training_act38side_01_c.txtстрока 21
We need more personnel to stop the enemies!
Нам нужно больше людей, чтобы остановить врагов!
dyn/gamedata/story/activities/act38side/training/training_act38side_01_c.txtстрока 22
Reinforcements have arrived! We'll help you protect the flame!
Подкрепление прибыло! Мы поможем вам защитить пламя!
dyn/gamedata/story/activities/act38side/training/training_act38side_01_c.txtстрока 27
叙拉古狂欢教学d
叙拉古狂欢教学d
dyn/gamedata/story/activities/act38side/training/training_act38side_01_d.txtстрока 1
What's going on? It seems like we can't damage the food cart at all!
Что происходит? Похоже, мы вообще не можем повредить тележку с едой!
dyn/gamedata/story/activities/act38side/training/training_act38side_01_d.txtстрока 4
It doesn't matter. For now, let's just try and hold it off.
Неважно. Пока просто попробуем её сдержать.
dyn/gamedata/story/activities/act38side/training/training_act38side_01_d.txtстрока 5
The fuse is almost gone. The fireworks will ignite in no time!
Фитиль почти догорел. Фейерверк вот-вот запустится!
dyn/gamedata/story/activities/act38side/training/training_act38side_01_d.txtстрока 6
叙拉古狂欢教学d
叙拉古狂欢教学d
dyn/gamedata/story/activities/act38side/training/training_act38side_01_e.txtстрока 1
Yay! The fireworks are finally lit! Let Carnevale begin!
Ура! Фейерверк наконец-то запущен! Да начнётся Карнавал!
dyn/gamedata/story/activities/act38side/training/training_act38side_01_e.txtстрока 4
During Carnevale, even if operators take <@tu.kw>fatal damage</>, they can <@tu.kw>continue to fight</>, but they <@tu.kw>can't be healed</>, and <@tu.kw>will not retreat from the field until Carnevale ends</>.
Во время Карнавала, даже если оперативники получат <@tu.kw>смертельный урон</>, они могут <@tu.kw>продолжить бой</>, но их <@tu.kw>нельзя лечить</>, и они <@tu.kw>не покинут поле боя до конца Карнавала</>
dyn/gamedata/story/activities/act38side/training/training_act38side_01_e.txtстрока 5
During Carnevale, enemies also become more aggressive. All their attacks deal <@tu.kw>Burn</>.
Во время Карнавала враги также становятся агрессивнее. Все их атаки наносят <@tu.kw>ожог</>
dyn/gamedata/story/activities/act38side/training/training_act38side_01_e.txtстрока 6
However, they <@tu.kw>lose</> their <@tu.kw>Invisibility</> and no longer gain <@tu.kw>damage reduction</> bonuses from food carts. This gives us the chance to take them down.
Однако они <@tu.kw>теряют</> свою <@tu.kw>невидимость</> и больше не получают <@tu.kw>бонусы к снижению урона</> от тележек с едой. Это даёт нам шанс с ними расправиться
dyn/gamedata/story/activities/act38side/training/training_act38side_01_e.txtстрока 7
Huh, I feel like my attacks have gotten stronger too!
Хм, мне кажется, мои атаки тоже стали сильнее!
dyn/gamedata/story/activities/act38side/training/training_act38side_01_e.txtстрока 8
That's the effect of the Siracusan fireworks. All operators on the <@tu.kw>8 tiles surrounding the fireworks</> will get attack bonuses.
Это эффект сиракузских фейерверков. Все оперативники на <@tu.kw>8 клетках вокруг фейерверка</> получают бонус к атаке
dyn/gamedata/story/activities/act38side/training/training_act38side_01_e.txtстрока 9
But be careful, anyone (allies or enemies) standing within the <@tu.kw>fireworks' blast range</> will suffer Burn damage.
Но будьте осторожны: любой (союзник или враг), находящийся в <@tu.kw>радиусе взрыва фейерверка</>, получит урон от ожога
dyn/gamedata/story/activities/act38side/training/training_act38side_01_e.txtстрока 10
[Tutorial(focusX=223, focusY=116, focusWidth=130, focusHeight=50, anchor="Center",\
[Tutorial(focusX=223, focusY=116, focusWidth=130, focusHeight=50, anchor="Center",\
dyn/gamedata/story/activities/act38side/training/training_act38side_01_e.txtстрока 11
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/activities/act38side/training/training_act38side_01_e.txtстрока 12
dialogHead="$avatar_texas",dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]Fireworks' amount is limited. Once they burn out, Carnevale will end.
dialogHead="$avatar_texas",dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]Количество фейерверков ограничено. Как только они догорят, Карнавал закончится
dyn/gamedata/story/activities/act38side/training/training_act38side_01_e.txtстрока 13
[Tutorial(focusX=125, focusY=-22, focusWidth=140, focusHeight=140, anchor="Center",\
[Tutorial(focusX=125, focusY=-22, focusWidth=140, focusHeight=140, anchor="Center",\
dyn/gamedata/story/activities/act38side/training/training_act38side_01_e.txtстрока 14
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act38side/training/training_act38side_01_e.txtстрока 15
dialogHead="$avatar_texas",dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]Uh-oh, the enemies are advancing toward the fireworks. They're trying to put them out and end Carnevale early. Protect the fireworks!
dialogHead="$avatar_texas",dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]Ой-ой, враги движутся к фейерверкам. Они пытаются потушить их и закончить Карнавал раньше времени. Защищайте фейерверки!
dyn/gamedata/story/activities/act38side/training/training_act38side_01_e.txtстрока 16
叙拉古狂欢教学f
叙拉古狂欢教学f
dyn/gamedata/story/activities/act38side/training/training_act38side_01_f.txtстрока 1
Uh-oh, I accidentally popped the balloon that was floating by!
Ой, я случайно лопнул шарик, который проплывал мимо!
dyn/gamedata/story/activities/act38side/training/training_act38side_01_f.txtстрока 4
But it looks like <@tu.kw>popping balloons</> will <@tu.kw>extend the duration of the fireworks</>.
Но, похоже, <@tu.kw>лопание шариков</> <@tu.kw>продлевает время горения фейерверков</>
dyn/gamedata/story/activities/act38side/training/training_act38side_01_f.txtстрока 5
That means, as long as we keep popping balloons, the fireworks will keep going!
Это значит, что, пока мы лопаем шарики, фейерверки будут гореть!
dyn/gamedata/story/activities/act38side/training/training_act38side_01_f.txtстрока 6
And Carnevale won't end!
И Карнавал не закончится!
dyn/gamedata/story/activities/act38side/training/training_act38side_01_f.txtстрока 7
Let's see who can pop more balloons! I'll go first!
Посмотрим, кто больше шариков лопнет! Я начну!
dyn/gamedata/story/activities/act38side/training/training_act38side_01_f.txtстрока 8