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Who is it we're missing, then...?
Кого же тогда не хватает?..
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_ending_3.txtстрока 201
Through the camera lens, you see the confused expressions on everyone's faces. Everyone, except Passenger, who is wearing a slight smile on the corners of his lips.
Сквозь объектив камеры ты видишь растерянные лица всех присутствующих. Всех, кроме Пассажира, на губах которого играет лёгкая улыбка.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_ending_3.txtстрока 212
Upon seeing his smile, the others become even more confused until they quickly realize why he is smiling.
Увидев его улыбку, остальные ещё больше недоумевают, пока внезапно не понимают, чему он улыбается.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_ending_3.txtстрока 213
Just as quickly, everyone follows suit...
И так же быстро все следуют его примеру...
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_ending_3.txtстрока 214
And at that moment, you click the shutter.
И в этот момент ты нажимаешь на спуск.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_ending_3.txtстрока 215
You can't just leave it at that. Come over here and get in the photo with us.
Так не пойдёт. Иди сюда, сфотографируйся с нами.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_ending_3.txtстрока 219
You heard her. Why are you still standing there behind the camera? Set the timer and get over here. How can we have a group photo without you?
Ты её слышал. Почему ты всё ещё стоишь там за камерой? Поставь таймер и иди сюда. Как мы сделаем групповое фото без тебя?
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_ending_3.txtстрока 220
One sec. I'll be right there.
Секунду. Я сейчас.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_ending_3.txtстрока 223
*huff*... *huff*...
*хрип*... *хрип*...
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 11
Are you overheating? You're sweating all over.
Ты перегрелся? Ты весь вспотел.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 14
At this rate, we're going to have a whole oasis under your feet in no time.
Такими темпами у тебя под ногами скоро целый оазис будет.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 16
There's no end to the desert.;Grains of sand strike the wheel hubs.
Пустыне нет конца. Песчинки бьются о ступицы колёс.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 19
If we're lucky, we'll reach the clearing near the legendary Eclumui Oasis by nightfall. If we're not...
Если повезёт, к ночи доберёмся до поляны у легендарного оазиса Эклюмуи. Если нет...
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 22
If we're not lucky, we might be swallowed up by the wind and sand and never find it at all.
Если не повезёт, нас поглотит ветер и песок, и мы его вообще не найдём.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 24
Enough downer talk. That clearing is the very best place in Arsalan to serve as the Rhodes Island branch office and Foehn Hotlands observation point.
Хватит ныть. Эта поляна — лучшее место в Арсалане для филиала Родос-Айленда и наблюдательного пункта Фён-Хотлендс.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 26
If we don't manage to find it, then we just need to try harder. Assuming our intel is correct, we don't have much time left.
Если мы её не найдём, то просто будем стараться сильнее. Если наши данные верны, у нас мало времени.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 28
*sigh*... Even though there clearly aren't any Originium industrial facilities in this area, why do the number of Oripathy cases increase each year?
*вздох*... Хотя в этом районе явно нет промышленных объектов Ориджиниума, почему число случаев орипатии растёт с каждым годом?
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 30
The raging sandstorms might be able to answer that for you.
Бушующие песчаные бури могут ответить на этот вопрос.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 32
Hey, what are you staring out the window for?
Эй, чего ты уставился в окно?
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 39
Look. What is that...?
Смотри. Что это?..
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 42
Tuye, stop the car!
Туйе, останови машину!
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 45
Through the sandy haze, you see the vague outlines of several enraged needleflies attacking some wobbly person.
Сквозь песчаную дымку вы видите смутные очертания нескольких разъярённых игольниц, нападающих на какого-то шатающегося человека.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 48
Effendi, needleflies make their nests in this desolate desert. It's extremely dangerous, why are you out here alone?
Эфенди, игольницы вьют гнёзда в этой пустынной местности. Это очень опасно, почему вы здесь один?
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 58
Th-Thank you so much... I, I got caught in a sandstorm while out hunting, and ended up losing my way.
С-спасибо вам огромное... Я, я попал в песчаную бурю на охоте и заблудился.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 60
Where do you live? We might be able to take you back home.
Где вы живёте? Мы могли бы отвезти вас домой.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 62
My tribe and I fled to these parts, and we're still not familiar with the desert. All I know is that my home was near a jungle.
Моё племя бежало в эти края, и мы ещё не знакомы с пустыней. Знаю только, что мой дом был у джунглей.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 64
Rabum-Arakeeshtu Jungle?
Джунгли Рабум-Аракешту?
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 66
What...? There are so many jungles around here. How am I supposed to know which one you're talking about?
Что?.. Здесь много джунглей. Откуда мне знать, о каких вы говорите?
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 68
Whether or not it's the same one, we should get going before the next sandstorm kicks up.
То ли это те же, то ли нет, нам нужно ехать, пока не началась следующая буря.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 70
Thank you for back the lost man, young ones. Had it not been for you, he could've spent his entire life wandering out there.
Спасибо, что вернули пропавшего, молодые люди. Если бы не вы, он мог бы всю жизнь блуждать там.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 78
But this isn't exactly the promised land. What brings you here?
Но это не совсем земля обетованная. Что привело вас сюда?
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 79
We're looking to establish a branch office in the Szubat-Arsalan region, as well as a site for observing the Foehn Hotlands.
Мы хотим открыть филиал Офиса в регионе Зубат-Арсалан, а также площадку для наблюдения за Фёнскими Пеклами.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 81
Szubat-Arsalan? That's a long-defunct name. But yes, this would be the place you people call Arsalan.
Зубат-Арсалан? Это давно забытое название. Но да, это место, которое вы называете Арсаланом.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 83
However, very few people ever mention the glorious name of the 'Lionpride's Ancient Throne'.
Однако мало кто вспоминает славное имя «Древнего Трона Львиной Гордости».
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 84
What about now?
А сейчас?
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 86
Now? It's exactly as you see.
Теперь? Всё как видите.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 88
We once lived along the shores of the Narotabati River to the south, but the Foehn Hotlands gradually cut off the river's flow, turning the coast into salt flats.
Когда-то мы жили на берегах реки Наротабати к югу, но Фёнские Пекла постепенно перекрыли течение реки, превратив побережье в солончаки.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 90
Our homeland was buried in a sandstorm, my predecessor lost his ameeri title, and conquest continued to eat away at his territory.
Наша родина была погребена под песчаной бурей, мой предшественник потерял титул амири, а завоевания продолжали разъедать его земли.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 92
Our autonomy was supposed to be the last thing we had left, but in recent years, rumors started going around that Arsalan still hid a treasure of some sort, prompting the nearby lords ameer to return with their troops.
Наша автономия должна была быть последним, что у нас осталось, но в последние годы пошли слухи, что в Арсалане спрятано сокровище, и соседние эмиры вернулись со своими войсками.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 94
They pillaged and looted everywhere they went, forcing our people into their mining camps to the south, where many of them contracted deadly diseases. *sigh*...
Они грабили всё на своём пути, сгоняя наших людей в свои шахтёрские лагеря на юге, где многие заразились смертельными болезнями. *вздыхает*...
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 96
We were forced to move north, and here we are.
Нам пришлось двинуться на север, и вот мы здесь.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 97
There is no such thing as the 'Lionpride's Ancient Throne'. It is nothing more than a place where a bunch of refugees have gathered.
Нет никакого «Древнего Трона Львиной Гордости». Это просто место, где собрались беженцы.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 99
Figures... So that's why so many Oripathy patients have been showing up around here.
Понятно... Вот почему здесь так много больных орипатией.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 101
On top of the fact that it's hard enough to stay alive in this place, it seems that the lords ameer spell serious trouble for our operational objective.
Помимо того, что здесь и так трудно выжить, похоже, эмиры создают серьёзные проблемы для нашей операции.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 103
There has to be a solution.
Должно быть решение.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 105
Let's set that aside. The location you marked isn't too far from us. It's in the vicinity of this part of the jungle and the oasis.
Давайте отложим это. Место, которое вы отметили, недалеко отсюда. Оно в окрестностях этой части джунглей и оазиса.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 107
We won't get in the way of your work. If there's anything you need, come and find me.
Мы не будем мешать вашей работе. Если что-то понадобится, приходите ко мне.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 108
We can help you as well.;We can also fight against the ameeri army.
Мы тоже можем помочь.;Мы также можем сражаться с армией эмиров.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 110
We'd truly appreciate if you're willing to help us, but we have nothing to give you in return.
Мы будем очень признательны, если вы поможете нам, но нам нечем вас отблагодарить.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 113
As long as you share some local wisdom with us, that's payment enough.
Если вы поделитесь с нами местной мудростью, этого будет достаточно.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 115
In that case... you might be here a long time, young ones.
В таком случае... вы можете задержаться здесь надолго, молодые люди.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/sandbox_1_entry.txtстрока 117
xb1教学关1_a
xb1教学关1_a
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 1
We'll encounter all sorts of strange creatures on Arsalan soil.
Мы встретим множество странных существ на земле Арсалана.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 8
[Tutorial(tileY=7, tileX=8, focusWidth=100, focusHeight=100, \
[Tutorial(tileY=7, tileX=8, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 9
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 10
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 11
But our visibility is limited, so we often can't tell what kind of creature it is unless we're up close.
Но наша видимость ограничена, поэтому часто мы не можем понять, что это за существо, пока не подойдём ближе.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 12
[Tutorial(tileY=7, tileX=8, focusWidth=100, focusHeight=100, \
[Tutorial(tileY=7, tileX=8, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 13
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 14
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 15
This seems like a... big guy. Let me take care of it.
Похоже, это... крупный парень. Позвольте мне разобраться с ним.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 16
[Tutorial(focusX=-290, focusY=230, focusWidth=150, focusHeight=150, \
[Tutorial(focusX=-290, focusY=230, focusWidth=150, focusHeight=150, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 20
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 21
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 22
This one, huh. Can't be eaten.
Этот, да? Не съедобный.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 23
Most of the creatures here are rather aggressive; they'll attack us if we get too close.
Большинство здешних тварей довольно агрессивны; они нападут, если подойти слишком близко.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 25
Don't just stay there, go look elsewhere!
Не стой тут, поищи в другом месте!
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 27
I found some leporibeast tracks over here!
Я нашёл следы зайцезверя здесь!
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 31
[Tutorial(tileY=3, tileX=12, focusWidth=100, focusHeight=100, \
[Tutorial(tileY=3, tileX=12, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 35
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 36
protectTime=0.5, dialogHead="$avatar_asnipe")] \
protectTime=0.5, dialogHead="$avatar_asnipe")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 37
Defeat the creature and you'll get ingredients.
Победишь тварь — получишь ингредиенты.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 38
[Tutorial(tileY=3, tileX=12, focusWidth=100, focusHeight=100, \
[Tutorial(tileY=3, tileX=12, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 39
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 40
protectTime=0.5, dialogHead="$avatar_asnipe")] \
protectTime=0.5, dialogHead="$avatar_asnipe")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 41
Let's go in together!
Давайте вместе пойдём!
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 42
xb1教学关2
xb1教学关2
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 1
Once you've chopped down a tree, a nearby Operator has to carry it back with them.
Когда срубишь дерево, находящийся рядом оперативник должен отнести его обратно.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 7
Every Operator can carry as much as their own <@tu.kw>Block Count</>.
Каждый оперативник может нести столько, сколько составляет его <@tu.kw>блоки блокировки</>
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 8
[Tutorial(waitForSignal="put_down", dialogHead="$avatar_zumama", animStyle="Drag", \
[Tutorial(waitForSignal="put_down", dialogHead="$avatar_zumama", animStyle="Drag", \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 11
startX=-611, startY=61, startAnchor="BottomRight", endAnchor="Center", endX=-110, endY=50)] \
startX=-611, startY=61, startAnchor="BottomRight", endAnchor="Center", endX=-110, endY=50)] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 12
First, deploy an Operator next to a tree, and position them to carry the wood back once they're done chopping wood.
Сначала разверни оперативника рядом с деревом и укажи ему нести древесину обратно, когда закончит рубку.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 13
[Tutorial(waitForSignal="select_direction", dialogHead="$avatar_zumama", animStyle="Drag", \
[Tutorial(waitForSignal="select_direction", dialogHead="$avatar_zumama", animStyle="Drag", \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 17
startX=-12, startY=47, endX=-14, endY=230)] \
startX=-12, startY=47, endX=-14, endY=230)] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 18
Deploy <@tu.kw>upwards</>!
Разверни <@tu.kw>вверх</>!
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 19
[Tutorial(focusX=-46, focusY=136, focusWidth=94, focusHeight=82, anchor="Center",\
[Tutorial(focusX=-46, focusY=136, focusWidth=94, focusHeight=82, anchor="Center",\
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 24
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 25
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 26
Once a tree is cut down, operators around it will collect wood automatically.
Когда дерево срублено, оперативники вокруг автоматически соберут древесину.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 27
An Operator carrying wood will deliver it back to base successfully on retreat or defeat.
Оперативник, несущий древесину, успешно доставит её на базу при отступлении или поражении.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 29
You will also get any wood carried by Operators on the field when the battle concludes.
Ты также получишь всю древесину, которую несут оперативники на поле, когда бой завершится.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 31
Now, try retreating an Operator carrying wood.
Теперь попробуй отозвать оперативника, несущего древесину.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 33
[Tutorial(protectTime=0.5, tileY=3, tileX=2, waitForSignal="char_info", \
[Tutorial(protectTime=0.5, tileY=3, tileX=2, waitForSignal="char_info", \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 36
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", focusWidth=100, focusHeight=100,)]
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", focusWidth=100, focusHeight=100,)]
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 37
[Tutorial(focusX=-77, focusY=142, focusWidth=96, focusHeight=73, waitForSignal="withdraw", \
[Tutorial(focusX=-77, focusY=142, focusWidth=96, focusHeight=73, waitForSignal="withdraw", \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 41
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black")]
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black")]
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 42
You've successfully gathered some wood.
Вы успешно собрали немного древесины.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 44
Every resource point has a limited amount of resources you can gather from. It will disappear once the resource has been harvested.
Каждая точка ресурсов имеет ограниченный запас, который можно собрать. После полной добычи она исчезнет.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 45
[Tutorial(focusX=-14, focusY=-34, focusWidth=255, focusHeight=49, anchor="Top", \
[Tutorial(focusX=-14, focusY=-34, focusWidth=255, focusHeight=49, anchor="Top", \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 46
animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 47