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protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 48
It's not advisable to fight in the wilderness for too long. You should grab the opportunity to gather as much wood as you can.
Не стоит слишком долго сражаться в дикой местности. Используйте возможность собрать как можно больше древесины.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 49
There'll always be unexpected visitors interrupting our work, huh.
Всегда найдутся незваные гости, которые прервут нашу работу, да.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 55
Alright, you guys can continue gathering wood and leave the enemies to us.
Ладно, вы продолжайте собирать древесину, а врагов оставьте нам.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 57
xb1教学关3
xb1教学关3
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 1
I'll help you handle those pesky enemies like I did last time.
Я помогу вам разобраться с этими надоедливыми врагами, как в прошлый раз.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 7
[Tutorial(waitForSignal="put_down", dialogHead="$avatar_zumama", animStyle="Drag", \
[Tutorial(waitForSignal="put_down", dialogHead="$avatar_zumama", animStyle="Drag", \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 10
startX=-140, startY=61, startAnchor="BottomRight", endAnchor="Center", endX=0, endY=0)] \
startX=-140, startY=61, startAnchor="BottomRight", endAnchor="Center", endX=0, endY=0)] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 11
First, try using the <@tu.kw>Sawing Harvester Hub</>. This tool will help us gather wood faster.
Сначала попробуйте использовать <@tu.kw>Лесозаготовительный узел</>. Этот инструмент поможет нам собирать древесину быстрее
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 12
[Tutorial(waitForSignal="select_direction", dialogHead="$avatar_zumama", animStyle="Drag", \
[Tutorial(waitForSignal="select_direction", dialogHead="$avatar_zumama", animStyle="Drag", \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 16
startX=84, startY=10, endX=74, endY=206, dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
startX=84, startY=10, endX=74, endY=206, dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 17
Deploy <@tu.kw>upwards</> and cover as many trees as possible within the Sawing Harvester Hub's operation range!
Разместите <@tu.kw>выше</> и накройте как можно больше деревьев в радиусе действия Лесозаготовительного узла!
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 18
[Tutorial(tileY=8, tileX=4, focusWidth=150, focusHeight=150, \
[Tutorial(tileY=8, tileX=4, focusWidth=150, focusHeight=150, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 23
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 24
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 25
The Sawing Harvester Hub will periodically dispatch a Harvester to gather resources.
Лесозаготовительный узел будет периодически отправлять Лесозаготовителя для сбора ресурсов.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 26
[Tutorial(tileY=8, tileX=4, focusWidth=150, focusHeight=150, \
[Tutorial(tileY=8, tileX=4, focusWidth=150, focusHeight=150, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 27
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 28
protectTime=1, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=1, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 29
It'll automatically return to the Hub once it has collected the maximum amount it can carry. It'll gather your resources quickly as long as the Hub isn't destroyed.
Он автоматически вернётся на узел, когда соберёт максимальный запас. Он будет быстро собирать ресурсы, пока узел не уничтожен.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 30
[Tutorial(focusX=25, focusY=-170, anchor="Center", focusWidth=150, focusHeight=150, \
[Tutorial(focusX=25, focusY=-170, anchor="Center", focusWidth=150, focusHeight=150, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 34
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 35
protectTime=0.5, dialogHead="$avatar_zumama")] \
protectTime=0.5, dialogHead="$avatar_zumama")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 36
We have trickier enemies to deal with this time. Use the Hub to gather wood while I hold them off over here.
В этот раз враги посерьёзнее. Используйте узел для сбора древесины, пока я сдерживаю их здесь.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 37
xb1教学关3_2
xb1教学关3_2
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03_2.txtстрока 1
Tools can indeed increase our gathering efficiency. Let's pitch in, everyone.
Инструменты действительно повышают эффективность сбора. Давайте все приложим усилия.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03_2.txtстрока 5
That must have been tiring. I'm sure everyone's thirsty now, so let's figure out a way to gather some <@tu.kw>Fresh Water</>.
Вы, наверное, устали. Уверена, все хотят пить, так что давайте найдём способ добыть <@tu.kw>пресную воду</>
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03_2.txtстрока 11
Fresh Water is an extremely important resource out here in the wilds, but there's no way we can collect it with just pure manpower.
Пресная вода — крайне важный ресурс в дикой местности, но вручную её не собрать.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03_2.txtстрока 12
[Tutorial(focusX=-139, focusY=61, focusWidth=118, focusHeight=122, anchor="BottomRight", \
[Tutorial(focusX=-139, focusY=61, focusWidth=118, focusHeight=122, anchor="BottomRight", \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03_2.txtстрока 13
animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03_2.txtстрока 14
protectTime=0.5, dialogHead="$avatar_zumama")] \
protectTime=0.5, dialogHead="$avatar_zumama")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03_2.txtстрока 15
We'll need to deploy a <@tu.kw>Crabbie Pumpie</>.
Нам нужно разместить <@tu.kw>Крабби-помпу</>
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03_2.txtстрока 16
[Tutorial(waitForSignal="put_down", dialogHead="$avatar_zumama", animStyle="Drag", \
[Tutorial(waitForSignal="put_down", dialogHead="$avatar_zumama", animStyle="Drag", \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03_2.txtстрока 19
startX=-140, startY=61, startAnchor="BottomRight", endAnchor="Center", endX=-240, endY=-172)] \
startX=-140, startY=61, startAnchor="BottomRight", endAnchor="Center", endX=-240, endY=-172)] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03_2.txtстрока 20
Right here!
Прямо здесь!
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03_2.txtстрока 21
[Tutorial(waitForSignal="select_direction", dialogHead="$avatar_zumama", animStyle="Drag", \
[Tutorial(waitForSignal="select_direction", dialogHead="$avatar_zumama", animStyle="Drag", \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03_2.txtстрока 25
startX=-12, startY=-22, endX=-5, endY=163)] \
startX=-12, startY=-22, endX=-5, endY=163)] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03_2.txtстрока 26
Don't worry, the pump will work no matter what direction it's facing.
Не волнуйся, насос будет работать независимо от того, в какую сторону он направлен.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03_2.txtстрока 27
[Tutorial(tileY=7, tileX=2, focusWidth=125, focusHeight=125, \
[Tutorial(tileY=7, tileX=2, focusWidth=125, focusHeight=125, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03_2.txtстрока 32
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03_2.txtстрока 33
protectTime=0.5, dialogHead="$avatar_zumama")] \
protectTime=0.5, dialogHead="$avatar_zumama")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03_2.txtстрока 34
After deployment, the Crabbie Pumpie will periodically gather Fresh Water. But it only lasts for a period of time, and will disappear once that time's up.
После размещения Крабби-помпа будет периодически собирать пресную воду. Но он действует лишь ограниченное время и исчезнет, когда оно истечёт.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03_2.txtстрока 35
Let's continue.
Продолжим.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03_2.txtстрока 36
xb1抓虫教学
xb1抓虫教学
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_catch.txtстрока 1
The Originium slugs here are suitable for domestication.
Местные ориджиниевые слизни подходят для одомашнивания.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_catch.txtстрока 7
Let me demonstrate.
Позвольте мне продемонстрировать.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_catch.txtстрока 9
[Tutorial(tileY=8, tileX=12, focusWidth=150, focusHeight=150, \
[Tutorial(tileY=8, tileX=12, focusWidth=150, focusHeight=150, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_catch.txtстрока 13
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_catch.txtстрока 14
protectTime=0.5, dialogHead="$avatar_wyvern", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_wyvern", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_catch.txtстрока 15
A <@tu.kw>critically wounded</> Originium slug will stop for a while before escaping. They are defenseless during this time, a status that is known as <@tu.kw>Enfeebled</>.
Ориджиниевый слизень, получивший <@tu.kw>критические ранения</>, на некоторое время остановится перед побегом. В этот период он беззащитен — такое состояние называется <@tu.kw>Ослабление</>
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_catch.txtстрока 16
[Tutorial(tileY=8, tileX=12, focusWidth=150, focusHeight=150, \
[Tutorial(tileY=8, tileX=12, focusWidth=150, focusHeight=150, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_catch.txtстрока 17
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_catch.txtстрока 18
protectTime=0.5, dialogHead="$avatar_wyvern", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_wyvern", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_catch.txtстрока 19
<@tu.kw>All operators</> can capture Enfeebled Originium slugs within <@tu.kw>attack range</> when <@tu.kw>being deployed</>.
<@tu.kw>Все оперативники</> могут ловить ослабленных ориджиниевых слизней в пределах <@tu.kw>зоны атаки</> при <@tu.kw>развёртывании</>
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_catch.txtстрока 20
Got it!
Понял!
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_catch.txtстрока 25
Originium slugs of the same type may also have different stats. See their stats in the <@tu.kw>Capture Box</>.
Ориджиниевые слизни одного типа могут иметь разные характеристики. Их можно посмотреть в <@tu.kw>Клетке для отлова</>
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_catch.txtстрока 27
Place <@tu.kw>Originium Slug Lures</> to attract slugs and capture them with higher efficiency. They can be improved to increase their durability.
Разместите <@tu.kw>Приманку для ориджиниевых слизней</>, чтобы привлечь их и ловить с большей эффективностью. Приманку можно улучшать, повышая её прочность
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_catch.txtстрока 29
Register captured Originium slugs in the <@tu.kw>Capture Box</> to add them to the Slug Box. Note that only slugs in the Slug Box may participate in the Slug Rally.
Зарегистрируйте пойманных ориджиниевых слизней в <@tu.kw>Клетке для отлова</>, чтобы добавить их в Слизнехранилище. Учтите: участвовать в Слизне-забеге могут только слизни из Слизнехранилища
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_catch.txtстрока 31
Try it yourself now!
А теперь попробуй сам!
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_catch.txtстрока 33
新手局基地敌袭
新手局基地敌袭
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 1
It's our first time facing a Raid, but there's no need to panic.
Мы впервые сталкиваемся с налётом, но паниковать не стоит.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 7
Enemies will pour in from the entrances at the perimeter of our Headquarters.
Враги хлынут через входы по периметру нашей базы.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 12
They'll head towards the <@tu.kw>Headquarter of Sandbank</> and attack anything that stands in their way.
Они направятся к <@tu.kw>Штабу Песчаной Отмели</> и будут атаковать всё, что встанет у них на пути
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 22
[Tutorial(tileY=12, tileX=14, focusWidth=200, focusHeight=200, \
[Tutorial(tileY=12, tileX=14, focusWidth=200, focusHeight=200, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 25
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 26
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 27
If the Headquarter of Sandbank is destroyed, our headquarters will fall, and the algorithm calculation will be deemed a failure.
Если Штаб Песчаной Отмели будет разрушен, наша база падёт, и расчёт алгоритма будет признан проваленным.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 28
[Tutorial(tileY=6, tileX=14, focusWidth=125, focusHeight=125, \
[Tutorial(tileY=6, tileX=14, focusWidth=125, focusHeight=125, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 31
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 32
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 33
These facilities can help you to hold off the enemies' attacks temporarily. Use them wisely to deploy your Operators and block the enemies.
Эти сооружения помогут вам временно сдерживать атаки врагов. Используйте их с умом, чтобы развернуть оперативников и заблокировать противников.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 34
I'm ready to go anytime. Give me orders as necessary, and let's begin!
Я готов выступить в любой момент. Отдавайте приказы по мере необходимости, и начнём!
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 36
xb1赛虫教学_a
xb1赛虫教学_a
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_race_a.txtстрока 1
Let's talk about the Slug Rally now.
Теперь поговорим о Слизне-забеге.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_race_a.txtстрока 3
Originium slugs start the race <@tu.kw>sprinting</>. They will <@tu.kw>lose Stamina</> as they run.
Ориджиниевые слизни стартуют с <@tu.kw>рывка</>. По мере бега они будут <@tu.kw>терять выносливость</>.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_race_a.txtстрока 5
<@tu.kw>Speed</> stands for the maximum speed that a slug can reach, while <@tu.kw>Acceleration</> indicates the rate at which they gain speed.
<@tu.kw>Скорость</> — это максимальная скорость, которую может развить слизень, а <@tu.kw>Ускорение</> показывает, как быстро они набирают скорость.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_race_a.txtстрока 7
<@tu.kw>Stamina</> determines the <@tu.kw>amount of time that they can sprint</>.
<@tu.kw>Выносливость</> определяет, <@tu.kw>как долго они могут бежать</>.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_race_a.txtстрока 9
xb1赛虫教学_b
xb1赛虫教学_b
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_race_b.txtстрока 1
[Tutorial(tileY=12, tileX=21, focusWidth=150, focusHeight=150, \
[Tutorial(tileY=12, tileX=21, focusWidth=150, focusHeight=150, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_race_b.txtстрока 2
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_race_b.txtстрока 3
protectTime=0.5, dialogHead="$avatar_wyvern", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_wyvern", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_race_b.txtстрока 4
Some courses have dangerous <@tu.kw>pits</> on them.
На некоторых трассах есть опасные <@tu.kw>ямы</>.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_race_b.txtстрока 5
The organizer has prepared <@tu.kw>Rescue Drones</> to save slugs that are <@tu.kw>about to fall into the pits</>.
Организаторы подготовили <@tu.kw>спасательные дроны</>, чтобы спасать слизней, которые <@tu.kw>вот-вот упадут в ямы</>.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_race_b.txtстрока 7
Slugs can ram each other. They <@tu.kw>lose Stamina</> if they collide with the <@tu.kw>race course</>.
Слизни могут сталкиваться друг с другом. Они <@tu.kw>теряют выносливость</>, если врезаются в <@tu.kw>трассу</>.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_race_b.txtстрока 9
[Tutorial(focusX=-15, focusY=-104, focusWidth=630, focusHeight=200, anchor="Top", \
[Tutorial(focusX=-15, focusY=-104, focusWidth=630, focusHeight=200, anchor="Top", \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_race_b.txtстрока 10
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_race_b.txtстрока 11
protectTime=2, dialogHead="$avatar_wyvern", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=2, dialogHead="$avatar_wyvern", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_race_b.txtстрока 12
You can see your slug's <@tu.kw>ranking</>, <@tu.kw>results</>, and other statistics here.
Здесь вы можете увидеть <@tu.kw>рейтинг</> вашего слизня, <@tu.kw>результаты</> и другие показатели.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_race_b.txtстрока 13
[Tutorial(focusX=-70, focusY=150, focusWidth=130, focusHeight=130, anchor="Right", \
[Tutorial(focusX=-70, focusY=150, focusWidth=130, focusHeight=130, anchor="Right", \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_race_b.txtстрока 14
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_race_b.txtстрока 15
protectTime=2, dialogHead="$avatar_wyvern", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=2, dialogHead="$avatar_wyvern", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_race_b.txtстрока 16
Camera drones broadcast the race from multiple angles. <@tu.kw>Tap here to switch</> to the <@tu.kw>chase cam</>.
Камеры-дроны транслируют гонку с разных ракурсов. <@tu.kw>Нажмите здесь, чтобы переключиться</> на <@tu.kw>камеру слежения</>.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_race_b.txtстрока 17
[Tutorial(focusX=-160, focusY=130, focusWidth=230, focusHeight=230, anchor="BottomRight", \
[Tutorial(focusX=-160, focusY=130, focusWidth=230, focusHeight=230, anchor="BottomRight", \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_race_b.txtстрока 18
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_race_b.txtстрока 19
protectTime=2, dialogHead="$avatar_wyvern", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=2, dialogHead="$avatar_wyvern", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_race_b.txtстрока 20
Slugs get items when they <@tu.kw>finish a lap</>. <@tu.kw>Tap here to use items</> on your slugs and give them a boost.
Слизни получают предметы, когда <@tu.kw>завершают круг</>. <@tu.kw>Нажмите здесь, чтобы использовать предметы</> на своих слизнях и дать им ускорение.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_race_b.txtстрока 21
[Tutorial(tileY=14, tileX=26, focusWidth=100, focusHeight=100, \
[Tutorial(tileY=14, tileX=26, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_race_b.txtстрока 22
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_race_b.txtстрока 23
protectTime=0.5, dialogHead="$avatar_wyvern", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_wyvern", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_race_b.txtстрока 24
There are also <@tu.kw>Item Boxes</> on the course. Pass through them to get the items inside.
На трассе также есть <@tu.kw>ящики с предметами</>. Проходите через них, чтобы получить предметы внутри.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_race_b.txtстрока 25