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No! I... I just don't know the enemy's actual attributes. When I served at Blacksteel as a mercenary, I was conducting weapon tests most of the time...
Нет! Я... я просто не знаю реальных характеристик врага. Когда я служила в «Блэкстил» наёмницей, я в основном проводила испытания оружия...
dyn/gamedata/story/obt/tutorial/training/training_5_b.txtстрока 4
Alright then, tell us some options that Blacksteel taught you when facing such a situation.
Тогда скажи нам, какие варианты действий в такой ситуации предлагал «Блэкстил».
dyn/gamedata/story/obt/tutorial/training/training_5_b.txtстрока 5
Okay, hmm... A common solution is to <@tu.kw>use Arts attacks</> to penetrate the enemy's armor.
Хорошо, хм... Обычное решение — <@tu.kw>использовать атаки Искусствами</>, чтобы пробить броню врага
dyn/gamedata/story/obt/tutorial/training/training_5_b.txtстрока 6
Good, you are correct. Now, try it out.
Хорошо, верно. Теперь попробуй.
dyn/gamedata/story/obt/tutorial/training/training_5_b.txtстрока 7
A Caster Operator, <@tu.kw>Durin</>, is ready. You may deploy her any time.
Оперативник-Кастер <@tu.kw>Дюрин</> готов. Можете развернуть её в любой момент.
dyn/gamedata/story/obt/tutorial/training/training_5_b.txtстрока 8
训练关卡6a
训练关卡6a
dyn/gamedata/story/obt/tutorial/training/training_6_a.txtстрока 1
We often have to face swarms of enemies.
Нам часто приходится сталкиваться с ордами врагов.
dyn/gamedata/story/obt/tutorial/training/training_6_a.txtстрока 2
This time, we will learn how to deal with a large number of enemy troops.
На этот раз мы научимся справляться с большим количеством вражеских войск.
dyn/gamedata/story/obt/tutorial/training/training_6_a.txtстрока 3
训练关卡6b
训练关卡6b
dyn/gamedata/story/obt/tutorial/training/training_6_b.txtстрока 1
[Tutorial(focusX=200, focusY=141, focusWidth=319, focusHeight=318, \
[Tutorial(focusX=200, focusY=141, focusWidth=319, focusHeight=318, \
dyn/gamedata/story/obt/tutorial/training/training_6_b.txtстрока 2
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_6_b.txtстрока 3
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/tutorial/training/training_6_b.txtстрока 4
As you can see, Durin alone cannot eliminate so many enemies within a short time.
Как видишь, Дюрин в одиночку не сможет устранить так много врагов за короткое время.
dyn/gamedata/story/obt/tutorial/training/training_6_b.txtстрока 5
[Tutorial(focusX=-119, focusY=65, focusWidth=235, focusHeight=120, anchor="BottomRight", \
[Tutorial(focusX=-119, focusY=65, focusWidth=235, focusHeight=120, anchor="BottomRight", \
dyn/gamedata/story/obt/tutorial/training/training_6_b.txtстрока 6
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_6_b.txtстрока 7
protectTime=0.5, dialogHead="$avatar_doberm")] \
protectTime=0.5, dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_6_b.txtстрока 8
A common strategy is to deploy a <@tu.kw>Defender</> together with an <@tu.kw>AoE Caster</>.
Распространённая стратегия — развернуть <@tu.kw>Защитника</> вместе с <@tu.kw>Кастером с уроном по области</>
dyn/gamedata/story/obt/tutorial/training/training_6_b.txtстрока 9
<@tu.kw>Defenders</> have higher deployment costs, but they also have higher HP, defense, and the ability to block more enemies.
<@tu.kw>Защитники</> стоят дороже при развёртывании, но у них больше ОЗ, защита и способность блокировать больше врагов
dyn/gamedata/story/obt/tutorial/training/training_6_b.txtстрока 10
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[Tutorial(focusX=-177, focusY=63, focusWidth=118, focusHeight=121, anchor="BottomRight", \
dyn/gamedata/story/obt/tutorial/training/training_6_b.txtстрока 11
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_6_b.txtстрока 12
protectTime=0.5, dialogHead="$avatar_doberm")] \
protectTime=0.5, dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_6_b.txtстрока 13
For example, Defenders like <@tu.kw>Beagle</> can block <@tu.kw>three</> enemies at the same time.
Например, такие Защитники, как <@tu.kw>Бигль</>, могут блокировать <@tu.kw>трёх</> врагов одновременно
dyn/gamedata/story/obt/tutorial/training/training_6_b.txtстрока 14
[Tutorial(focusX=-60, focusY=61, focusWidth=116, focusHeight=121, anchor="BottomRight", \
[Tutorial(focusX=-60, focusY=61, focusWidth=116, focusHeight=121, anchor="BottomRight", \
dyn/gamedata/story/obt/tutorial/training/training_6_b.txtстрока 15
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_6_b.txtстрока 16
protectTime=0.5, dialogHead="$avatar_doberm")] \
protectTime=0.5, dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_6_b.txtстрока 17
Like <@tu.kw>12F</>, some Casters also have <@tu.kw>AoE Attacks</>. They can quickly eliminate enemy units with low HP.
Как <@tu.kw>12F</>, некоторые Кастеры также имеют <@tu.kw>атаки по области</>. Они могут быстро уничтожать вражеские отряды с низким ОЗ
dyn/gamedata/story/obt/tutorial/training/training_6_b.txtстрока 18
[Tutorial(focusX=-177, focusY=63, focusWidth=118, focusHeight=121, anchor="BottomRight", \
[Tutorial(focusX=-177, focusY=63, focusWidth=118, focusHeight=121, anchor="BottomRight", \
dyn/gamedata/story/obt/tutorial/training/training_6_b.txtстрока 19
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_6_b.txtстрока 20
protectTime=0.5, dialogHead="$avatar_jesica")] \
protectTime=0.5, dialogHead="$avatar_jesica")] \
dyn/gamedata/story/obt/tutorial/training/training_6_b.txtстрока 21
Ah, I know that strategy. Use Operators with AoE attacks together with Defenders, who can gather multiple enemies in an area.
А, я знаю эту стратегию. Использовать оперативников с атаками по области вместе с Защитниками, которые могут собрать несколько врагов в одной зоне.
dyn/gamedata/story/obt/tutorial/training/training_6_b.txtстрока 22
[Tutorial(focusX=-177, focusY=63, focusWidth=118, focusHeight=121, anchor="BottomRight", \
[Tutorial(focusX=-177, focusY=63, focusWidth=118, focusHeight=121, anchor="BottomRight", \
dyn/gamedata/story/obt/tutorial/training/training_6_b.txtстрока 23
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_6_b.txtстрока 24
protectTime=0.5, dialogHead="$avatar_doberm")] \
protectTime=0.5, dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_6_b.txtстрока 25
Correct. Jessica, think carefully, then deploy them.
Верно. Джессика, подумай как следует, а затем размести их.
dyn/gamedata/story/obt/tutorial/training/training_6_b.txtстрока 26
训练关卡6c
训练关卡6c
dyn/gamedata/story/obt/tutorial/training/training_6_c.txtстрока 1
[Tutorial(focusX=200, focusY=141, focusWidth=319, focusHeight=318, \
[Tutorial(focusX=200, focusY=141, focusWidth=319, focusHeight=318, \
dyn/gamedata/story/obt/tutorial/training/training_6_c.txtстрока 2
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_6_c.txtстрока 3
protectTime=0.5, dialogHead="$avatar_jesica", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_jesica", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/tutorial/training/training_6_c.txtстрока 4
Ah, a dangerous enemy has appeared. Operator 12F is going to have a hard time.
Ах, появился опасный враг. Оперативнику 12F придётся нелегко.
dyn/gamedata/story/obt/tutorial/training/training_6_c.txtстрока 5
[Tutorial(focusX=200, focusY=141, focusWidth=319, focusHeight=318, \
[Tutorial(focusX=200, focusY=141, focusWidth=319, focusHeight=318, \
dyn/gamedata/story/obt/tutorial/training/training_6_c.txtстрока 6
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_6_c.txtстрока 7
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/tutorial/training/training_6_c.txtстрока 8
Don't worry, Operator Durin has a wider attack range and her single target attacks deal more damage per hit. She can lower the enemy's HP for him.
Не волнуйтесь, у оперативника Дюрин более широкий радиус атаки, и её одиночные атаки наносят больше урона за попадание. Она сможет снизить HP врага для него.
dyn/gamedata/story/obt/tutorial/training/training_6_c.txtстрока 9
I see, so Durin and 12F can complement each other's abilities and cooperate to defeat the enemies!
Понятно, значит, Дюрин и 12F могут дополнять друг друга и действовать сообща, чтобы одолеть врагов!
dyn/gamedata/story/obt/tutorial/training/training_6_c.txtстрока 11
Yes. Jessica, make sure to study their differences after this exercise to figure out their optimal deployment positions.
Да. Джессика, обязательно изучи их различия после этого упражнения, чтобы определить оптимальные позиции для размещения.
dyn/gamedata/story/obt/tutorial/training/training_6_c.txtстрока 13
训练关卡7
训练关卡7
dyn/gamedata/story/obt/tutorial/training/training_7.txtстрока 1
[Tutorial(focusX=338, focusY=65, focusWidth=131, focusHeight=136, \
[Tutorial(focusX=338, focusY=65, focusWidth=131, focusHeight=136, \
dyn/gamedata/story/obt/tutorial/training/training_7.txtстрока 2
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_7.txtстрока 3
protectTime=0.5, dialogHead="$avatar_doberm")] \
protectTime=0.5, dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_7.txtстрока 4
Unlike before, the enemy this time has very high damage and durability. An ordinary Vanguard Operator will not be able to withstand it.
В отличие от прошлого раза, у этого врага очень высокий урон и живучесть. Обычный оперативник-авангард не сможет его сдержать.
dyn/gamedata/story/obt/tutorial/training/training_7.txtстрока 5
[Tutorial(focusX=-59, focusY=62, focusWidth=118, focusHeight=124, anchor="BottomRight", \
[Tutorial(focusX=-59, focusY=62, focusWidth=118, focusHeight=124, anchor="BottomRight", \
dyn/gamedata/story/obt/tutorial/training/training_7.txtстрока 6
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_7.txtстрока 7
protectTime=0.5, dialogHead="$avatar_doberm")] \
protectTime=0.5, dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_7.txtстрока 8
You should deploy a Defender Operator with high defense to protect your position.
Тебе следует разместить оперативника-защитника с высокой защитой, чтобы удержать позицию.
dyn/gamedata/story/obt/tutorial/training/training_7.txtстрока 9
[Tutorial(focusX=-119, focusY=63, focusWidth=237, focusHeight=125, anchor="BottomRight", \
[Tutorial(focusX=-119, focusY=63, focusWidth=237, focusHeight=125, anchor="BottomRight", \
dyn/gamedata/story/obt/tutorial/training/training_7.txtстрока 10
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_7.txtстрока 11
protectTime=0.5, dialogHead="$avatar_doberm")] \
protectTime=0.5, dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_7.txtстрока 12
On a side note, you will need to manually activate the <@tu.kw>skills</> of these Operators. Once activated, the Operators will become greatly enhanced within skill duration, so make sure you use the skills wisely when facing difficult situations.
Кстати, вам придётся вручную активировать <@tu.kw>навыки</> этих оперативников. После активации они значительно усилятся на время действия навыка, так что используйте их с умом в сложных ситуациях.
dyn/gamedata/story/obt/tutorial/training/training_7.txtстрока 13
[Tutorial(black="$f_tut_black", \
[Tutorial(black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_7.txtстрока 14
protectTime=0.5, dialogHead="$avatar_doberm")] \
protectTime=0.5, dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_7.txtстрока 15
Now, try to use these skills at the correct time.
А теперь попробуй применить эти навыки в нужный момент.
dyn/gamedata/story/obt/tutorial/training/training_7.txtстрока 16
训练关卡8a
训练关卡8a
dyn/gamedata/story/obt/tutorial/training/training_8_a.txtстрока 1
Sometimes, we may have an emergency situation and have to face the enemy with a limited number of Operators.
Иногда возникают чрезвычайные ситуации, и нам приходится встречать врага ограниченным числом оперативников.
dyn/gamedata/story/obt/tutorial/training/training_8_a.txtстрока 2
These enemies can attack very quickly. If you have sufficient DP, make sure you deploy Operators <@tu.kw>as soon as possible</>.
Эти враги атакуют очень быстро. Если у вас достаточно DP, обязательно размещайте оперативников <@tu.kw>как можно скорее</>.
dyn/gamedata/story/obt/tutorial/training/training_8_a.txtстрока 3
训练关卡8b
训练关卡8b
dyn/gamedata/story/obt/tutorial/training/training_8_b.txtстрока 1
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[PopupDialog(focusX=362, focusY=-147, focusWidth=116, focusHeight=130, \
dyn/gamedata/story/obt/tutorial/training/training_8_b.txtстрока 2
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_8_b.txtстрока 3
protectTime=0.5, dialogHead="$avatar_doberm")] \
protectTime=0.5, dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_8_b.txtстрока 4
The enemy seems to have discovered that we are short-handed and are preparing to attack from two directions.
Кажется, враг заметил, что нас мало, и готовится атаковать с двух направлений.
dyn/gamedata/story/obt/tutorial/training/training_8_b.txtстрока 5
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[PopupDialog(focusX=-60, focusY=63, focusWidth=117, focusHeight=121, anchor="BottomRight", \
dyn/gamedata/story/obt/tutorial/training/training_8_b.txtстрока 6
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
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dyn/gamedata/story/obt/tutorial/training/training_8_b.txtстрока 7
protectTime=0.5, dialogHead="$avatar_doberm")] \
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dyn/gamedata/story/obt/tutorial/training/training_8_b.txtстрока 8
Luckily, there are some <@tu.kw>roadblocks</> that we can use. They have been placed on your operating panel now.
К счастью, у нас есть <@tu.kw>блокпосты</>. Они уже размещены на вашей панели управления.
dyn/gamedata/story/obt/tutorial/training/training_8_b.txtстрока 9
Ah right! These roadblocks can block the enemy's movement and force them to <@tu.kw>change to a different path</>.
Ах да! Эти блокпосты могут блокировать движение врага и заставить его <@tu.kw>сменить путь</>.
dyn/gamedata/story/obt/tutorial/training/training_8_b.txtстрока 12
Correct. Use them in appropriate locations, so you can concentrate your forces and establish a more solid defense.
Верно. Используй их в подходящих местах, чтобы сосредоточить силы и создать более надёжную оборону.
dyn/gamedata/story/obt/tutorial/training/training_8_b.txtстрока 14
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[PopupDialog(focusX=232, focusY=-63, focusWidth=129, focusHeight=121, \
dyn/gamedata/story/obt/tutorial/training/training_8_b.txtстрока 16
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_8_b.txtстрока 17
protectTime=2, dialogHead="$avatar_doberm")] \
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dyn/gamedata/story/obt/tutorial/training/training_8_b.txtстрока 18
PRTS (Primitive Rhodes Island Terminal Service) will also recommend some locations for roadblocks based on the current battlefield landscape. <@tu.kw>Tap and hold at a location</> for more details.
PRTS (Примитивная терминальная служба Родос-Айленда) также порекомендует места для блокпостов, исходя из текущего ландшафта поля боя. <@tu.kw>Нажмите и удерживайте место</>, чтобы узнать подробности.
dyn/gamedata/story/obt/tutorial/training/training_8_b.txtстрока 19
No wonder I'm not needed anymore... Hmm.
Неудивительно, что я больше не нужен... Хм.
dyn/gamedata/story/obt/tutorial/training/training_8_b.txtстрока 21
训练关卡9
训练关卡9
dyn/gamedata/story/obt/tutorial/training/training_9.txtстрока 1
[Tutorial(black="$f_tut_black", \
[Tutorial(black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_9.txtстрока 2
protectTime=0.5, dialogHead="$avatar_doberm")] \
protectTime=0.5, dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_9.txtстрока 3
Jessica, can you spot the difference on the ground?
Джессика, видишь разницу на земле?
dyn/gamedata/story/obt/tutorial/training/training_9.txtстрока 4
[Tutorial(black="$f_tut_black", \
[Tutorial(black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_9.txtстрока 5
protectTime=0.5, dialogHead="$avatar_jesica")] \
protectTime=0.5, dialogHead="$avatar_jesica")] \
dyn/gamedata/story/obt/tutorial/training/training_9.txtстрока 6
Ah, Instructor Dobermann... What's that?
А, инструктор Доберманн... Что это?
dyn/gamedata/story/obt/tutorial/training/training_9.txtстрока 7
[Tutorial(black="$f_tut_black", \
[Tutorial(black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_9.txtстрока 8
protectTime=0.5, dialogHead="$avatar_doberm")] \
protectTime=0.5, dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_9.txtстрока 9
You will often come across various structures or terrain on the battlefield. If used properly, they can buy us precious time.
На поле боя ты часто столкнёшься с различными сооружениями и особенностями местности. При правильном использовании они могут выиграть нам драгоценное время.
dyn/gamedata/story/obt/tutorial/training/training_9.txtстрока 10
[Tutorial(focusX=1, focusY=64, focusWidth=128, focusHeight=133, \
[Tutorial(focusX=1, focusY=64, focusWidth=128, focusHeight=133, \
dyn/gamedata/story/obt/tutorial/training/training_9.txtстрока 11
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_9.txtстрока 12
protectTime=0.5, dialogHead="$avatar_doberm")] \
protectTime=0.5, dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_9.txtстрока 13
In this operation, the <@tu.kw>Stun Generator</> can deal lots of damage and stun enemies once activated. Make sure you use it at the right time.
В этой операции <@tu.kw>Генератор оглушения</> при активации наносит большой урон и оглушает врагов. Убедитесь, что используете его в нужный момент.
dyn/gamedata/story/obt/tutorial/training/training_9.txtстрока 14
训练关卡sub1a
训练关卡sub1a
dyn/gamedata/story/obt/tutorial/training/training_sub_1_a.txtстрока 1
Jessica, today we'll conduct a <@tu.kw>comprehensive combat exercise</>. Team A1 will cooperate with you in this combat simulation.
Джессика, сегодня мы проведём <@tu.kw>комплексные боевые учения</>. Отряд A1 будет взаимодействовать с вами в этой боевой симуляции.
dyn/gamedata/story/obt/tutorial/training/training_sub_1_a.txtстрока 2
Our DP regeneration rate will be limited to simulate a harsh combat environment.
Скорость восстановления DP будет ограничена, чтобы имитировать тяжёлые боевые условия.
dyn/gamedata/story/obt/tutorial/training/training_sub_1_a.txtстрока 3
[Tutorial(focusX=-50, focusY=80, focusWidth=220, focusHeight=220, \
[Tutorial(focusX=-50, focusY=80, focusWidth=220, focusHeight=220, \
dyn/gamedata/story/obt/tutorial/training/training_sub_1_a.txtстрока 4
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_sub_1_a.txtстрока 5
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/tutorial/training/training_sub_1_a.txtстрока 6