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Stage five: Push and pull comprehensive drill.
Этап пятый: комплексная тренировка по толканию и притягиванию.
dyn/gamedata/story/obt/tutorial/training/mechanism_5_h.txtстрока 2
It'll only get even harder from here, so let's show them what we're made of!
Дальше будет только сложнее, так что покажем им, на что мы способны!
dyn/gamedata/story/obt/tutorial/training/mechanism_5_h.txtстрока 3
Doctor, select the Operator most suited to deal with the situation at hand!
Доктор, выберите Оперативника, который лучше всего подходит для текущей ситуации!
dyn/gamedata/story/obt/tutorial/training/mechanism_5_h.txtстрока 4
遭受元素损伤a
遭受元素损伤a
dyn/gamedata/story/obt/tutorial/training/mechanism_6_a.txtстрока 1
The exercise is about to begin...
Учения скоро начнутся...
dyn/gamedata/story/obt/tutorial/training/mechanism_6_a.txtстрока 2
The Enemy Elemental Injury introductory exercise will now begin!
Вводное упражнение по Элементальному урону противника начинается!
dyn/gamedata/story/obt/tutorial/training/mechanism_6_a.txtстрока 3
遭受元素损伤b
遭受元素损伤b
dyn/gamedata/story/obt/tutorial/training/mechanism_6_b.txtстрока 1
[Tutorial(focusX=-100, focusY=141, focusWidth=319, focusHeight=318, \
[Tutorial(focusX=-100, focusY=141, focusWidth=319, focusHeight=318, \
dyn/gamedata/story/obt/tutorial/training/mechanism_6_b.txtстрока 2
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/mechanism_6_b.txtстрока 3
protectTime=0.5, dialogHead="$avatar_melan", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_melan", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/tutorial/training/mechanism_6_b.txtстрока 4
—Ouch. I think my DEF went down.
— Ой. Кажется, моя защита снизилась.
dyn/gamedata/story/obt/tutorial/training/mechanism_6_b.txtстрока 5
Operator Melantha has just been inflicted with <@tu.kw>Corrosion</>. She immediately took a huge amount of <@tu.kw>Physical damage</>, and also <@tu.kw>has her DEF permanently reduced</>.
Оперативник Меланта только что получила <@tu.kw>Коррозию</>. Она немедленно получила огромный <@tu.kw>физический урон</>, а также <@tu.kw>её защита была постоянно снижена</>.
dyn/gamedata/story/obt/tutorial/training/mechanism_6_b.txtстрока 6
It seems like the DEF reduction from Corrosion can be <@tu.kw>stacked</>...
Похоже, снижение защиты от Коррозии может <@tu.kw>накапливаться</>...
dyn/gamedata/story/obt/tutorial/training/mechanism_6_b.txtстрока 7
No worries. Whenever under the <@tu.kw>burst effect of Elemental Injury</>, you <@tu.kw>gain resistance to any future Elemental Injury.</>
Не волнуйтесь. Когда срабатывает <@tu.kw>эффект взрыва Элементального урона</>, вы <@tu.kw>получаете сопротивление к дальнейшему Элементальному урону.</>
dyn/gamedata/story/obt/tutorial/training/mechanism_6_b.txtстрока 8
You can check which type of Elemental Injury has been inflicted on any Operator from the <@tu.kw>Elemental symbol</> below them. If they are inflicted with multiple types, the <@tu.kw>most severe one</> will be displayed.
Вы можете проверить, какой тип Элементального урона был нанесён любому Оперативнику, по <@tu.kw>значку Элемента</> под ним. Если наложено несколько типов, будет отображаться <@tu.kw>самый серьёзный</>.
dyn/gamedata/story/obt/tutorial/training/mechanism_6_b.txtстрока 9
Doctor, activate my skill to help Melantha.
Доктор, активируйте мой навык, чтобы помочь Меланте.
dyn/gamedata/story/obt/tutorial/training/mechanism_6_b.txtстрока 10
遭受元素损伤c
遭受元素损伤c
dyn/gamedata/story/obt/tutorial/training/mechanism_6_c.txtстрока 1
[Tutorial(focusX=-100, focusY=1, focusWidth=319, focusHeight=318, \
[Tutorial(focusX=-100, focusY=1, focusWidth=319, focusHeight=318, \
dyn/gamedata/story/obt/tutorial/training/mechanism_6_c.txtстрока 2
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/mechanism_6_c.txtстрока 3
protectTime=0.5, dialogHead="$avatar_baslin", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_baslin", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/tutorial/training/mechanism_6_c.txtстрока 4
I'm on fire... the enemy Caster seems to be hitting harder now.
Я горю... Вражеский Кастер теперь бьёт сильнее.
dyn/gamedata/story/obt/tutorial/training/mechanism_6_c.txtстрока 5
Operator Bassline has just been inflicted with <@tu.kw>Burn</>. He immediately took a huge amount of <@tu.kw>Arts damage</>, and also <@tu.kw>has his RES temporarily reduced</>.
Оперативник Басслайн получил статус <@tu.kw>Горение</>. Он немедленно получил огромный <@tu.kw>урон Искусствами</>, а также <@tu.kw>временно снизил свою защиту от Искусств</>.
dyn/gamedata/story/obt/tutorial/training/mechanism_6_c.txtстрока 6
遭受元素损伤d
遭受元素损伤d
dyn/gamedata/story/obt/tutorial/training/mechanism_6_d.txtстрока 1
[Tutorial(focusX=200, focusY=141, focusWidth=319, focusHeight=318, \
[Tutorial(focusX=200, focusY=141, focusWidth=319, focusHeight=318, \
dyn/gamedata/story/obt/tutorial/training/mechanism_6_d.txtстрока 2
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/mechanism_6_d.txtстрока 3
protectTime=0.5, dialogHead="$avatar_beagle", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_beagle", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/tutorial/training/mechanism_6_d.txtстрока 4
Ugh... my head's spinning...
Ух... голова кругом...
dyn/gamedata/story/obt/tutorial/training/mechanism_6_d.txtстрока 5
Chill, Kroos and I'll help you out.
Спокойно, я и Кросс поможем тебе.
dyn/gamedata/story/obt/tutorial/training/mechanism_6_d.txtстрока 6
Operator Beagle has just been inflicted with <@tu.kw>Nervous Impairment</>. She immediately took a huge amount of <@tu.kw>True damage</>, and also has been <@tu.kw>inflicted with a temporary Stun.</>.
Оперативник Бигль получила статус <@tu.kw>Нервное расстройство</>. Она немедленно получила огромный <@tu.kw>чистый урон</>, а также <@tu.kw>временно оглушена</>.
dyn/gamedata/story/obt/tutorial/training/mechanism_6_d.txtстрока 7
遭受元素损伤e
遭受元素损伤e
dyn/gamedata/story/obt/tutorial/training/mechanism_6_e.txtстрока 1
[Tutorial(focusX=200, focusY=1, focusWidth=319, focusHeight=318, \
[Tutorial(focusX=200, focusY=1, focusWidth=319, focusHeight=318, \
dyn/gamedata/story/obt/tutorial/training/mechanism_6_e.txtстрока 2
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/mechanism_6_e.txtстрока 3
protectTime=0.5, dialogHead="$avatar_durnar", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_durnar", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/tutorial/training/mechanism_6_e.txtстрока 4
Uh oh, I can't use my skill anymore. It's going to be difficult dealing with this sort of enemy.
Ой, я больше не могу использовать навык. С такими врагами будет тяжело.
dyn/gamedata/story/obt/tutorial/training/mechanism_6_e.txtстрока 5
Operator Dur-nar has just been inflicted with <@tu.kw>Necrosis</>. She will continuously take small amounts of <@tu.kw>Arts damage</>, and will be <@tu.kw>unable to use her skill</> as she <@tu.kw>continuously loses SP</> for a brief period of time.
Оперативник Дур-нар получила статус <@tu.kw>Некроз</>. Она будет постоянно получать небольшой <@tu.kw>урон Искусствами</>, и <@tu.kw>не сможет использовать навык</>, так как <@tu.kw>постоянно теряет SP</> в течение короткого времени
dyn/gamedata/story/obt/tutorial/training/mechanism_6_e.txtстрока 6
遭受元素损伤f
遭受元素损伤f
dyn/gamedata/story/obt/tutorial/training/mechanism_6_f.txtстрока 1
Requesting backup! A Necrosis-dealing enemy like the last one's showed up again.
Запрашиваю поддержку! Снова появился враг, наносящий Некроз, как в прошлый раз.
dyn/gamedata/story/obt/tutorial/training/mechanism_6_f.txtстрока 2
[Tutorial(focusX=-100, focusY=71, focusWidth=319, focusHeight=318, \
[Tutorial(focusX=-100, focusY=71, focusWidth=319, focusHeight=318, \
dyn/gamedata/story/obt/tutorial/training/mechanism_6_f.txtстрока 3
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/mechanism_6_f.txtстрока 4
protectTime=0.5, dialogHead="$avatar_chnut", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_chnut", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/tutorial/training/mechanism_6_f.txtстрока 5
Let me help you! I'm a <@tu.kw>Wandering Medic</> who can <@tu.kw>alleviate some of your Elemental Injury</> whenever I heal you, so I can help you fend off enemies that deal Elemental damage.
Я помогу вам! Я <@tu.kw>Странствующий медик</>, который может <@tu.kw>снимать часть Элементального урона</> при лечении, так что я помогу вам отразить врагов, наносящих элементальный урон
dyn/gamedata/story/obt/tutorial/training/mechanism_6_f.txtстрока 6
造成元素损伤a
造成元素损伤a
dyn/gamedata/story/obt/tutorial/training/mechanism_7_a.txtстрока 1
The exercise is about to begin...
Учения скоро начнутся...
dyn/gamedata/story/obt/tutorial/training/mechanism_7_a.txtстрока 2
The Allied Elemental Injury introductory exercise will now begin!
Начинается вводное упражнение по союзному Элементальному урону!
dyn/gamedata/story/obt/tutorial/training/mechanism_7_a.txtстрока 3
造成元素损伤b
造成元素损伤b
dyn/gamedata/story/obt/tutorial/training/mechanism_7_b.txtстрока 1
[Tutorial(focusX=-100, focusY=0, focusWidth=319, focusHeight=318, \
[Tutorial(focusX=-100, focusY=0, focusWidth=319, focusHeight=318, \
dyn/gamedata/story/obt/tutorial/training/mechanism_7_b.txtстрока 2
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/mechanism_7_b.txtстрока 3
protectTime=0.5, dialogHead="$avatar_jesica", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_jesica", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/tutorial/training/mechanism_7_b.txtстрока 4
It's a Guerilla Shieldguard! Our attacks are barely scratching him...
Это партизанский щитоносец! Наши атаки едва царапают его...
dyn/gamedata/story/obt/tutorial/training/mechanism_7_b.txtстрока 5
Just hold on until our reinforcements arrive!
Держитесь до прибытия подкрепления!
dyn/gamedata/story/obt/tutorial/training/mechanism_7_b.txtстрока 6
造成元素损伤c
造成元素损伤c
dyn/gamedata/story/obt/tutorial/training/mechanism_7_c.txtстрока 1
Allow me to eradicate anyone in your way.
Позвольте мне устранить всех на вашем пути.
dyn/gamedata/story/obt/tutorial/training/mechanism_7_c.txtстрока 6
I am a <@tu.kw>Ritualist</>, and can deal Elemental Injury to enemies.
Я <@tu.kw>Ритуалист</> и могу наносить врагам Элементальный урон
dyn/gamedata/story/obt/tutorial/training/mechanism_7_c.txtстрока 7
[Tutorial(focusX=100, focusY=100, focusWidth=85, focusHeight=85, waitForSignal="char_info", \
[Tutorial(focusX=100, focusY=100, focusWidth=85, focusHeight=85, waitForSignal="char_info", \
dyn/gamedata/story/obt/tutorial/training/mechanism_7_c.txtстрока 10
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", anchor="Center", \
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", anchor="Center", \
dyn/gamedata/story/obt/tutorial/training/mechanism_7_c.txtстрока 11
protectTime=0.5, dialogHead="$avatar_threye")] I have already perceived the fate of these enemies.
protectTime=0.5, dialogHead="$avatar_threye")] Я уже узрел судьбу этих врагов
dyn/gamedata/story/obt/tutorial/training/mechanism_7_c.txtстрока 12
[Tutorial(target="btn_skill", waitForSignal="use_skill", \
[Tutorial(target="btn_skill", waitForSignal="use_skill", \
dyn/gamedata/story/obt/tutorial/training/mechanism_7_c.txtстрока 15
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/mechanism_7_c.txtстрока 16
protectTime=0.5, dialogHead="$avatar_threye")]
protectTime=0.5, dialogHead="$avatar_threye")]
dyn/gamedata/story/obt/tutorial/training/mechanism_7_c.txtстрока 17
Operator Valarqvin can deal <@tu.kw>Necrosis</> with her skill. When an enemy is under the burst effect of Necrosis, they will <@tu.kw>continuously take small amounts of Elemental damage</>, and also be inflicted with <@tu.kw>Enfeeble</> that will gradually reduce over time.
Оперативник Валарквин может накладывать <@tu.kw>Некроз</> своим навыком. Когда враг находится под действием взрывного эффекта Некроза, он будет <@tu.kw>постоянно получать небольшой Элементальный урон</>, а также на него будет наложен <@tu.kw>Ослабление</>, которое будет постепенно уменьшаться со временем
dyn/gamedata/story/obt/tutorial/training/mechanism_7_c.txtстрока 19
Note that enemies with Enfeeble will have their <@tu.kw>ATK reduced</>.
Обратите внимание: враги с эффектом Ослабления будут иметь <@tu.kw>сниженную Атаку</>
dyn/gamedata/story/obt/tutorial/training/mechanism_7_c.txtстрока 20
造成元素损伤d
造成元素损伤d
dyn/gamedata/story/obt/tutorial/training/mechanism_7_d.txtстрока 1
I have arrived, as per our agreement.
Я прибыла, как мы и договаривались.
dyn/gamedata/story/obt/tutorial/training/mechanism_7_d.txtстрока 6
I am a <@tu.kw>Primal Caster</>, and can deal more damage to enemies when they are under the burst effect of Necrosis.
Я <@tu.kw>Примитивный Заклинатель</> и могу наносить больше урона врагам, когда они находятся под действием взрывного эффекта Некроза
dyn/gamedata/story/obt/tutorial/training/mechanism_7_d.txtстрока 7
[Tutorial(focusX=0, focusY=100, focusWidth=110, focusHeight=110, waitForSignal="char_info", \
[Tutorial(focusX=0, focusY=100, focusWidth=110, focusHeight=110, waitForSignal="char_info", \
dyn/gamedata/story/obt/tutorial/training/mechanism_7_d.txtстрока 10
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", anchor="Center", \
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", anchor="Center", \
dyn/gamedata/story/obt/tutorial/training/mechanism_7_d.txtстрока 11
protectTime=0.5, dialogHead="$avatar_kaitou")] By your command.
protectTime=0.5, dialogHead="$avatar_kaitou")] По вашему приказу
dyn/gamedata/story/obt/tutorial/training/mechanism_7_d.txtстрока 12
[Tutorial(target="btn_skill", waitForSignal="use_skill", \
[Tutorial(target="btn_skill", waitForSignal="use_skill", \
dyn/gamedata/story/obt/tutorial/training/mechanism_7_d.txtстрока 15
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/mechanism_7_d.txtстрока 16
protectTime=0.5, dialogHead="$avatar_kaitou")]
protectTime=0.5, dialogHead="$avatar_kaitou")]
dyn/gamedata/story/obt/tutorial/training/mechanism_7_d.txtстрока 17
Operator Diamante's skill can deal extra Elemental damage on enemies when they are under the burst effect of Necrosis.
Навык оперативника Диаманте может наносить дополнительный Элементальный урон врагам, когда они находятся под действием взрывного эффекта Некроза.
dyn/gamedata/story/obt/tutorial/training/mechanism_7_d.txtстрока 19
So, you may activate Valarqvin's skill to complement Diamante's abilities for better results in combat.
Так что вы можете активировать навык Валарквин, чтобы дополнить способности Диаманте для достижения лучших результатов в бою.
dyn/gamedata/story/obt/tutorial/training/mechanism_7_d.txtстрока 20
训练关卡10a
训练关卡10a
dyn/gamedata/story/obt/tutorial/training/training_10_a.txtстрока 1
[Tutorial(black="$f_tut_black", \
[Tutorial(black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_10_a.txtстрока 2
protectTime=0.5, dialogHead="$avatar_doberm")] \
protectTime=0.5, dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_10_a.txtстрока 3
Ranged units, both allies and enemies, have a <@tu.kw>priority system</> when selecting the target to attack. You will need to master this in order to better control the flow of battle.
У дальнобойных юнитов, как союзных, так и вражеских, есть <@tu.kw>система приоритетов</> при выборе цели для атаки. Вам нужно освоить её, чтобы лучше контролировать ход боя
dyn/gamedata/story/obt/tutorial/training/training_10_a.txtстрока 4
[Tutorial(focusX=-60, focusY=64, focusWidth=119, focusHeight=125, anchor="BottomRight", \
[Tutorial(focusX=-60, focusY=64, focusWidth=119, focusHeight=125, anchor="BottomRight", \
dyn/gamedata/story/obt/tutorial/training/training_10_a.txtстрока 5
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_10_a.txtстрока 6
protectTime=0.5, dialogHead="$avatar_doberm")] \
protectTime=0.5, dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_10_a.txtстрока 7
Jessica, get ready. It's your time to be deployed.
Джессика, приготовься. Пришло время твоего развёртывания.
dyn/gamedata/story/obt/tutorial/training/training_10_a.txtстрока 8
[Tutorial(focusX=-60, focusY=64, focusWidth=119, focusHeight=125, anchor="BottomRight", \
[Tutorial(focusX=-60, focusY=64, focusWidth=119, focusHeight=125, anchor="BottomRight", \
dyn/gamedata/story/obt/tutorial/training/training_10_a.txtстрока 9
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_10_a.txtстрока 10
protectTime=0.5, dialogHead="$avatar_jesica")] \
protectTime=0.5, dialogHead="$avatar_jesica")] \
dyn/gamedata/story/obt/tutorial/training/training_10_a.txtстрока 11
Finally, I'm about to enter a battle... I, I'm getting a bit nervous...
Наконец-то я вступлю в бой... Я... я немного нервничаю...
dyn/gamedata/story/obt/tutorial/training/training_10_a.txtстрока 12
[Tutorial(focusX=-60, focusY=64, focusWidth=119, focusHeight=125, anchor="BottomRight", \
[Tutorial(focusX=-60, focusY=64, focusWidth=119, focusHeight=125, anchor="BottomRight", \
dyn/gamedata/story/obt/tutorial/training/training_10_a.txtстрока 13
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_10_a.txtстрока 14
protectTime=0.5, dialogHead="$avatar_doberm")] \
protectTime=0.5, dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_10_a.txtстрока 15
Really now? You're are as timid as a newbie. How did Blacksteel even put a weapon in your hands... You know, that's a rare, precious weapon.
Да неужели? Ты робкая, как новичок. Как Блэкстил вообще доверила тебе оружие... Знаешь, это редкое, ценное оружие.
dyn/gamedata/story/obt/tutorial/training/training_10_a.txtстрока 16
[Tutorial(focusX=-60, focusY=64, focusWidth=119, focusHeight=125, anchor="BottomRight", \
[Tutorial(focusX=-60, focusY=64, focusWidth=119, focusHeight=125, anchor="BottomRight", \
dyn/gamedata/story/obt/tutorial/training/training_10_a.txtстрока 17
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_10_a.txtстрока 18
protectTime=0.5, dialogHead="$avatar_jesica")] \
protectTime=0.5, dialogHead="$avatar_jesica")] \
dyn/gamedata/story/obt/tutorial/training/training_10_a.txtстрока 19
Ah, it's not what you think... I actually paid quite a bit of money for it...
Ах, всё не так, как ты думаешь... Я на самом деле заплатила за него немалые деньги...
dyn/gamedata/story/obt/tutorial/training/training_10_a.txtстрока 20
[Tutorial(focusX=-60, focusY=64, focusWidth=119, focusHeight=125, anchor="BottomRight", \
[Tutorial(focusX=-60, focusY=64, focusWidth=119, focusHeight=125, anchor="BottomRight", \
dyn/gamedata/story/obt/tutorial/training/training_10_a.txtстрока 21
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_10_a.txtстрока 22
protectTime=0.5, dialogHead="$avatar_doberm")] \
protectTime=0.5, dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_10_a.txtстрока 23
训练关卡10b
训练关卡10b
dyn/gamedata/story/obt/tutorial/training/training_10_b.txtстрока 1
[Tutorial(focusX=-2, focusY=179, focusWidth=119, focusHeight=124, \
[Tutorial(focusX=-2, focusY=179, focusWidth=119, focusHeight=124, \
dyn/gamedata/story/obt/tutorial/training/training_10_b.txtстрока 2
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_10_b.txtстрока 3
protectTime=0.5, dialogHead="$avatar_doberm", dialogX=-568, dialogY=-217)] \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX=-568, dialogY=-217)] \
dyn/gamedata/story/obt/tutorial/training/training_10_b.txtстрока 4
Jessica, as a Ranged Operator, you are very fragile and may fall quickly when exposed to the enemy's attacks.
Джессика, как оперативник дальнего боя, ты очень уязвима и можешь быстро пасть под вражескими атаками.
dyn/gamedata/story/obt/tutorial/training/training_10_b.txtстрока 5