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[Tutorial(focusX=0, focusY=16, focusWidth=150, focusHeight=150, \
[Tutorial(focusX=0, focusY=16, focusWidth=150, focusHeight=150, \
dyn/gamedata/story/obt/tutorial/training/training_20_a.txtстрока 7
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_20_a.txtстрока 8
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/tutorial/training/training_20_a.txtстрока 9
After the loading is finished, it will launch a large-scale bombardment at the allied unit with the <@tu.kw>highest Block</>, dealing <@tu.imp>huge amounts of True damage</>.
Когда перезарядка завершится, она нанесёт массированный удар по союзному отряду с <@tu.kw>наивысшим показателем блока</>, нанося <@tu.imp>огромный истинный урон</>.
dyn/gamedata/story/obt/tutorial/training/training_20_a.txtстрока 10
Don't worry, I'm the one holding this shield up.
Не волнуйся, этот щит держу я.
dyn/gamedata/story/obt/tutorial/training/training_20_a.txtстрока 11
第十章教学关_a
第十章教学关_a
dyn/gamedata/story/obt/tutorial/training/training_20_b.txtстрока 1
These Sarkaz warriors don't look like they're going down easily, and there's more and more of them gathering here.
Эти сарказовские воины не собираются легко сдаваться, и их здесь становится всё больше.
dyn/gamedata/story/obt/tutorial/training/training_20_b.txtстрока 2
I'm afraid they... have been influenced by some kind of Sarkaz Originium Arts, so whenever they're defeated, they come back in a harder, more resilient form.
Боюсь, они... подверглись воздействию каких-то сарказовских Ориджиниум-Искусств, поэтому каждый раз, когда их побеждают, они возвращаются в более прочной и живучей форме.
dyn/gamedata/story/obt/tutorial/training/training_20_b.txtстрока 3
These reborn creations will increase their blocker's <@tu.kw>maximum block count</>, while also being extremely resistant towards <@tu.kw>Physical and Arts damage</>...
Эти возрождённые создания увеличат <@tu.kw>максимальный показатель блока</> своего сдерживающего, а также будут крайне устойчивы к <@tu.kw>физическому урону и урону от Искусств</>...
dyn/gamedata/story/obt/tutorial/training/training_20_b.txtстрока 4
But, the city's defensive artillery should make quick work of them, right?
Но городская оборонительная артиллерия должна быстро с ними разобраться, верно?
dyn/gamedata/story/obt/tutorial/training/training_20_b.txtстрока 5
第十章教学关_a
第十章教学关_a
dyn/gamedata/story/obt/tutorial/training/training_20_c.txtстрока 1
Inspector Hoshiguma, are you alright?
Инспектор Хосигума, вы в порядке?
dyn/gamedata/story/obt/tutorial/training/training_20_c.txtстрока 2
I'm hanging in there.
Держусь.
dyn/gamedata/story/obt/tutorial/training/training_20_c.txtстрока 3
Glad to hear it. The reinforcement squad has arrived, Doctor. Please direct them to wipe out the remaining enemies.
Рад это слышать. Отряд подкрепления прибыл, Доктор. Направьте их, чтобы они уничтожили оставшихся врагов.
dyn/gamedata/story/obt/tutorial/training/training_20_c.txtстрока 4
第十一章教学关_a
第十一章教学关_a
dyn/gamedata/story/obt/tutorial/training/training_21_a.txtстрока 1
What are these?
Что это?
dyn/gamedata/story/obt/tutorial/training/training_21_a.txtстрока 2
第十一章教学关_a
第十一章教学关_a
dyn/gamedata/story/obt/tutorial/training/training_21_b.txtстрока 1
Harmful effects detected. Initializing treatment program.
Обнаружены вредоносные эффекты. Запускаю программу лечения.
dyn/gamedata/story/obt/tutorial/training/training_21_b.txtстрока 2
[Tutorial(focusX=-5, focusY=47, focusWidth=150, focusHeight=150, \
[Tutorial(focusX=-5, focusY=47, focusWidth=150, focusHeight=150, \
dyn/gamedata/story/obt/tutorial/training/training_21_b.txtстрока 3
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_21_b.txtстрока 4
protectTime=0.5, dialogHead="$avatar_plosis")] \
protectTime=0.5, dialogHead="$avatar_plosis")] \
dyn/gamedata/story/obt/tutorial/training/training_21_b.txtстрока 5
Scanning complete. The <@tu.kw>Twigs That Crave</> have polluted the nearby ground, causing <@tu.imp>continuous damage</> to nearby operators.
Сканирование завершено. <@tu.kw>Ветви, жаждущие</> загрязнили землю поблизости, нанося <@tu.imp>постоянный урон</> оперативникам рядом.
dyn/gamedata/story/obt/tutorial/training/training_21_b.txtстрока 6
Operators fighting on the <@tu.kw>ground</> will take more damage.
Оперативники, сражающиеся на <@tu.kw>земле</>, получат больше урона.
dyn/gamedata/story/obt/tutorial/training/training_21_b.txtстрока 7
I'll take care of it.
Я разберусь.
dyn/gamedata/story/obt/tutorial/training/training_21_b.txtстрока 8
Caution. Target structure is complex, and attacking may have unpredictable results.
Осторожно. Структура цели сложна, и атака может привести к непредсказуемым последствиям.
dyn/gamedata/story/obt/tutorial/training/training_21_b.txtстрока 9
第十一章教学关_a
第十一章教学关_a
dyn/gamedata/story/obt/tutorial/training/training_21_c.txtстрока 1
It's attacking!
Оно атакует!
dyn/gamedata/story/obt/tutorial/training/training_21_c.txtстрока 2
It's some sort of Sarkaz Arts. The <@tu.kw>Necrosis</> it inflicts prevent the use of skills when it accumulates, while also causing continuous Arts damage.
Это какое-то сарказское Искусство. Накопленный <@tu.kw>некроз</> блокирует использование навыков, а также наносит постоянный урон от Искусств.
dyn/gamedata/story/obt/tutorial/training/training_21_c.txtстрока 3
Let's finish this quickly.
Давай закончим это быстро.
dyn/gamedata/story/obt/tutorial/training/training_21_c.txtстрока 4
第十一章教学关_a
第十一章教学关_a
dyn/gamedata/story/obt/tutorial/training/training_21_d.txtстрока 1
It turned into a monster, but it looks pretty weak.
Оно превратилось в монстра, но выглядит довольно слабым.
dyn/gamedata/story/obt/tutorial/training/training_21_d.txtстрока 2
Analysis shows that it absorbs the strength of fallen allies.
Анализ показывает, что оно поглощает силу павших союзников.
dyn/gamedata/story/obt/tutorial/training/training_21_d.txtстрока 3
<@tu.kw>The more</> of its allies fall in battle, the more power it absorbs, <@tu.kw>increasing its strength</>.
<@tu.kw>Чем больше</> его союзников падёт в бою, тем больше силы оно поглощает, <@tu.kw>становясь сильнее</>.
dyn/gamedata/story/obt/tutorial/training/training_21_d.txtстрока 4
It will be <@tu.kw>at its strongest</> if all its allies are defeated.
Оно будет <@tu.kw>на пике силы</>, если все его союзники будут повержены.
dyn/gamedata/story/obt/tutorial/training/training_21_d.txtстрока 5
Support squad has arrived. Please instruct as to whether to prioritize its destruction, or reinforce the defense.
Прибыла группа поддержки. Прошу указаний: приоритет — уничтожение цели или усиление обороны?
dyn/gamedata/story/obt/tutorial/training/training_21_d.txtстрока 6
第十二章教学关_a
第十二章教学关_a
dyn/gamedata/story/obt/tutorial/training/training_22_a.txtстрока 1
[Tutorial(focusX=-80, focusY=200, focusWidth=150, focusHeight=100, anchor="BottomRight",\
[Tutorial(focusX=-80, focusY=200, focusWidth=150, focusHeight=100, anchor="BottomRight",\
dyn/gamedata/story/obt/tutorial/training/training_22_a.txtстрока 2
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_22_a.txtстрока 3
protectTime=0.5, dialogHead="$avatar_siege")] \
protectTime=0.5, dialogHead="$avatar_siege")] \
dyn/gamedata/story/obt/tutorial/training/training_22_a.txtстрока 4
For this special operation in Norport, we'll start with limited initial deployment resources.
Для этой спецоперации в Норпорте мы начнём с ограниченными начальными ресурсами развёртывания.
dyn/gamedata/story/obt/tutorial/training/training_22_a.txtстрока 5
第十二章教学关_b
第十二章教学关_b
dyn/gamedata/story/obt/tutorial/training/training_22_b.txtстрока 1
[Tutorial(focusX=285, focusY=-70, focusWidth=150, focusHeight=150, \
[Tutorial(focusX=285, focusY=-70, focusWidth=150, focusHeight=150, \
dyn/gamedata/story/obt/tutorial/training/training_22_b.txtстрока 2
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_22_b.txtстрока 3
protectTime=0.5, dialogHead="$avatar_siege")] \
protectTime=0.5, dialogHead="$avatar_siege")] \
dyn/gamedata/story/obt/tutorial/training/training_22_b.txtстрока 4
Fortunately, Victoria's citizens will come to our aid and replenish our deployment resources once they enter our protection zone.
К счастью, граждане Виктории придут нам на помощь и пополнят наши ресурсы развёртывания, как только войдут в зону защиты.
dyn/gamedata/story/obt/tutorial/training/training_22_b.txtстрока 5
However, there are spies hidden among them.
Однако среди них есть шпионы.
dyn/gamedata/story/obt/tutorial/training/training_22_b.txtстрока 6
[Tutorial(focusX=285, focusY=0, focusWidth=75, focusHeight=75, \
[Tutorial(focusX=285, focusY=0, focusWidth=75, focusHeight=75, \
dyn/gamedata/story/obt/tutorial/training/training_22_b.txtстрока 7
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_22_b.txtстрока 8
protectTime=0.5, dialogHead="$avatar_siege")] \
protectTime=0.5, dialogHead="$avatar_siege")] \
dyn/gamedata/story/obt/tutorial/training/training_22_b.txtстрока 9
Our operators will begin to identify any unidentified civilians once they enter their attack range or become blocked.
Наши оперативники начнут проверять неопознанных гражданских, как только те войдут в зону их атаки или будут заблокированы.
dyn/gamedata/story/obt/tutorial/training/training_22_b.txtстрока 10
After some time has passed, we will be able to ascertain whether they are spies.
Через некоторое время мы сможем определить, являются ли они шпионами.
dyn/gamedata/story/obt/tutorial/training/training_22_b.txtстрока 11
第十二章教学关_c
第十二章教学关_c
dyn/gamedata/story/obt/tutorial/training/training_22_c.txtстрока 1
[Tutorial(focusX=-50, focusY=66, focusWidth=150, focusHeight=150, \
[Tutorial(focusX=-50, focusY=66, focusWidth=150, focusHeight=150, \
dyn/gamedata/story/obt/tutorial/training/training_22_c.txtстрока 2
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_22_c.txtстрока 3
protectTime=0.5, dialogHead="$avatar_siege")] \
protectTime=0.5, dialogHead="$avatar_siege")] \
dyn/gamedata/story/obt/tutorial/training/training_22_c.txtстрока 4
Legitimate civilians will no longer be blocked once their identity has been confirmed.
Легитимные гражданские больше не будут блокироваться после подтверждения их личности.
dyn/gamedata/story/obt/tutorial/training/training_22_c.txtстрока 5
But keep in mind that only identified civilians will replenish our deployment resources once they enter our protection zone.
Но помните: только опознанные гражданские пополнят наши ресурсы развёртывания, когда войдут в зону защиты.
dyn/gamedata/story/obt/tutorial/training/training_22_c.txtстрока 6
第十二章教学关_d
第十二章教学关_d
dyn/gamedata/story/obt/tutorial/training/training_22_d.txtстрока 1
[Tutorial(focusX=378, focusY=25, focusWidth=150, focusHeight=150, \
[Tutorial(focusX=378, focusY=25, focusWidth=150, focusHeight=150, \
dyn/gamedata/story/obt/tutorial/training/training_22_d.txtстрока 2
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_22_d.txtстрока 3
protectTime=0.5, dialogHead="$avatar_kroos")] \
protectTime=0.5, dialogHead="$avatar_kroos")] \
dyn/gamedata/story/obt/tutorial/training/training_22_d.txtстрока 4
Hey, that guy looks kinda sus. Is he a spy?
Эй, этот тип выглядит подозрительно. Он шпион?
dyn/gamedata/story/obt/tutorial/training/training_22_d.txtстрока 5
You can often tell a spy from a civilian by subtle differences in their behavior.
Шпиона часто можно отличить от гражданского по едва заметным особенностям поведения.
dyn/gamedata/story/obt/tutorial/training/training_22_d.txtстрока 6
第十二章教学关_e
第十二章教学关_e
dyn/gamedata/story/obt/tutorial/training/training_22_e.txtстрока 1
[Tutorial(focusX=388, focusY=210, focusWidth=150, focusHeight=150, \
[Tutorial(focusX=388, focusY=210, focusWidth=150, focusHeight=150, \
dyn/gamedata/story/obt/tutorial/training/training_22_e.txtстрока 2
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_22_e.txtстрока 3
protectTime=0.5, dialogHead="$avatar_siege", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_siege", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/tutorial/training/training_22_e.txtстрока 4
Look! We've detected signs that that one's a spy!
Смотрите! Мы заметили признаки того, что этот — шпион!
dyn/gamedata/story/obt/tutorial/training/training_22_e.txtстрока 5
第十二章教学关_e
第十二章教学关_e
dyn/gamedata/story/obt/tutorial/training/training_22_f.txtстрока 1
[Tutorial(focusX=130, focusY=180, focusWidth=150, focusHeight=150, \
[Tutorial(focusX=130, focusY=180, focusWidth=150, focusHeight=150, \
dyn/gamedata/story/obt/tutorial/training/training_22_f.txtстрока 2
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_22_f.txtстрока 3
protectTime=0.5, dialogHead="$avatar_siege", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_siege", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/tutorial/training/training_22_f.txtстрока 4
Suspicious individuals reveal their true colors a little while after they're identified.
Подозрительные личности раскрывают свою истинную сущность вскоре после того, как их опознали.
dyn/gamedata/story/obt/tutorial/training/training_22_f.txtстрока 5
Stop the spies!
Остановите шпионов!
dyn/gamedata/story/obt/tutorial/training/training_22_f.txtстрока 6
第十二章物资箱教学_a
第十二章物资箱教学_a
dyn/gamedata/story/obt/tutorial/training/training_23_a.txtстрока 1
Doctor, we've spotted a large number of enemies!
Доктор, мы заметили большое количество врагов!
dyn/gamedata/story/obt/tutorial/training/training_23_a.txtстрока 2
[Tutorial(focusX=-125, focusY=125, focusWidth=239, focusHeight=226, anchor="BottomRight",\
[Tutorial(focusX=-125, focusY=125, focusWidth=239, focusHeight=226, anchor="BottomRight",\
dyn/gamedata/story/obt/tutorial/training/training_23_a.txtстрока 3
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_23_a.txtстрока 4
protectTime=0.5, dialogHead="$avatar_siege")] \
protectTime=0.5, dialogHead="$avatar_siege")] \
dyn/gamedata/story/obt/tutorial/training/training_23_a.txtстрока 5
However, we lack the resources or backing from civilians to deploy the AoE operators.
Однако нам не хватает ресурсов или поддержки гражданских, чтобы развернуть оперативников с зонным уроном.
dyn/gamedata/story/obt/tutorial/training/training_23_a.txtстрока 6
第十二章物资箱教学_b
第十二章物资箱教学_b
dyn/gamedata/story/obt/tutorial/training/training_23_b.txtстрока 1
[Tutorial(focusX=-221, focusY=-60, focusWidth=150, focusHeight=150, \
[Tutorial(focusX=-221, focusY=-60, focusWidth=150, focusHeight=150, \
dyn/gamedata/story/obt/tutorial/training/training_23_b.txtстрока 2
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_23_b.txtстрока 3
protectTime=0.5, dialogHead="$avatar_siege")] \
protectTime=0.5, dialogHead="$avatar_siege")] \
dyn/gamedata/story/obt/tutorial/training/training_23_b.txtстрока 4
Fortunately, we've found some emergency supplies on the streets.
К счастью, мы нашли на улицах аварийные припасы.
dyn/gamedata/story/obt/tutorial/training/training_23_b.txtстрока 5
[Tutorial(focusX=-221, focusY=-60, focusWidth=150, focusHeight=150, \
[Tutorial(focusX=-221, focusY=-60, focusWidth=150, focusHeight=150, \
dyn/gamedata/story/obt/tutorial/training/training_23_b.txtстрока 6
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_23_b.txtстрока 7
protectTime=0.5, dialogHead="$avatar_siege")] \
protectTime=0.5, dialogHead="$avatar_siege")] \
dyn/gamedata/story/obt/tutorial/training/training_23_b.txtстрока 8
Break the supply crates to get deployment resources!
Разбейте ящики с припасами, чтобы получить ресурсы для развертывания!
dyn/gamedata/story/obt/tutorial/training/training_23_b.txtстрока 9
第十二章物资箱教学_c
第十二章物资箱教学_c
dyn/gamedata/story/obt/tutorial/training/training_23_c.txtстрока 1
On it!
Принято!
dyn/gamedata/story/obt/tutorial/training/training_23_c.txtстрока 2
第十二章物资箱教学_d
第十二章物资箱教学_d
dyn/gamedata/story/obt/tutorial/training/training_23_d.txtстрока 1
[Tutorial(focusX=-80, focusY=200, focusWidth=150, focusHeight=100, anchor="BottomRight", \
[Tutorial(focusX=-80, focusY=200, focusWidth=150, focusHeight=100, anchor="BottomRight", \
dyn/gamedata/story/obt/tutorial/training/training_23_d.txtстрока 2
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_23_d.txtстрока 3
protectTime=0.5, dialogHead="$avatar_siege")] \
protectTime=0.5, dialogHead="$avatar_siege")] \
dyn/gamedata/story/obt/tutorial/training/training_23_d.txtстрока 4
We've replenished our deployment resources!
Мы пополнили запасы ресурсов для развертывания!
dyn/gamedata/story/obt/tutorial/training/training_23_d.txtстрока 5
第十三章教学_a
第十三章教学_a
dyn/gamedata/story/obt/tutorial/training/training_24_a.txtстрока 1
Gah, those Vampire-altered things came back to life.
Чёрт, эти изменённые вампирами твари ожили.
dyn/gamedata/story/obt/tutorial/training/training_24_a.txtстрока 2
[Tutorial(focusX=-90, focusY=60, focusWidth=120, focusHeight=120,\
[Tutorial(focusX=-90, focusY=60, focusWidth=120, focusHeight=120,\
dyn/gamedata/story/obt/tutorial/training/training_24_a.txtстрока 3
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_24_a.txtстрока 4