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训练关卡2b
训练关卡2b
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 1
[Tutorial(focusX=57, focusY=-1, focusWidth=116, focusHeight=105, \
[Tutorial(focusX=57, focusY=-1, focusWidth=116, focusHeight=105, \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 6
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 7
protectTime=0.5, dialogHead="$avatar_doberm")] \
protectTime=0.5, dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 8
Did you see that, Jessica? <@tu.kw>Rangers</> cannot attack enemies behind him, as they are outside his range.
Видела, Джессика? <@tu.kw>Рейнджерс</> не может атаковать врагов позади себя, так как они вне его радиуса действия.
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 9
[Tutorial(focusX=56, focusY=108, focusWidth=108, focusHeight=111, waitForSignal="char_info", \
[Tutorial(focusX=56, focusY=108, focusWidth=108, focusHeight=111, waitForSignal="char_info", \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 11
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 12
protectTime=0.5, dialogHead="$avatar_doberm")] \
protectTime=0.5, dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 13
Tap <@tu.kw>Rangers</> to check his information.
Нажми на <@tu.kw>Рейнджерса</>, чтобы посмотреть его информацию.
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 14
[Tutorial(focusX=88, focusY=123, focusWidth=356, focusHeight=312, \
[Tutorial(focusX=88, focusY=123, focusWidth=356, focusHeight=312, \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 16
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
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dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 17
protectTime=0.5, dialogHead="$avatar_doberm", dialogX=-568, dialogY=-217)] \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX=-568, dialogY=-217)] \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 18
The orange area represents Rangers' <@tu.kw>Attack Range</>, which <@tu.kw>is determined</> by the direction assigned to him when deployed.
Оранжевая область — это <@tu.kw>радиус атаки</> Рейнджерса, который <@tu.kw>определяется</> направлением, заданным при развёртывании.
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 19
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dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 20
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dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 21
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dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 22
Unless an Operator has <@tu.kw>retreated</> or <@tu.kw>fallen</>, his direction and attack range <@tu.kw>cannot be changed</> as long as he is deployed. Make sure you take this into consideration before deploying an Operator.
Если оперативник не <@tu.kw>отступил</> или не <@tu.kw>пал</>, его направление и радиус атаки <@tu.kw>нельзя изменить</>, пока он развёрнут. Учитывай это перед развёртыванием.
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 23
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dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 24
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 25
protectTime=0.5, dialogHead="$avatar_doberm")] \
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dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 26
At this stage, Rangers cannot attack the Originium Slugs crossing behind him.
Сейчас Рейнджерс не может атаковать ориджиниевых слизней, которые проходят позади него.
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 27
But don't worry, we can deploy other Operators to defend the area.
Но не волнуйся, мы можем развернуть других оперативников для защиты этого участка.
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 28
[Tutorial(waitForSignal="exit_char_menu", focusX=407, focusY=-132, focusWidth=105, focusHeight=109, \
[Tutorial(waitForSignal="exit_char_menu", focusX=407, focusY=-132, focusWidth=105, focusHeight=109, \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 30
animStyle="Click", focusStyle="HighlightRect", black="$f_tut_black", \
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dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 31
protectTime=0.5, dialogHead="$avatar_doberm")] \
protectTime=0.5, dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 32
Tap to go back to the battlefield.
Нажми, чтобы вернуться на поле боя.
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 33
[Tutorial(waitForSignal="put_down", dialogHead="$avatar_doberm", animStyle="Drag", \
[Tutorial(waitForSignal="put_down", dialogHead="$avatar_doberm", animStyle="Drag", \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 36
startX=-60, startY=60, startAnchor="BottomRight", endX=185, endY=-97)] \
startX=-60, startY=60, startAnchor="BottomRight", endX=185, endY=-97)] \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 37
Deploy Sniper Operator, <@tu.kw>Adnachiel</>, to this location.
Разверни оперативника-снайпера, <@tu.kw>Аднахиэля</>, на этой позиции.
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 38
[Tutorial(waitForSignal="select_direction", dialogHead="$avatar_doberm", animStyle="Drag", \
[Tutorial(waitForSignal="select_direction", dialogHead="$avatar_doberm", animStyle="Drag", \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 39
startX=262, startY=-74, endX=237, endY=115)] \
startX=262, startY=-74, endX=237, endY=115)] \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 40
Set his direction to up by dragging upward. An Operator will only be deployed to battle after you have specified the direction.
Задайте ему направление вверх, проведя пальцем вверх. Оперативник будет развёрнут в бой только после того, как вы укажете направление.
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 41
训练关卡3
训练关卡3
dyn/gamedata/story/obt/tutorial/training/training_3.txtстрока 1
[PopupDialog(focusX=-225, focusY=259, focusWidth=120, focusHeight=72, \
[PopupDialog(focusX=-225, focusY=259, focusWidth=120, focusHeight=72, \
dyn/gamedata/story/obt/tutorial/training/training_3.txtстрока 2
animStyle="Highlight", focusStyle="HighlightCircle", \
animStyle="Highlight", focusStyle="HighlightCircle", \
dyn/gamedata/story/obt/tutorial/training/training_3.txtстрока 3
dialogHead="$avatar_doberm", dialogX=-568, dialogY=-217)] \
dialogHead="$avatar_doberm", dialogX=-568, dialogY=-217)] \
dyn/gamedata/story/obt/tutorial/training/training_3.txtстрока 4
Jessica, you will often encounter <@tu.kw>aerial</> targets, which can only be damaged by Operators with ranged attacks.
Джессика, вам часто будут встречаться <@tu.kw>воздушные</> цели, которым могут нанести урон только оперативники с дальним типом атаки.
dyn/gamedata/story/obt/tutorial/training/training_3.txtстрока 5
[PopupDialog(focusX=-225, focusY=259, focusWidth=120, focusHeight=72, \
[PopupDialog(focusX=-225, focusY=259, focusWidth=120, focusHeight=72, \
dyn/gamedata/story/obt/tutorial/training/training_3.txtстрока 6
animStyle="Highlight", focusStyle="HighlightCircle", \
animStyle="Highlight", focusStyle="HighlightCircle", \
dyn/gamedata/story/obt/tutorial/training/training_3.txtстрока 7
dialogHead="$avatar_jesica", dialogX=-568, dialogY=-217)] \
dialogHead="$avatar_jesica", dialogX=-568, dialogY=-217)] \
dyn/gamedata/story/obt/tutorial/training/training_3.txtстрока 8
Ah! I'm good at that... My weapons are long-range as well.
А! В этом я сильна... Моё оружие тоже дальнего боя.
dyn/gamedata/story/obt/tutorial/training/training_3.txtстрока 9
[PopupDialog(focusX=-225, focusY=259, focusWidth=120, focusHeight=72, \
[PopupDialog(focusX=-225, focusY=259, focusWidth=120, focusHeight=72, \
dyn/gamedata/story/obt/tutorial/training/training_3.txtстрока 10
animStyle="Highlight", focusStyle="HighlightCircle", \
animStyle="Highlight", focusStyle="HighlightCircle", \
dyn/gamedata/story/obt/tutorial/training/training_3.txtстрока 11
dialogHead="$avatar_doberm", dialogX=-568, dialogY=-217)] \
dialogHead="$avatar_doberm", dialogX=-568, dialogY=-217)] \
dyn/gamedata/story/obt/tutorial/training/training_3.txtстрока 12
Correct. Now, deploy the Ranged Operator you have available.
Верно. Теперь разверните доступного оперативника дальнего боя.
dyn/gamedata/story/obt/tutorial/training/training_3.txtстрока 13
[PopupDialog(focusX=-225, focusY=259, focusWidth=120, focusHeight=72, \
[PopupDialog(focusX=-225, focusY=259, focusWidth=120, focusHeight=72, \
dyn/gamedata/story/obt/tutorial/training/training_3.txtстрока 14
animStyle="Highlight", focusStyle="HighlightCircle", \
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dyn/gamedata/story/obt/tutorial/training/training_3.txtстрока 15
dialogHead="$avatar_doberm", dialogX=-568, dialogY=-217)] \
dialogHead="$avatar_doberm", dialogX=-568, dialogY=-217)] \
dyn/gamedata/story/obt/tutorial/training/training_3.txtстрока 16
Jessica, you can join doctor's team after this training session. You will need to have more actual combat experience.
Джессика, после этого учебного занятия вы сможете присоединиться к команде Доктора. Вам нужно больше боевого опыта.
dyn/gamedata/story/obt/tutorial/training/training_3.txtстрока 17
[PopupDialog(focusX=-225, focusY=259, focusWidth=120, focusHeight=72, \
[PopupDialog(focusX=-225, focusY=259, focusWidth=120, focusHeight=72, \
dyn/gamedata/story/obt/tutorial/training/training_3.txtстрока 18
animStyle="Highlight", focusStyle="HighlightCircle", \
animStyle="Highlight", focusStyle="HighlightCircle", \
dyn/gamedata/story/obt/tutorial/training/training_3.txtстрока 19
dialogHead="$avatar_jesica", dialogX=-568, dialogY=-217)] \
dialogHead="$avatar_jesica", dialogX=-568, dialogY=-217)] \
dyn/gamedata/story/obt/tutorial/training/training_3.txtстрока 20
What? ...Really!?
Что?.. Правда?!
dyn/gamedata/story/obt/tutorial/training/training_3.txtстрока 21
训练关卡4a
训练关卡4a
dyn/gamedata/story/obt/tutorial/training/training_4_a.txtстрока 1
Even Operators from the same class may have different capabilities.
Даже оперативники одного класса могут обладать разными способностями.
dyn/gamedata/story/obt/tutorial/training/training_4_a.txtстрока 2
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[PopupDialog(focusX=-62, focusY=63, focusWidth=114, focusHeight=120, anchor="BottomRight", \
dyn/gamedata/story/obt/tutorial/training/training_4_a.txtстрока 3
animStyle="Highlight", focusStyle="HighlightCircle", \
animStyle="Highlight", focusStyle="HighlightCircle", \
dyn/gamedata/story/obt/tutorial/training/training_4_a.txtстрока 4
dialogHead="$avatar_doberm")] \
dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_4_a.txtстрока 5
As a Vanguard, <@tu.kw>Plume</> has a low deployment cost, as well as balanced attack and defense. However, she can only block <@tu.kw>one</> enemy unit.
Как авангард, <@tu.kw>Плюм</> имеет низкую стоимость развёртывания, а также сбалансированные атаку и защиту. Однако она может блокировать только <@tu.kw>одного</> врага
dyn/gamedata/story/obt/tutorial/training/training_4_a.txtстрока 6
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dyn/gamedata/story/obt/tutorial/training/training_4_a.txtстрока 7
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dyn/gamedata/story/obt/tutorial/training/training_4_a.txtстрока 8
dialogHead="$avatar_doberm")] \
dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_4_a.txtстрока 9
At the same time, <@tu.kw>Plume</> can recover additional cost when <@tu.kw>defeating</> an enemy, making her a good choice for early game.
В то же время <@tu.kw>Плюм</> восстанавливает дополнительную стоимость при <@tu.kw>уничтожении</> врага, что делает её хорошим выбором для начала боя
dyn/gamedata/story/obt/tutorial/training/training_4_a.txtстрока 10
[PopupDialog(focusX=1, focusY=38, focusWidth=117, focusHeight=94, \
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dyn/gamedata/story/obt/tutorial/training/training_4_a.txtстрока 11
animStyle="Highlight", focusStyle="HighlightCircle", \
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dyn/gamedata/story/obt/tutorial/training/training_4_a.txtстрока 12
dialogHead="$avatar_doberm")] \
dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_4_a.txtстрока 13
Try to deploy <@tu.kw>Plume</> to stop the enemy's initial rush.
Попробуйте развернуть <@tu.kw>Плюм</>, чтобы остановить первую волну врагов
dyn/gamedata/story/obt/tutorial/training/training_4_a.txtстрока 14
训练关卡4b
训练关卡4b
dyn/gamedata/story/obt/tutorial/training/training_4_b.txtстрока 1
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dyn/gamedata/story/obt/tutorial/training/training_4_b.txtстрока 2
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dyn/gamedata/story/obt/tutorial/training/training_4_b.txtстрока 3
dialogHead="$avatar_doberm")] \
dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_4_b.txtстрока 4
More enemy troops are coming, but Plume alone cannot block all of them.
Приближается подкрепление врага, но Плюм в одиночку не сможет сдержать всех.
dyn/gamedata/story/obt/tutorial/training/training_4_b.txtстрока 5
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dyn/gamedata/story/obt/tutorial/training/training_4_b.txtстрока 6
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dyn/gamedata/story/obt/tutorial/training/training_4_b.txtстрока 7
dialogHead="$avatar_doberm")] \
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dyn/gamedata/story/obt/tutorial/training/training_4_b.txtстрока 8
Fortunately, Vanguard <@tu.kw>Fang</> has arrived.
К счастью, прибыл авангард <@tu.kw>Фанг</>
dyn/gamedata/story/obt/tutorial/training/training_4_b.txtстрока 9
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dyn/gamedata/story/obt/tutorial/training/training_4_b.txtстрока 10
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dyn/gamedata/story/obt/tutorial/training/training_4_b.txtстрока 11
dialogHead="$avatar_doberm")] \
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dyn/gamedata/story/obt/tutorial/training/training_4_b.txtстрока 12
As a Vanguard, <@tu.kw>Fang</> also has a very low deployment cost. But unlike Plume, <@tu.kw>Fang</> has lower attack and higher defense. She can also block <@tu.kw>two</> enemies at the same time.
Как авангард, <@tu.kw>Фанг</> также имеет очень низкую стоимость развёртывания. Но в отличие от Плюм, у <@tu.kw>Фанг</> ниже атака, но выше защита. Она также может блокировать <@tu.kw>двух</> врагов одновременно
dyn/gamedata/story/obt/tutorial/training/training_4_b.txtстрока 13
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dyn/gamedata/story/obt/tutorial/training/training_4_b.txtстрока 14
animStyle="Highlight", focusStyle="HighlightCircle", \
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dyn/gamedata/story/obt/tutorial/training/training_4_b.txtстрока 15
dialogHead="$avatar_doberm")] \
dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_4_b.txtстрока 16
On top of that, Fang's ability can also provide lots of cost <@tu.kw>periodically</>, which will be ideal for the subsequent deployment of other Operators.
Кроме того, способность Фанг может <@tu.kw>периодически</> давать много стоимости, что идеально для последующего развёртывания других оперативников
dyn/gamedata/story/obt/tutorial/training/training_4_b.txtстрока 17
[PopupDialog(focusX=225, focusY=40, focusWidth=117, focusHeight=104, \
[PopupDialog(focusX=225, focusY=40, focusWidth=117, focusHeight=104, \
dyn/gamedata/story/obt/tutorial/training/training_4_b.txtстрока 18
animStyle="Highlight", focusStyle="HighlightCircle", \
animStyle="Highlight", focusStyle="HighlightCircle", \
dyn/gamedata/story/obt/tutorial/training/training_4_b.txtстрока 19
dialogHead="$avatar_doberm")] \
dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_4_b.txtстрока 20
Please deploy <@tu.kw>Fang</> immediately to defend against the incoming enemies.
Пожалуйста, немедленно разверните <@tu.kw>Фанг</>, чтобы отразить атаку врагов
dyn/gamedata/story/obt/tutorial/training/training_4_b.txtстрока 21
训练关卡5a
训练关卡5a
dyn/gamedata/story/obt/tutorial/training/training_5_a.txtстрока 1
Speaking of which, Instructor Dobermann, why did you choose me...?
Кстати, инструктор Доберманн, почему вы выбрали именно меня?..
dyn/gamedata/story/obt/tutorial/training/training_5_a.txtстрока 2
Jessica, you worked at Blacksteel, a private security consulting company, didn't you? I assume you still remember what you learned there.
Джессика, ты ведь работала в «Блэкстил», частной охранной компании, не так ли? Полагаю, ты ещё помнишь, чему там научилась.
dyn/gamedata/story/obt/tutorial/training/training_5_a.txtстрока 3
Y-yes, I do...
Д-да, помню...
dyn/gamedata/story/obt/tutorial/training/training_5_a.txtстрока 4
But you definitely don't seem prepared. Anyway, you still need to refresh the combat knowledge you learned at Blacksteel.
Но ты явно не готова. В любом случае, тебе нужно освежить боевые навыки, полученные в «Блэкстил».
dyn/gamedata/story/obt/tutorial/training/training_5_a.txtстрока 5
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dyn/gamedata/story/obt/tutorial/training/training_5_a.txtстрока 6
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
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dyn/gamedata/story/obt/tutorial/training/training_5_a.txtстрока 7
protectTime=0.5, dialogHead="$avatar_doberm")] \
protectTime=0.5, dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_5_a.txtстрока 8
Deploy Vanguard <@tu.kw>Fang</> to hold off the first wave of enemies.
Разверните авангард <@tu.kw>Фанг</>, чтобы сдержать первую волну врагов.
dyn/gamedata/story/obt/tutorial/training/training_5_a.txtстрока 9
训练关卡5b
训练关卡5b
dyn/gamedata/story/obt/tutorial/training/training_5_b.txtстрока 1
I see. This enemy is wearing heavy armor and has high defense, so physical attacks can't deal much damage to him.
Понятно. Этот враг носит тяжёлую броню и имеет высокую защиту, так что физические атаки не нанесут ему большого урона.
dyn/gamedata/story/obt/tutorial/training/training_5_b.txtстрока 2
Are you telling me you weren't even aware of that?
Ты хочешь сказать, что даже не знала об этом?
dyn/gamedata/story/obt/tutorial/training/training_5_b.txtстрока 3