敌方索敌教学d
敌方索敌教学d
dyn/gamedata/story/obt/tutorial/training/mechanism_1_d.txtстрока 1
Ah, the artillery shell...
Ах, артиллерийский снаряд...
dyn/gamedata/story/obt/tutorial/training/mechanism_1_d.txtстрока 6
[Tutorial(tileX=5, tileY=4, focusWidth=108, focusHeight=111, waitForSignal="char_info", \
[Tutorial(tileX=5, tileY=4, focusWidth=108, focusHeight=111, waitForSignal="char_info", \
dyn/gamedata/story/obt/tutorial/training/mechanism_1_d.txtстрока 9
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", anchor="Center", \
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", anchor="Center", \
dyn/gamedata/story/obt/tutorial/training/mechanism_1_d.txtстрока 10
protectTime=0.5, dialogHead="$avatar_bubble")] Leave it to me!
protectTime=0.5, dialogHead="$avatar_bubble")] Положись на меня!
dyn/gamedata/story/obt/tutorial/training/mechanism_1_d.txtстрока 11
[Tutorial(focusX=283, focusY=-140, focusWidth=382, focusHeight=90, \
[Tutorial(focusX=283, focusY=-140, focusWidth=382, focusHeight=90, \
dyn/gamedata/story/obt/tutorial/training/mechanism_1_d.txtстрока 14
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", anchor="Left", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", anchor="Left", \
dyn/gamedata/story/obt/tutorial/training/mechanism_1_d.txtстрока 15
protectTime=0.5, dialogHead="$avatar_bubble")] Hehe, I can draw the enemy's attention and attacks!
protectTime=0.5, dialogHead="$avatar_bubble")] Хе-хе, я могу отвлекать внимание и атаки врага!
dyn/gamedata/story/obt/tutorial/training/mechanism_1_d.txtстрока 16
[Tutorial(target="btn_skill", waitForSignal="use_skill", \
[Tutorial(target="btn_skill", waitForSignal="use_skill", \
dyn/gamedata/story/obt/tutorial/training/mechanism_1_d.txtстрока 17
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/mechanism_1_d.txtстрока 18
protectTime=0.5, dialogHead="$avatar_bubble")]
protectTime=0.5, dialogHead="$avatar_bubble")]
dyn/gamedata/story/obt/tutorial/training/mechanism_1_d.txtстрока 19
Enemies will <@tu.kw>prioritize</> attacking the Operators who have <@tu.kw>increased likelihood of being targeted</>.
Враги будут <@tu.kw>в первую очередь</> атаковать оперативников с <@tu.kw>повышенной вероятностью быть целью</>.
dyn/gamedata/story/obt/tutorial/training/mechanism_1_d.txtстрока 20