推拉力教学c
推拉力教学c
dyn/gamedata/story/obt/tutorial/training/mechanism_5_c.txtстрока 1
Uh oh, this enemy's too heavy for me to pull into the hole.
Ой, этот враг слишком тяжёлый, я не могу затащить его в яму.
dyn/gamedata/story/obt/tutorial/training/mechanism_5_c.txtстрока 6
A <@tu.kw>slight drag</> is better suited against enemies with <@tu.kw>0 Weight</>.
<@tu.kw>Лёгкое притяжение</> лучше подходит для врагов с <@tu.kw>весом 0</>.
dyn/gamedata/story/obt/tutorial/training/mechanism_5_c.txtстрока 7
[Tutorial(tileX=8, tileY=2, focusWidth=108, focusHeight=111, waitForSignal="char_info", \
[Tutorial(tileX=8, tileY=2, focusWidth=108, focusHeight=111, waitForSignal="char_info", \
dyn/gamedata/story/obt/tutorial/training/mechanism_5_c.txtстрока 10
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/mechanism_5_c.txtстрока 11
protectTime=0.5, dialogHead="$avatar_rope")] Hehe—watch me do it!
protectTime=0.5, dialogHead="$avatar_rope")] Хе-хе... Смотрите, как я это сделаю!
dyn/gamedata/story/obt/tutorial/training/mechanism_5_c.txtстрока 12
[Tutorial(focusX=283, focusY=-130, focusWidth=382, focusHeight=72, \
[Tutorial(focusX=283, focusY=-130, focusWidth=382, focusHeight=72, \
dyn/gamedata/story/obt/tutorial/training/mechanism_5_c.txtстрока 15
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", anchor="Left", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", anchor="Left", \
dyn/gamedata/story/obt/tutorial/training/mechanism_5_c.txtстрока 16
protectTime=0.5, dialogHead="$avatar_rope")] A <@tu.kw>moderate drag</> will be able to pull enemies with <@tu.kw>1 Weight</> into the target position.
protectTime=0.5, dialogHead="$avatar_rope")] <@tu.kw>Умеренное притяжение</> сможет затащить врагов с <@tu.kw>весом 1</> в нужную позицию.
dyn/gamedata/story/obt/tutorial/training/mechanism_5_c.txtстрока 17