Текст главы
страница 1
引导关卡1_a
引导关卡1_a
dyn/gamedata/story/obt/tutorial/level/guide_01_a.txtстрока 1
Doctor, we don't have a lot of time. But don't worry, I will help you to regain basic movement capabilities...
Доктор, у нас мало времени. Но не волнуйтесь, я помогу вам восстановить базовые двигательные функции...
dyn/gamedata/story/obt/tutorial/level/guide_01_a.txtстрока 3
[Tutorial(focusX=520, focusY=-56, focusWidth=140, focusHeight=140, \
[Tutorial(focusX=520, focusY=-56, focusWidth=140, focusHeight=140, \
dyn/gamedata/story/obt/tutorial/level/guide_01_a.txtстрока 4
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/level/guide_01_a.txtстрока 5
protectTime=0.5, dialogHead="$avatar_amiya")] \
protectTime=0.5, dialogHead="$avatar_amiya")] \
dyn/gamedata/story/obt/tutorial/level/guide_01_a.txtстрока 6
The enemy <@tu.kw>will show up from here</>.
Враг <@tu.kw>появится отсюда</>.
dyn/gamedata/story/obt/tutorial/level/guide_01_a.txtстрока 7
[Tutorial(focusX=-520, focusY=-56, focusWidth=140, focusHeight=140, \
[Tutorial(focusX=-520, focusY=-56, focusWidth=140, focusHeight=140, \
dyn/gamedata/story/obt/tutorial/level/guide_01_a.txtстрока 8
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/level/guide_01_a.txtстрока 9
protectTime=0.5, dialogHead="$avatar_amiya")] \
protectTime=0.5, dialogHead="$avatar_amiya")] \
dyn/gamedata/story/obt/tutorial/level/guide_01_a.txtстрока 10
We must not let them reach you, so make sure <@tu.kw>they do not get close to this location</>.
Мы не должны позволить им добраться до вас, так что убедитесь, что <@tu.kw>они не приблизятся к этой позиции</>.
dyn/gamedata/story/obt/tutorial/level/guide_01_a.txtстрока 11
They're getting closer, so be prepared.
Они приближаются, будьте готовы.
dyn/gamedata/story/obt/tutorial/level/guide_01_a.txtстрока 12
引导关卡1_b
引导关卡1_b
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 1
[Tutorial(focusX=390, focusY=-50, focusWidth=100, focusHeight=100, \
[Tutorial(focusX=390, focusY=-50, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 3
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 4
protectTime=0.5, dialogHead="$avatar_amiya")] \
protectTime=0.5, dialogHead="$avatar_amiya")] \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 5
This is an <@tu.kw>enemy</> that we must defeat.
Это <@tu.kw>враг</>, которого мы должны победить.
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 6
[Tutorial(focusX=390, focusY=-50, focusWidth=100, focusHeight=100, \
[Tutorial(focusX=390, focusY=-50, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 7
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 8
protectTime=0.5, dialogHead="$avatar_amiya")] \
protectTime=0.5, dialogHead="$avatar_amiya")] \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 9
He is a member of the 'Reunion Movement', a destructive organization. We will be in great trouble if we don't defeat him...
Он член «Реюниона», разрушительной организации. Если мы его не победим, у нас будут большие проблемы...
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 10
[Tutorial(focusX=-120, focusY=70, focusWidth=250, focusHeight=140, anchor="BottomRight", \
[Tutorial(focusX=-120, focusY=70, focusWidth=250, focusHeight=140, anchor="BottomRight", \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 12
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 13
protectTime=0.5, dialogHead="$avatar_amiya")] \
protectTime=0.5, dialogHead="$avatar_amiya")] \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 14
Down here is a list of the Rhodes Island <@tu.kw>Operators</> on standby.
Внизу находится список <@tu.kw>оперативников</> Родос-Айленда, находящихся в резерве.
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 15
[Tutorial(focusX=-120, focusY=70, focusWidth=250, focusHeight=140, anchor="BottomRight", \
[Tutorial(focusX=-120, focusY=70, focusWidth=250, focusHeight=140, anchor="BottomRight", \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 16
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 17
protectTime=0.5, dialogHead="$avatar_amiya")] \
protectTime=0.5, dialogHead="$avatar_amiya")] \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 18
Once deployed, they can participate in the operation.
После развертывания они могут участвовать в операции.
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 19
[Tutorial(target="panel_cost", \
[Tutorial(target="panel_cost", \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 21
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 22
protectTime=0.5, dialogHead="$avatar_amiya")] \
protectTime=0.5, dialogHead="$avatar_amiya")] \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 23
The number above the list represents your currently available <@tu.kw>Deployment Points (DP)</>.
Число над списком показывает ваши текущие <@tu.kw>очки развертывания (DP)</>.
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 24
[Tutorial(target="panel_cost", \
[Tutorial(target="panel_cost", \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 25
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 26
protectTime=0.5, dialogHead="$avatar_amiya")] \
protectTime=0.5, dialogHead="$avatar_amiya")] \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 27
Operators can only be deployed when you have sufficient Deployment Points.
Оперативников можно развернуть только при достаточном количестве очков развертывания.
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 28
[Tutorial(focusX=-178, focusY=110, focusWidth=50, focusHeight=50, anchor="BottomRight", \
[Tutorial(focusX=-178, focusY=110, focusWidth=50, focusHeight=50, anchor="BottomRight", \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 29
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 30
protectTime=0.5, dialogHead="$avatar_amiya")] \
protectTime=0.5, dialogHead="$avatar_amiya")] \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 31
The number on the Operators' portrait represent the <@tu.kw>required DP cost</> to deploy that Operator.
Число на портрете оперативника означает <@tu.kw>стоимость развертывания в DP</>.
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 32
More powerful Operators usually have higher costs.
Более сильные оперативники обычно стоят дороже.
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 34
But don't worry, your Deployment Points will <@tu.kw>gradually increase over time</>.
Но не волнуйтесь, ваши очки развертывания будут <@tu.kw>постепенно увеличиваться со временем</>.
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 36
You should be able to feel your fingers now, Doctor.
Вы уже должны чувствовать свои пальцы, Доктор.
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 37
Try concentrating on your fingers. Any one of them.
Попробуйте сосредоточиться на пальцах. На любом из них.
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 38
[Tutorial(waitForSignal="put_down", dialogHead="$avatar_amiya", animStyle="Drag", \
[Tutorial(waitForSignal="put_down", dialogHead="$avatar_amiya", animStyle="Drag", \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 41
startX=-180, startY=60, startAnchor="BottomRight", endX=-60, endY=-65)] \
startX=-180, startY=60, startAnchor="BottomRight", endX=-60, endY=-65)] \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 42
Doctor, can you see the location I marked? Drag the avatar of Operator <@tu.kw>over there</>.
Доктор, видите отмеченное мной место? Перетащите аватар оперативника <@tu.kw>туда</>.
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 43
[Tutorial(waitForSignal="select_direction", dialogHead="$avatar_amiya", animStyle="Drag", \
[Tutorial(waitForSignal="select_direction", dialogHead="$avatar_amiya", animStyle="Drag", \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 44
startX=-60, startY=-45, endX=240, endY=-45)] \
startX=-60, startY=-45, endX=240, endY=-45)] \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 45
Then drag the direction marker in the center <@tu.kw>toward this direction</>.
Затем перетащите маркер направления в центре <@tu.kw>в эту сторону</>.
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 46
Alright, Operator Texas is now deployed. She can clear most of the threats for you.
Отлично, оперативник Техас развёрнута. Она справится с большинством угроз.
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 51
引导关卡1_c
引导关卡1_c
dyn/gamedata/story/obt/tutorial/level/guide_01_c.txtстрока 1
Watch out, a new enemy has appeared.
Осторожно, появился новый враг.
dyn/gamedata/story/obt/tutorial/level/guide_01_c.txtстрока 5
[Tutorial(waitForSignal="put_down", dialogHead="$avatar_amiya", animStyle="Drag", \
[Tutorial(waitForSignal="put_down", dialogHead="$avatar_amiya", animStyle="Drag", \
dyn/gamedata/story/obt/tutorial/level/guide_01_c.txtстрока 8
startX=-63, startY=60, startAnchor="BottomRight", endX=55, endY=65)] \
startX=-63, startY=60, startAnchor="BottomRight", endX=55, endY=65)] \
dyn/gamedata/story/obt/tutorial/level/guide_01_c.txtстрока 9
To ensure your safety, you need to deploy a <@tu.kw>Ranged unit</> into the battlefield.
Для вашей безопасности разверните на поле боя <@tu.kw>отряд дальнего боя</>.
dyn/gamedata/story/obt/tutorial/level/guide_01_c.txtстрока 10
[Tutorial(waitForSignal="select_direction", dialogHead="$avatar_amiya", animStyle="Drag", \
[Tutorial(waitForSignal="select_direction", dialogHead="$avatar_amiya", animStyle="Drag", \
dyn/gamedata/story/obt/tutorial/level/guide_01_c.txtстрока 11
startX=55, startY=65, endX=355, endY=65)] \
startX=55, startY=65, endX=355, endY=65)] \
dyn/gamedata/story/obt/tutorial/level/guide_01_c.txtстрока 12
Exusiai is a Sniper Operator with the ability to attack enemies from afar. She can help Texas to hold the line. At this stage, it seems the enemy outside cannot enter our territory anymore.
Экзузиай — оперативник-снайпер, способный атаковать врагов издалека. Она поможет Техас удержать линию. На этом этапе враги снаружи уже не смогут прорваться на нашу территорию.
dyn/gamedata/story/obt/tutorial/level/guide_01_c.txtстрока 13
Alright, Doctor, now you should just watch the situation calmly and prepare for any potential changes.
Хорошо, Доктор, теперь просто спокойно наблюдайте за ситуацией и будьте готовы к любым изменениям.
dyn/gamedata/story/obt/tutorial/level/guide_01_c.txtстрока 18
While you are still not fit enough to fight, you can protect us through making the appropriate decisions.
Пока вы не в форме для боя, вы можете защищать нас, принимая верные решения.
dyn/gamedata/story/obt/tutorial/level/guide_01_c.txtстрока 19
引导关卡1_d
引导关卡1_d
dyn/gamedata/story/obt/tutorial/level/guide_01_d.txtстрока 1
Oh right, Doctor. You probably still have a lot more questions.
Ах да, Доктор. У вас, наверное, осталось много вопросов.
dyn/gamedata/story/obt/tutorial/level/guide_01_d.txtстрока 3
Here is some basic information about the interface.
Вот основная информация об интерфейсе.
dyn/gamedata/story/obt/tutorial/level/guide_01_d.txtстрока 4
[Tutorial(focusX=-83, focusY=-57, focusWidth=113, focusHeight=106, anchor="TopRight", \
[Tutorial(focusX=-83, focusY=-57, focusWidth=113, focusHeight=106, anchor="TopRight", \
dyn/gamedata/story/obt/tutorial/level/guide_01_d.txtстрока 6
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/level/guide_01_d.txtстрока 7
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/tutorial/level/guide_01_d.txtстрока 8
The pause button is located on the top right—hand corner. You can tap it to <@tu.kw>pause or resume the game</>.
Кнопка паузы находится в правом верхнем углу. Нажмите её, чтобы <@tu.kw>поставить игру на паузу или продолжить</>.
dyn/gamedata/story/obt/tutorial/level/guide_01_d.txtстрока 9
[Tutorial(target="btn_speed_level", \
[Tutorial(target="btn_speed_level", \
dyn/gamedata/story/obt/tutorial/level/guide_01_d.txtстрока 11
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/level/guide_01_d.txtстрока 12
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/tutorial/level/guide_01_d.txtстрока 13
To the left of the pause button is the speed change button, which allows you to <@tu.kw>adjust the current game speed</>.
Слева от кнопки паузы — кнопка изменения скорости, позволяющая <@tu.kw>регулировать текущую скорость игры</>.
dyn/gamedata/story/obt/tutorial/level/guide_01_d.txtстрока 14
[Tutorial(focusX=87, focusY=-31, focusWidth=105, focusHeight=45, anchor="Top", \
[Tutorial(focusX=87, focusY=-31, focusWidth=105, focusHeight=45, anchor="Top", \
dyn/gamedata/story/obt/tutorial/level/guide_01_d.txtстрока 16
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/level/guide_01_d.txtстрока 17
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/tutorial/level/guide_01_d.txtстрока 18
Basic battle information is located on the top. Your <@tu.kw>Total HP</> represents the maximum number of enemies that can go through the blue destination before you are defeated.
Основная информация о бою находится вверху. Ваши <@tu.kw>Очки жизни</> показывают, сколько врагов может пройти через синюю точку, прежде чем вы потерпите поражение.
dyn/gamedata/story/obt/tutorial/level/guide_01_d.txtстрока 19
[Tutorial(focusX=-98, focusY=-30, focusWidth=124, focusHeight=52, anchor="Top", \
[Tutorial(focusX=-98, focusY=-30, focusWidth=124, focusHeight=52, anchor="Top", \
dyn/gamedata/story/obt/tutorial/level/guide_01_d.txtстрока 20
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/level/guide_01_d.txtстрока 21
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/tutorial/level/guide_01_d.txtстрока 22
<@tu.kw>Enemy Stats</> represent the total number of enemies and the number of enemies defeated.
<@tu.kw>Статистика врагов</> показывает общее количество врагов и число уничтоженных.
dyn/gamedata/story/obt/tutorial/level/guide_01_d.txtстрока 23
Becoming familiar with these functions will benefit you greatly, Doctor.
Знакомство с этими функциями принесёт вам большую пользу, Доктор.
dyn/gamedata/story/obt/tutorial/level/guide_01_d.txtстрока 24