引导关卡2_b
引导关卡2_b
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 1
[Tutorial(focusX=-152, focusY=62, focusWidth=100, focusHeight=100, \
[Tutorial(focusX=-152, focusY=62, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 4
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 5
protectTime=0.5, dialogHead="$avatar_amiya")] \
protectTime=0.5, dialogHead="$avatar_amiya")] \
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 6
Texas can use more weapons to damage nearby enemies at the same time.
Техас может использовать больше оружия, чтобы одновременно наносить урон врагам поблизости.
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 7
[Tutorial(focusX=-152, focusY=62, focusWidth=100, focusHeight=100, \
[Tutorial(focusX=-152, focusY=62, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 8
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 9
protectTime=0.5, dialogHead="$avatar_amiya")] \
protectTime=0.5, dialogHead="$avatar_amiya")] \
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 10
However, activating so many weapons together is not easy. Doctor, you must tell her the correct timing to do so.
Однако активировать так много оружия одновременно непросто. Доктор, вы должны подсказать ей правильный момент.
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 11
When you see sufficient enemies approaching her, tap her location and select the <@tu.kw>Skill</> tag to remind her to use skill.
Когда увидите, что к ней приближается достаточное количество врагов, коснитесь её и выберите тег <@tu.kw>Навык</>, чтобы напомнить ей использовать навык.
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 14
[Tutorial(focusX=-152, focusY=62, focusWidth=100, focusHeight=100, \
[Tutorial(focusX=-152, focusY=62, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 15
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 16
protectTime=0.5, dialogHead="$avatar_amiya")] \
protectTime=0.5, dialogHead="$avatar_amiya")] \
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 17
You may also view her statistics at this time.
Вы также можете просмотреть её характеристики в это время.
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 18
[Tutorial(waitForSignal="char_info", focusX=-152, focusY=62, focusWidth=100, focusHeight=100, \
[Tutorial(waitForSignal="char_info", focusX=-152, focusY=62, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 20
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 21
protectTime=0.5, dialogHead="$avatar_amiya")] \
protectTime=0.5, dialogHead="$avatar_amiya")] \
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 22
My instructor once told me that every one attribute I knew about our fellow Operators could increase my survival time by 11.45 secs. I do question her credibility though.
Мой инструктор как-то сказал, что каждая известная мне характеристика наших оперативников увеличивает моё время выживания на 11,45 секунд. Хотя я сомневаюсь в её достоверности.
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 23
[Tutorial(focusX=42, focusY=50, focusWidth=60, focusHeight=20, anchor="Left", \
[Tutorial(focusX=42, focusY=50, focusWidth=60, focusHeight=20, anchor="Left", \
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 25
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 26
protectTime=0.5, dialogHead="$avatar_amiya")] \
protectTime=0.5, dialogHead="$avatar_amiya")] \
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 27
<@tu.kw>Block</> represents the maximum number of enemies that this unit can block.
<@tu.kw>Блок</> показывает максимальное количество врагов, которых этот юнит может сдерживать.
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 28
[Tutorial(target="btn_withdraw", \
[Tutorial(target="btn_withdraw", \
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 29
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 30
protectTime=0.5, dialogHead="$avatar_amiya")] \
protectTime=0.5, dialogHead="$avatar_amiya")] \
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 31
The <@tu.kw>withdraw</> button will return the Operator back into the standby list. He or she can be deployed again after some time.
Кнопка <@tu.kw>отзыва</> вернёт оперативника в список ожидания. Его или её можно будет снова развернуть через некоторое время.
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 32
[Tutorial(target="btn_withdraw", \
[Tutorial(target="btn_withdraw", \
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 33
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 34
protectTime=0.5, dialogHead="$avatar_amiya")] \
protectTime=0.5, dialogHead="$avatar_amiya")] \
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 35
<@tu.kw>Some of the DP cost will be refunded</> when an Operator is withdrawn. However, defeated Operators will not refund any DP.
<@tu.kw>Часть затраченных ОД будет возвращена</> при отзыве оперативника. Однако побеждённые оперативники не возвращают ОД.
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 36
[Tutorial(target="btn_skill", waitForSignal="use_skill", \
[Tutorial(target="btn_skill", waitForSignal="use_skill", \
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 37
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 38
protectTime=0.5, dialogHead="$avatar_amiya")] \
protectTime=0.5, dialogHead="$avatar_amiya")] \
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 39
Use her <@tu.kw>Skill</> now.
Используйте её <@tu.kw>навык</> сейчас.
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 40
Fantastic.
Отлично.
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 45
Like what you have just done, giving appropriate orders to Operators at the right time is the key to win.
Как вы только что сделали, отдача правильных приказов оперативникам в нужный момент — ключ к победе.
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 46
But you must not let your guard down yet. If you fall here, all our efforts will go to waste.
Но расслабляться рано. Если вы падёте здесь, все наши усилия будут напрасны.
dyn/gamedata/story/obt/tutorial/level/guide_02_b.txtстрока 47