次生预案教学关1_a
次生预案教学关1_a
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 1line-tail
Amiya? Can you hear me? The signal's established. Say hi to everyone, Doctor.
Амия? Вы меня слышите? Связь установлена. Поздоровайтесь со всеми, Доктор.
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 6line-tail
Doctor, Closure! The scouts' all here waiting for your orders.
Доктор, Клозер! Разведчики уже здесь и ждут ваших приказов.
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 7line-tail
Only... we're running a bit short on logistical supplies at the moment, so we plan to gather some local resources for construction work.
Только... у нас сейчас немного не хватает логистических припасов, поэтому мы планируем собрать местные ресурсы для строительных работ.
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 8line-tail
[Tutorial(waitForSignal="put_down", charId="char_002_amiya",posX=1,posY=3, \
[Tutorial(waitForSignal="put_down", charId="char_002_amiya",posX=1,posY=3, \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 16line
dialogHead="$avatar_closure", animStyle="Drag", \
dialogHead="$avatar_closure", animStyle="Drag", \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 17line
startCardIndex=1, startRightStart=true, endTileX=1, endTileY=3)] \
startCardIndex=1, startRightStart=true, endTileX=1, endTileY=3)] \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 18line
Doctor, deploy Amiya and try to defeat that Originium Slug.
Доктор, разверните Амию и попробуйте одолеть этого ориджиниевого слизня.
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 19line
[Tutorial(waitForSignal="select_direction", dialogHead="$avatar_amiya", animStyle="Drag", \
[Tutorial(waitForSignal="select_direction", dialogHead="$avatar_amiya", animStyle="Drag", \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 22line
startTileX=2, startTileY=3, endTileX=3, endTileY=3, dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
startTileX=2, startTileY=3, endTileX=3, endTileY=3, dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 23line
Target down! I think I gained some <@tu.kw>Combat EXP</>, and raised my <@tu.kw>training level</>.
Цель уничтожена! Кажется, я получила немного <@tu.kw>боевого опыта</> и повысила свой <@tu.kw>уровень подготовки</>.
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 30line-tail
We can also begin <@tu.kw>terraforming the environment</> now.
Теперь мы также можем начать <@tu.kw>изменение рельефа</>
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 31line-tail
[Tutorial(focusWidth=100, focusHeight=100, \
[Tutorial(focusWidth=100, focusHeight=100, \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 32line
dialogHead="$avatar_closure", animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dialogHead="$avatar_closure", animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 33line
cardIndex=0, rightStart=true)] \
cardIndex=0, rightStart=true)] \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 34line
Doctor, I think you must have noticed that <@tu.kw>Production Module</>?
Доктор, вы, наверное, заметили этот <@tu.kw>производственный модуль</>?
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 35line
[Tutorial(waitForSignal="char_info",focusWidth=100, focusHeight=100, \
[Tutorial(waitForSignal="char_info",focusWidth=100, focusHeight=100, \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 37line
dialogHead="$avatar_closure", animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \
dialogHead="$avatar_closure", animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 38line
cardIndex=0, rightStart=true)] \
cardIndex=0, rightStart=true)] \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 39line
That's right, I've turned our complicated production system into something nice and simple to grasp.
Верно, я превратила нашу сложную производственную систему в нечто простое и понятное.
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 40line
[Tutorial(waitForSignal="put_down",charId="trap_1500_lhgras", posX=4, posY=3, focusWidth=100, focusHeight=100, \
[Tutorial(waitForSignal="put_down",charId="trap_1500_lhgras", posX=4, posY=3, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 43line
dialogHead="$avatar_closure", animStyle="Click", focusStyle="HighlightCircle", \
dialogHead="$avatar_closure", animStyle="Click", focusStyle="HighlightCircle", \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 44line
tileX=4, tileY=3, black=0)] \
tileX=4, tileY=3, black=0)] \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 45line
Try to deploy that <@tu.kw>Bush</>. You can <@tu.kw>tap</> or drag it over.
Попробуйте развернуть этот <@tu.kw>куст</>. Вы можете <@tu.kw>коснуться</> его или перетащить
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 46line
Orders received... terraforming complete.
Приказы получены... Терраформирование завершено.
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 52line-tail
[Tutorial(focusX=40, focusY=130, focusWidth=100, focusHeight=100, anchor="Left", \
[Tutorial(focusX=40, focusY=130, focusWidth=100, focusHeight=100, anchor="Left", \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 54line
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 55line
protectTime=0.5, dialogHead="$avatar_closure", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]\
protectTime=0.5, dialogHead="$avatar_closure", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]\
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 56line
Look at that! The <@tu.kw>Bush</> will now give us some <@tu.kw>Training Handbooks</>.
Смотри! Этот <@tu.kw>куст</> теперь даст нам <@tu.kw>учебные пособия</>.
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 57line
[Tutorial(focusX=130,focusY=20, focusWidth=200, focusHeight=200, anchor="Left", \
[Tutorial(focusX=130,focusY=20, focusWidth=200, focusHeight=200, anchor="Left", \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 58line
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 59line
protectTime=0.5, dialogHead="$avatar_closure", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]\
protectTime=0.5, dialogHead="$avatar_closure", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]\
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 60line
We can defeat different enemies to obtain different resources.
Мы можем побеждать разных врагов, чтобы получать разные ресурсы.
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 61line
Similarly, if you make good use of these <@tu.kw>Production Devices</> I've prepared, you can also produce a large amount of resources.
Точно так же, если вы хорошо используете эти <@tu.kw>производственные устройства</>, которые я подготовил, вы сможете производить большое количество ресурсов.
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 62line-tail
Careful, more enemies have appeared! Though I don't see any Objective Point in the area.
Осторожно, появилось больше врагов! Хотя я не вижу здесь ни одной Цели.
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 68line-tail
That's because we <@tu.kw>don't have to protect any Objective Points</> in Frontier Outpost battles.
Это потому, что в битвах на Аванпосте нам <@tu.kw>не нужно защищать цели</>.
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 69line-tail
Enemies will advance following a set route on the map.
Враги будут продвигаться по заданному маршруту на карте.
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 70line-tail
[Tutorial(focusX=-100,focusY=0, focusWidth=120, focusHeight=120, anchor="Top", \
[Tutorial(focusX=-100,focusY=0, focusWidth=120, focusHeight=120, anchor="Top", \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 71line
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 72line
protectTime=0.5, dialogHead="$avatar_closure", protectTime=0.5)]\
protectTime=0.5, dialogHead="$avatar_closure", protectTime=0.5)]\
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 73line
If the map has <@tu.kw>too many enemies</>, it'll affect our production, and <@tu.kw>they'll start eating away at our Life Points.</>
Если на карте будет <@tu.kw>слишком много врагов</>, это повлияет на наше производство, и <@tu.kw>они начнут пожирать наши очки жизни.</>
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 74line
[Tutorial(focusX=-100,focusY=0, focusWidth=120, focusHeight=120, anchor="Top", \
[Tutorial(focusX=-100,focusY=0, focusWidth=120, focusHeight=120, anchor="Top", \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 75line
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 76line
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y", protectTime=0.5)]\
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y", protectTime=0.5)]\
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 77line
In other words, we need to clear them out in time.
Другими словами, нам нужно вовремя их уничтожать.
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 78line
[Tutorial(focusX=-35,focusY=110, focusWidth=90, focusHeight=90, anchor="Right", \
[Tutorial(focusX=-35,focusY=110, focusWidth=90, focusHeight=90, anchor="Right", \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 84line
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 85line
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]\
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]\
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 86line
Huh, what's this? Seems like some sort of <@tu.kw>buff</> slot.
Хм, что это? Похоже на какой-то <@tu.kw>слот для баффа</>
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 87line
[Tutorial(target="pool_act1vhalfidle_equip_thumbnail_btn", \
[Tutorial(target="pool_act1vhalfidle_equip_thumbnail_btn", \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 88line
waitForSignal="act1vhalfidle_battle_open_equip_panel", \
waitForSignal="act1vhalfidle_battle_open_equip_panel", \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 89line
animStyle="Click", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Click", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 90line
protectTime=0.5, dialogHead="$avatar_closure")]\
protectTime=0.5, dialogHead="$avatar_closure")]\
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 91line
On your command interface, you can see these <@tu.kw>'Armory Plug-ins'</>. They will bring you temporary buffs.
В вашем командном интерфейсе вы можете видеть эти <@tu.kw>'Арсенальные модули'</>. Они дадут вам временные баффы.
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 92line
[Tutorial(target="pool_act1vhalfidle_equip_in_bag_btn", \
[Tutorial(target="pool_act1vhalfidle_equip_in_bag_btn", \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 94line
animStyle="Click", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Click", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 95line
protectTime=0.5, dialogHead="$avatar_closure")]\
protectTime=0.5, dialogHead="$avatar_closure")]\
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 96line
Try tapping on this <@tu.kw>Armory Plug-in</> to use it.
Попробуйте нажать на этот <@tu.kw>Арсенальный модуль</>, чтобы использовать его
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 97line
[Tutorial(focusX=-120,focusY=0, focusWidth=300, focusHeight=300, anchor="Right", \
[Tutorial(focusX=-120,focusY=0, focusWidth=300, focusHeight=300, anchor="Right", \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 98line
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 99line
protectTime=0.5, dialogHead="$avatar_closure")]\
protectTime=0.5, dialogHead="$avatar_closure")]\
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 100line
You can use <@tu.kw>three</> different <@tu.kw>Armory Plug-ins</> at the same time to support your Operators in battle.
Вы можете одновременно использовать <@tu.kw>три</> разных <@tu.kw>Арсенальных модуля</>, чтобы поддерживать своих оперативников в бою
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 101line
[Tutorial(target="pool_act1vhalfidle_equip_thumbnail_btn", \
[Tutorial(target="pool_act1vhalfidle_equip_thumbnail_btn", \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 103line
animStyle="Click", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Click", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 104line
protectTime=0.5, dialogHead="$avatar_closure")]\
protectTime=0.5, dialogHead="$avatar_closure")]\
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 105line
Tap on your command interface to close the Armory Plug-in panel.
Нажмите на командный интерфейс, чтобы закрыть панель Арсенальных модулей.
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 106line
<@tu.kw>Armory Plug-ins</> and <@tu.kw>Production Modules</> are essential to our rebuilding efforts, and I believe you will make the most out of them.
<@tu.kw>Арсенальные модули</> и <@tu.kw>Производственные модули</> необходимы для наших восстановительных работ, и я уверен, что вы используете их с максимальной пользой
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 107line-tail
[Tutorial(tileX=6,tileY=2, focusWidth=140, focusHeight=140, \
[Tutorial(tileX=6,tileY=2, focusWidth=140, focusHeight=140, \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 113line
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 114line
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]\
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]\
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 115line
I think I spy a special Originium Slug up ahead?
Кажется, я вижу впереди особого ориджиниевого слизня?
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 116line
That's the <@tu.kw>Leader enemy</> of this area! Every stage has a Leader enemy, and they will affect the stage's completion rate.
Это <@tu.kw>Лидер врагов</> этой зоны! На каждом этапе есть Лидер врагов, и он влияет на процент завершения этапа
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 117line-tail
[Tutorial(focusX=0,focusY=-100, focusWidth=150, focusHeight=150, anchor="Top", \
[Tutorial(focusX=0,focusY=-100, focusWidth=150, focusHeight=150, anchor="Top", \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 118line
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 119line
protectTime=0.5, dialogHead="$avatar_closure", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]The barrens are an arduous place, and we have a <@tu.kw>limited amount of time to act</> on every map.
protectTime=0.5, dialogHead="$avatar_closure", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]Пустоши — суровое место, и у нас есть <@tu.kw>ограниченное время для действий</> на каждой карте
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 120line
Every time <@tu.kw>a Production Module is deployed</>, the Leader enemy will be alerted and <@tu.kw>show up earlier</>.
Каждый раз, когда <@tu.kw>развёртывается Производственный модуль</>, Лидер врагов будет предупреждён и <@tu.kw>появится раньше</>
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 121line-tail
Doctor, let's defeat it and establish our very first Frontier Outpost!
Доктор, давайте победим его и основаем наш первый Приграничный аванпост!
dyn/gamedata/story/activities/act1vhalfidle/training/training_act1vhalfidle_01_a.txtстрока 122line-tail