活动25side教学关_c
活动25side教学关_c
dyn/gamedata/story/activities/act25side/training/training_act25side_01_c.txtстрока 1line-tail
The floor's spinning! Now the enemies are speeding up! What's going on?
Пол вращается! Теперь враги ускорились! Что происходит?
dyn/gamedata/story/activities/act25side/training/training_act25side_01_c.txtстрока 5line-tail
Analysis complete.
Анализ завершён.
dyn/gamedata/story/activities/act25side/training/training_act25side_01_c.txtстрока 6line-tail
[Tutorial(focusX=0, focusY=130, focusWidth=100, focusHeight=100, \
[Tutorial(focusX=0, focusY=130, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/activities/act25side/training/training_act25side_01_c.txtстрока 8line
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act25side/training/training_act25side_01_c.txtстрока 9line
protectTime=2, dialogHead="$avatar_doberm",dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]An enemy with <@tu.kw>Weight 3 or higher</> has stepped on an <@tu.kw>Up</> <@tu.kw>Attitude Switch</>, causing the floor to rotate and tilting it up.
protectTime=2, dialogHead="$avatar_doberm",dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]Враг с <@tu.kw>весом 3 или выше</> наступил на <@tu.kw>верхний</> <@tu.kw>переключатель наклона</>, из-за чего пол повернулся и наклонился вверх.
dyn/gamedata/story/activities/act25side/training/training_act25side_01_c.txtстрока 10line
Enemies move slower upslope, but faster downslope. The effect on our side has also been reversed.
Враги движутся медленнее вверх по склону, но быстрее вниз. Эффект на нашей стороне также изменился.
dyn/gamedata/story/activities/act25side/training/training_act25side_01_c.txtстрока 11line-tail
[Tutorial(focusX=200, focusY=-40, focusWidth=100, focusHeight=100, \
[Tutorial(focusX=200, focusY=-40, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/activities/act25side/training/training_act25side_01_c.txtстрока 12line
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act25side/training/training_act25side_01_c.txtстрока 13line
protectTime=2, dialogHead="$avatar_doberm",dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]On the other hand, operators with <@tu.kw>Block 1 or higher</> can also step on a switch.
protectTime=2, dialogHead="$avatar_doberm",dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]С другой стороны, оперативники с <@tu.kw>блоком 1 или выше</> также могут наступить на переключатель.
dyn/gamedata/story/activities/act25side/training/training_act25side_01_c.txtстрока 14line
I see! It's like a see-saw, falling toward the side that's stepped on!
Понятно! Это как качели: наклоняются в ту сторону, куда наступили!
dyn/gamedata/story/activities/act25side/training/training_act25side_01_c.txtстрока 16line-tail
Exactly. Step on the switch and delay the attack before more enemies arrive!
Именно. Наступите на переключатель и задержите атаку, пока не подойдут остальные враги!
dyn/gamedata/story/activities/act25side/training/training_act25side_01_c.txtстрока 17line-tail
[Tutorial(waitForSignal="select_direction", dialogHead="$avatar_nblade", animStyle="Drag", \
[Tutorial(waitForSignal="select_direction", dialogHead="$avatar_nblade", animStyle="Drag", \
dyn/gamedata/story/activities/act25side/training/training_act25side_01_c.txtстрока 19line
startX=-60, startY=60, startAnchor="BottomRight",endAnchor="BottomRight", endX=-414, endY=350)] Leave it to me.
startX=-60, startY=60, startAnchor="BottomRight",endAnchor="BottomRight", endX=-414, endY=350)] Положись на меня.
dyn/gamedata/story/activities/act25side/training/training_act25side_01_c.txtстрока 20line