莱塔尼亚2.0变奏教学_a
莱塔尼亚2.0变奏教学_a
dyn/gamedata/story/activities/act29side/training/training_act29side_01_a.txtстрока 1line-tail
There is always music playing in Zwillingstürme, and the mediocre are bound to be swayed by its tune. If it changes, so too will their attacks.
В Цвиллингстюрме всегда звучит музыка, и посредственности неизбежно поддаются её мелодии. Если она изменится, изменятся и их атаки.
dyn/gamedata/story/activities/act29side/training/training_act29side_01_a.txtстрока 3line
[Tutorial(focusX=0, focusY=-85, focusWidth=840, focusHeight=67, anchor="Top",\
[Tutorial(focusX=0, focusY=-85, focusWidth=840, focusHeight=67, anchor="Top",\
dyn/gamedata/story/activities/act29side/training/training_act29side_01_a.txtстрока 4line
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/activities/act29side/training/training_act29side_01_a.txtстрока 5line
protectTime=0.5, dialogHead="$avatar_pianst", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_pianst", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act29side/training/training_act29side_01_a.txtстрока 6line
However, it will always follow a specific progression, and we've already interpreted the music in this area: there will be <@tu.kw>three variations</> in battle.
Однако она всегда следует определённой последовательности, и мы уже расшифровали музыку в этом районе: в бою будет <@tu.kw>три вариации</>
dyn/gamedata/story/activities/act29side/training/training_act29side_01_a.txtстрока 7line
[Tutorial(focusX=-137, focusY=-85, focusWidth=326, focusHeight=67, anchor="Top",\
[Tutorial(focusX=-137, focusY=-85, focusWidth=326, focusHeight=67, anchor="Top",\
dyn/gamedata/story/activities/act29side/training/training_act29side_01_a.txtстрока 8line
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/activities/act29side/training/training_act29side_01_a.txtстрока 9line
protectTime=0.5, dialogHead="$avatar_pianst", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_pianst", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act29side/training/training_act29side_01_a.txtстрока 10line
The piece will at times be <@tu.kw>passionate</>.
Произведение временами будет <@tu.kw>страстным</>
dyn/gamedata/story/activities/act29side/training/training_act29side_01_a.txtстрока 11line
[Tutorial(focusX=206, focusY=-85, focusWidth=372, focusHeight=67, anchor="Top",\
[Tutorial(focusX=206, focusY=-85, focusWidth=372, focusHeight=67, anchor="Top",\
dyn/gamedata/story/activities/act29side/training/training_act29side_01_a.txtстрока 12line
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/activities/act29side/training/training_act29side_01_a.txtстрока 13line
protectTime=0.5, dialogHead="$avatar_pianst", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_pianst", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act29side/training/training_act29side_01_a.txtстрока 14line
And at times <@tu.kw>melancholic</>.
А временами — <@tu.kw>меланхоличным</>
dyn/gamedata/story/activities/act29side/training/training_act29side_01_a.txtстрока 15line