莱塔尼亚2.0变奏教学_d
莱塔尼亚2.0变奏教学_d
dyn/gamedata/story/activities/act29side/training/training_act29side_01_d.txtстрока 1line-tail
Whoops! Think I hit something by mistake—Ah! It lit up!
Ой! Кажется, я задел что-то по ошибке — А! Оно загорелось!
dyn/gamedata/story/activities/act29side/training/training_act29side_01_d.txtстрока 3line
[Tutorial(focusX=220, focusY=115, focusWidth=170, focusHeight=170, anchor="Center",\
[Tutorial(focusX=220, focusY=115, focusWidth=170, focusHeight=170, anchor="Center",\
dyn/gamedata/story/activities/act29side/training/training_act29side_01_d.txtстрока 4line
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act29side/training/training_act29side_01_d.txtстрока 5line
protectTime=0.5, dialogHead="$avatar_pianst", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_pianst", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act29side/training/training_act29side_01_d.txtстрока 6line
That is a Tuning Node keeping the music in harmony, and it will come under our control after taking <@tu.kw>a number of attacks</>.
Это узел настройки, поддерживающий гармонию музыки. Он перейдёт под наш контроль после <@tu.kw>нескольких атак</>.
dyn/gamedata/story/activities/act29side/training/training_act29side_01_d.txtстрока 7line
[Tutorial(focusX=260, focusY=-60, focusWidth=170, focusHeight=170, anchor="Center",\
[Tutorial(focusX=260, focusY=-60, focusWidth=170, focusHeight=170, anchor="Center",\
dyn/gamedata/story/activities/act29side/training/training_act29side_01_d.txtстрока 8line
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act29side/training/training_act29side_01_d.txtстрока 9line
protectTime=0.5, dialogHead="$avatar_pianst", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_pianst", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act29side/training/training_act29side_01_d.txtстрока 10line
If we can manage to control <@tu.kw>all the nodes</> in the area, we'll be able to <@tu.kw>change</> the <@tu.kw>music</> playing here and hinder the enemy's advance!
Если нам удастся захватить <@tu.kw>все узлы</> в этом районе, мы сможем <@tu.kw>изменить</> <@tu.kw>музыку</>, которая здесь играет, и помешать продвижению врага!
dyn/gamedata/story/activities/act29side/training/training_act29side_01_d.txtстрока 11line