活动31side教学关_01b
活动31side教学关_01b
dyn/gamedata/story/activities/act31side/training/training_act31side_01_b.txtстрока 1line-tail
Hmph. Sure enough, they're polluting the fields.
Хм. Точно, они заражают поля.
dyn/gamedata/story/activities/act31side/training/training_act31side_01_b.txtстрока 4line-tail
[Tutorial(focusX=330, focusY=-140, focusWidth=150, focusHeight=150, \
[Tutorial(focusX=330, focusY=-140, focusWidth=150, focusHeight=150, \
dyn/gamedata/story/activities/act31side/training/training_act31side_01_b.txtстрока 5line
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act31side/training/training_act31side_01_b.txtстрока 6line
protectTime=0.5, dialogHead="$avatar_doberm")]Yes, the <@tu.kw>Sky Poles</> have detected traces of Blight.
protectTime=0.5, dialogHead="$avatar_doberm")]Да, <@tu.kw>Небесные столбы</> обнаружили следы Мора
dyn/gamedata/story/activities/act31side/training/training_act31side_01_b.txtстрока 7line
Our battlefield this time takes place on farmland.
Наше поле боя на этот раз — фермерские угодья.
dyn/gamedata/story/activities/act31side/training/training_act31side_01_b.txtстрока 8line-tail
Other than Holes and Passages, the <@tu.kw>entire field</> is covered with shallow water. It seems like <@tu.kw>Blight</> can spread through water to <@tu.kw>pollute</> <@tu.kw>all connected</> <@tu.kw>ground tiles</>.
Кроме Ям и Проходов, <@tu.kw>всё поле</> покрыто мелкой водой. Похоже, <@tu.kw>Мор</> может распространяться через воду, <@tu.kw>заражая</> <@tu.kw>все соединённые</> <@tu.kw>наземные клетки</>
dyn/gamedata/story/activities/act31side/training/training_act31side_01_b.txtстрока 9line-tail
[Tutorial(focusX=0, focusY=-45, focusWidth=100, focusHeight=100, \
[Tutorial(focusX=0, focusY=-45, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/activities/act31side/training/training_act31side_01_b.txtстрока 10line
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act31side/training/training_act31side_01_b.txtстрока 11line
protectTime=0.5,dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] Luckily, we have <@tu.kw>Throttle Valves</> to partition the fields.
protectTime=0.5,dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] К счастью, у нас есть <@tu.kw>Дроссельные клапаны</>, чтобы разделить поля
dyn/gamedata/story/activities/act31side/training/training_act31side_01_b.txtстрока 12line
[Tutorial(focusX=0, focusY=-45, focusWidth=100, focusHeight=100, \
[Tutorial(focusX=0, focusY=-45, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/activities/act31side/training/training_act31side_01_b.txtстрока 13line
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act31side/training/training_act31side_01_b.txtстрока 14line
protectTime=0.5,dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] You can do that by placing this <@tu.kw>Throttle Valve</> here between the High Ground tiles to <@tu.kw>seal off</> the contaminated area.
protectTime=0.5,dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] Это можно сделать, разместив <@tu.kw>Дроссельный клапан</> здесь, между клетками Высоты, чтобы <@tu.kw>отсечь</> заражённую область
dyn/gamedata/story/activities/act31side/training/training_act31side_01_b.txtстрока 15line
[Tutorial(focusX=-200, focusY=-45, focusWidth=250, focusHeight=250, \
[Tutorial(focusX=-200, focusY=-45, focusWidth=250, focusHeight=250, \
dyn/gamedata/story/activities/act31side/training/training_act31side_01_b.txtстрока 16line
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act31side/training/training_act31side_01_b.txtстрока 17line
protectTime=0.5,dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]The left side here—
protectTime=0.5,dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]Левая сторона здесь..
dyn/gamedata/story/activities/act31side/training/training_act31side_01_b.txtстрока 18line
[Tutorial(focusX= 200, focusY=-45, focusWidth=250, focusHeight=250, \
[Tutorial(focusX= 200, focusY=-45, focusWidth=250, focusHeight=250, \
dyn/gamedata/story/activities/act31side/training/training_act31side_01_b.txtстрока 19line
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act31side/training/training_act31side_01_b.txtстрока 20line
protectTime=0.5,dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]And the right side have now been separated into two.
protectTime=0.5,dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]И правая сторона теперь разделены на две
dyn/gamedata/story/activities/act31side/training/training_act31side_01_b.txtстрока 21line
[Tutorial(focusX=0, focusY=-45, focusWidth=100, focusHeight=100, \
[Tutorial(focusX=0, focusY=-45, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/activities/act31side/training/training_act31side_01_b.txtстрока 22line
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act31side/training/training_act31side_01_b.txtстрока 23line
protectTime=0.5,dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]Blight will no longer spread to the other body of water.
protectTime=0.5,dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]Мор больше не распространится на другой водоём
dyn/gamedata/story/activities/act31side/training/training_act31side_01_b.txtстрока 24line
Here to help! We have more enemies incoming!
Поможем! Враги приближаются!
dyn/gamedata/story/activities/act31side/training/training_act31side_01_b.txtстрока 25line-tail
Alright, don't let Blight spread any further.
Ладно, не дайте Мору распространиться дальше.
dyn/gamedata/story/activities/act31side/training/training_act31side_01_b.txtстрока 26line-tail