活动25side教学关_c
活动25side教学关_c
dyn/gamedata/story/activities/act31side/training/training_act31side_01_c.txtстрока 1line-tail
Whoa! That hurts!
Ой! Больно!
dyn/gamedata/story/activities/act31side/training/training_act31side_01_c.txtстрока 2line-tail
[Tutorial(focusX= 200, focusY=-45, focusWidth=250, focusHeight=250, \
[Tutorial(focusX= 200, focusY=-45, focusWidth=250, focusHeight=250, \
dyn/gamedata/story/activities/act31side/training/training_act31side_01_c.txtстрока 3line
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act31side/training/training_act31side_01_c.txtстрока 4line
protectTime=0.5, dialogHead="$avatar_doberm")] The Blight spread by these creatures will pollute the shallow water.
protectTime=0.5, dialogHead="$avatar_doberm")] Мор, распространяемый этими существами, загрязняет мелкую воду
dyn/gamedata/story/activities/act31side/training/training_act31side_01_c.txtстрока 5line
Operators standing on <@tu.kw>unpolluted farmland</> will restore HP over time.
Оперативники, стоящие на <@tu.kw>незаражённой земле</>, со временем восстанавливают HP
dyn/gamedata/story/activities/act31side/training/training_act31side_01_c.txtстрока 6line-tail
But if they are <@tu.kw>deployed</> on <@tu.kw>polluted tiles</>, they'll <@tu.kw>take a large burst</> of <@tu.kw>Arts damage</> and also take <@tu.kw>continuous</> Arts damage over time.
Но если их <@tu.kw>разместить</> на <@tu.kw>заражённых клетках</>, они <@tu.kw>получат большой урон</> от <@tu.kw>Искусств</> и будут <@tu.kw>постоянно</> получать урон от Искусств с течением времени
dyn/gamedata/story/activities/act31side/training/training_act31side_01_c.txtстрока 7line-tail
[Tutorial(focusX=330, focusY=-140, focusWidth=150, focusHeight=150, \
[Tutorial(focusX=330, focusY=-140, focusWidth=150, focusHeight=150, \
dyn/gamedata/story/activities/act31side/training/training_act31side_01_c.txtстрока 8line
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act31side/training/training_act31side_01_c.txtстрока 9line
protectTime=0.5, dialogHead="$avatar_doberm")]Enemies can <@tu.kw>continuously pollute the water</>, and the more serious the pollution, the <@tu.kw>more damage</> Operators will take while in water.
protectTime=0.5, dialogHead="$avatar_doberm")]Враги могут <@tu.kw>непрерывно загрязнять воду</>, и чем серьёзнее загрязнение, тем <@tu.kw>больше урона</> получают оперативники, находясь в воде
dyn/gamedata/story/activities/act31side/training/training_act31side_01_c.txtстрока 10line
[Tutorial(focusX=330, focusY=-140, focusWidth=150, focusHeight=150, \
[Tutorial(focusX=330, focusY=-140, focusWidth=150, focusHeight=150, \
dyn/gamedata/story/activities/act31side/training/training_act31side_01_c.txtстрока 11line
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act31side/training/training_act31side_01_c.txtстрока 12line
protectTime=0.5, dialogHead="$avatar_doberm")]You can judge how polluted the water is in an area from its color or from checking the Sky Pole.
protectTime=0.5, dialogHead="$avatar_doberm")]О степени загрязнения воды в зоне можно судить по её цвету или проверив Небесный столб
dyn/gamedata/story/activities/act31side/training/training_act31side_01_c.txtстрока 13line
Hold on, Cardigan!
Держись, Кардиган!
dyn/gamedata/story/activities/act31side/training/training_act31side_01_c.txtстрока 14line-tail