xb1教学关1_a
xb1教学关1_a
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 1line-tail
We'll encounter all sorts of strange creatures on Arsalan soil.
Мы встретим множество странных существ на земле Арсалана.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 8line
[Tutorial(tileY=7, tileX=8, focusWidth=100, focusHeight=100, \
[Tutorial(tileY=7, tileX=8, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 9line
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 10line
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 11line
But our visibility is limited, so we often can't tell what kind of creature it is unless we're up close.
Но наша видимость ограничена, поэтому часто мы не можем понять, что это за существо, пока не подойдём ближе.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 12line
[Tutorial(tileY=7, tileX=8, focusWidth=100, focusHeight=100, \
[Tutorial(tileY=7, tileX=8, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 13line
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 14line
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 15line
This seems like a... big guy. Let me take care of it.
Похоже, это... крупный парень. Позвольте мне разобраться с ним.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 16line
[Tutorial(focusX=-290, focusY=230, focusWidth=150, focusHeight=150, \
[Tutorial(focusX=-290, focusY=230, focusWidth=150, focusHeight=150, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 20line
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 21line
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 22line
This one, huh. Can't be eaten.
Этот, да? Не съедобный.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 23line
Most of the creatures here are rather aggressive; they'll attack us if we get too close.
Большинство здешних тварей довольно агрессивны; они нападут, если подойти слишком близко.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 25line
Don't just stay there, go look elsewhere!
Не стой тут, поищи в другом месте!
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 27line
I found some leporibeast tracks over here!
Я нашёл следы зайцезверя здесь!
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 31line-tail
[Tutorial(tileY=3, tileX=12, focusWidth=100, focusHeight=100, \
[Tutorial(tileY=3, tileX=12, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 35line
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 36line
protectTime=0.5, dialogHead="$avatar_asnipe")] \
protectTime=0.5, dialogHead="$avatar_asnipe")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 37line
Defeat the creature and you'll get ingredients.
Победишь тварь — получишь ингредиенты.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 38line
[Tutorial(tileY=3, tileX=12, focusWidth=100, focusHeight=100, \
[Tutorial(tileY=3, tileX=12, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 39line
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 40line
protectTime=0.5, dialogHead="$avatar_asnipe")] \
protectTime=0.5, dialogHead="$avatar_asnipe")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 41line
Let's go in together!
Давайте вместе пойдём!
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 42line