xb1教学关2
xb1教学关2
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 1line-tail
Once you've chopped down a tree, a nearby Operator has to carry it back with them.
Когда срубишь дерево, находящийся рядом оперативник должен отнести его обратно.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 7line-tail
Every Operator can carry as much as their own <@tu.kw>Block Count</>.
Каждый оперативник может нести столько, сколько составляет его <@tu.kw>блоки блокировки</>
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 8line-tail
[Tutorial(waitForSignal="put_down", dialogHead="$avatar_zumama", animStyle="Drag", \
[Tutorial(waitForSignal="put_down", dialogHead="$avatar_zumama", animStyle="Drag", \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 11line
startX=-611, startY=61, startAnchor="BottomRight", endAnchor="Center", endX=-110, endY=50)] \
startX=-611, startY=61, startAnchor="BottomRight", endAnchor="Center", endX=-110, endY=50)] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 12line
First, deploy an Operator next to a tree, and position them to carry the wood back once they're done chopping wood.
Сначала разверни оперативника рядом с деревом и укажи ему нести древесину обратно, когда закончит рубку.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 13line
[Tutorial(waitForSignal="select_direction", dialogHead="$avatar_zumama", animStyle="Drag", \
[Tutorial(waitForSignal="select_direction", dialogHead="$avatar_zumama", animStyle="Drag", \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 17line
startX=-12, startY=47, endX=-14, endY=230)] \
startX=-12, startY=47, endX=-14, endY=230)] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 18line
Deploy <@tu.kw>upwards</>!
Разверни <@tu.kw>вверх</>!
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 19line
[Tutorial(focusX=-46, focusY=136, focusWidth=94, focusHeight=82, anchor="Center",\
[Tutorial(focusX=-46, focusY=136, focusWidth=94, focusHeight=82, anchor="Center",\
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 24line
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 25line
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 26line
Once a tree is cut down, operators around it will collect wood automatically.
Когда дерево срублено, оперативники вокруг автоматически соберут древесину.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 27line
An Operator carrying wood will deliver it back to base successfully on retreat or defeat.
Оперативник, несущий древесину, успешно доставит её на базу при отступлении или поражении.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 29line
You will also get any wood carried by Operators on the field when the battle concludes.
Ты также получишь всю древесину, которую несут оперативники на поле, когда бой завершится.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 31line
Now, try retreating an Operator carrying wood.
Теперь попробуй отозвать оперативника, несущего древесину.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 33line
[Tutorial(protectTime=0.5, tileY=3, tileX=2, waitForSignal="char_info", \
[Tutorial(protectTime=0.5, tileY=3, tileX=2, waitForSignal="char_info", \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 36line
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", focusWidth=100, focusHeight=100,)]
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", focusWidth=100, focusHeight=100,)]
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 37line
[Tutorial(focusX=-77, focusY=142, focusWidth=96, focusHeight=73, waitForSignal="withdraw", \
[Tutorial(focusX=-77, focusY=142, focusWidth=96, focusHeight=73, waitForSignal="withdraw", \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 41line
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black")]
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black")]
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 42line
You've successfully gathered some wood.
Вы успешно собрали немного древесины.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 44line-tail
Every resource point has a limited amount of resources you can gather from. It will disappear once the resource has been harvested.
Каждая точка ресурсов имеет ограниченный запас, который можно собрать. После полной добычи она исчезнет.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 45line-tail
[Tutorial(focusX=-14, focusY=-34, focusWidth=255, focusHeight=49, anchor="Top", \
[Tutorial(focusX=-14, focusY=-34, focusWidth=255, focusHeight=49, anchor="Top", \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 46line
animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 47line
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 48line
It's not advisable to fight in the wilderness for too long. You should grab the opportunity to gather as much wood as you can.
Не стоит слишком долго сражаться в дикой местности. Используйте возможность собрать как можно больше древесины.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 49line
There'll always be unexpected visitors interrupting our work, huh.
Всегда найдутся незваные гости, которые прервут нашу работу, да.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 55line
Alright, you guys can continue gathering wood and leave the enemies to us.
Ладно, вы продолжайте собирать древесину, а врагов оставьте нам.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 57line