xb1教学关3
xb1教学关3
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 1line-tail
I'll help you handle those pesky enemies like I did last time.
Я помогу вам разобраться с этими надоедливыми врагами, как в прошлый раз.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 7line-tail
[Tutorial(waitForSignal="put_down", dialogHead="$avatar_zumama", animStyle="Drag", \
[Tutorial(waitForSignal="put_down", dialogHead="$avatar_zumama", animStyle="Drag", \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 10line
startX=-140, startY=61, startAnchor="BottomRight", endAnchor="Center", endX=0, endY=0)] \
startX=-140, startY=61, startAnchor="BottomRight", endAnchor="Center", endX=0, endY=0)] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 11line
First, try using the <@tu.kw>Sawing Harvester Hub</>. This tool will help us gather wood faster.
Сначала попробуйте использовать <@tu.kw>Лесозаготовительный узел</>. Этот инструмент поможет нам собирать древесину быстрее
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 12line
[Tutorial(waitForSignal="select_direction", dialogHead="$avatar_zumama", animStyle="Drag", \
[Tutorial(waitForSignal="select_direction", dialogHead="$avatar_zumama", animStyle="Drag", \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 16line
startX=84, startY=10, endX=74, endY=206, dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
startX=84, startY=10, endX=74, endY=206, dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 17line
Deploy <@tu.kw>upwards</> and cover as many trees as possible within the Sawing Harvester Hub's operation range!
Разместите <@tu.kw>выше</> и накройте как можно больше деревьев в радиусе действия Лесозаготовительного узла!
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 18line
[Tutorial(tileY=8, tileX=4, focusWidth=150, focusHeight=150, \
[Tutorial(tileY=8, tileX=4, focusWidth=150, focusHeight=150, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 23line
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 24line
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 25line
The Sawing Harvester Hub will periodically dispatch a Harvester to gather resources.
Лесозаготовительный узел будет периодически отправлять Лесозаготовителя для сбора ресурсов.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 26line
[Tutorial(tileY=8, tileX=4, focusWidth=150, focusHeight=150, \
[Tutorial(tileY=8, tileX=4, focusWidth=150, focusHeight=150, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 27line
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 28line
protectTime=1, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=1, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 29line
It'll automatically return to the Hub once it has collected the maximum amount it can carry. It'll gather your resources quickly as long as the Hub isn't destroyed.
Он автоматически вернётся на узел, когда соберёт максимальный запас. Он будет быстро собирать ресурсы, пока узел не уничтожен.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 30line
[Tutorial(focusX=25, focusY=-170, anchor="Center", focusWidth=150, focusHeight=150, \
[Tutorial(focusX=25, focusY=-170, anchor="Center", focusWidth=150, focusHeight=150, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 34line
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 35line
protectTime=0.5, dialogHead="$avatar_zumama")] \
protectTime=0.5, dialogHead="$avatar_zumama")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 36line
We have trickier enemies to deal with this time. Use the Hub to gather wood while I hold them off over here.
В этот раз враги посерьёзнее. Используйте узел для сбора древесины, пока я сдерживаю их здесь.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr03.txtстрока 37line