新手局基地敌袭
新手局基地敌袭
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 1line-tail
It's our first time facing a Raid, but there's no need to panic.
Мы впервые сталкиваемся с налётом, но паниковать не стоит.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 7line-tail
Enemies will pour in from the entrances at the perimeter of our Headquarters.
Враги хлынут через входы по периметру нашей базы.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 12line-tail
They'll head towards the <@tu.kw>Headquarter of Sandbank</> and attack anything that stands in their way.
Они направятся к <@tu.kw>Штабу Песчаной Отмели</> и будут атаковать всё, что встанет у них на пути
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 22line-tail
[Tutorial(tileY=12, tileX=14, focusWidth=200, focusHeight=200, \
[Tutorial(tileY=12, tileX=14, focusWidth=200, focusHeight=200, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 25line
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 26line
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 27line
If the Headquarter of Sandbank is destroyed, our headquarters will fall, and the algorithm calculation will be deemed a failure.
Если Штаб Песчаной Отмели будет разрушен, наша база падёт, и расчёт алгоритма будет признан проваленным.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 28line
[Tutorial(tileY=6, tileX=14, focusWidth=125, focusHeight=125, \
[Tutorial(tileY=6, tileX=14, focusWidth=125, focusHeight=125, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 31line
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 32line
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 33line
These facilities can help you to hold off the enemies' attacks temporarily. Use them wisely to deploy your Operators and block the enemies.
Эти сооружения помогут вам временно сдерживать атаки врагов. Используйте их с умом, чтобы развернуть оперативников и заблокировать противников.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 34line
I'm ready to go anytime. Give me orders as necessary, and let's begin!
Я готов выступить в любой момент. Отдавайте приказы по мере необходимости, и начнём!
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 36line