第九章主线教学关_b
第九章主线教学关_b
dyn/gamedata/story/obt/tutorial/training/training_19_c.txtстрока 1line-tail
[Tutorial(focusX=290, focusY=170, focusWidth=190, focusHeight=190, \
[Tutorial(focusX=290, focusY=170, focusWidth=190, focusHeight=190, \
dyn/gamedata/story/obt/tutorial/training/training_19_c.txtстрока 2line
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_19_c.txtстрока 3line
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/tutorial/training/training_19_c.txtстрока 4line
Do you see that? Once the Operator gives the Tattered Pillar <@tu.kw>the final attack</>, the Pillar falls in the <@tu.kw>opposite direction</> from where the Operator was positioned, and not only causes great damage, but creates <@tu.kw>Battlefield Ruins</> in a two-tile range that block the enemy's advance.
Видишь? Когда оперативник наносит колонне <@tu.kw>решающий удар</>, она падает в <@tu.kw>противоположную от оперативника сторону</>, нанося огромный урон и создавая <@tu.kw>руины на поле боя</> в радиусе двух клеток, которые преграждают путь врагу
dyn/gamedata/story/obt/tutorial/training/training_19_c.txtстрока 5line