训练关卡2b
训练关卡2b
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 1line-tail
[Tutorial(focusX=57, focusY=-1, focusWidth=116, focusHeight=105, \
[Tutorial(focusX=57, focusY=-1, focusWidth=116, focusHeight=105, \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 6line
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 7line
protectTime=0.5, dialogHead="$avatar_doberm")] \
protectTime=0.5, dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 8line
Did you see that, Jessica? <@tu.kw>Rangers</> cannot attack enemies behind him, as they are outside his range.
Видела, Джессика? <@tu.kw>Рейнджерс</> не может атаковать врагов позади себя, так как они вне его радиуса действия.
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 9line
[Tutorial(focusX=56, focusY=108, focusWidth=108, focusHeight=111, waitForSignal="char_info", \
[Tutorial(focusX=56, focusY=108, focusWidth=108, focusHeight=111, waitForSignal="char_info", \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 11line
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 12line
protectTime=0.5, dialogHead="$avatar_doberm")] \
protectTime=0.5, dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 13line
Tap <@tu.kw>Rangers</> to check his information.
Нажми на <@tu.kw>Рейнджерса</>, чтобы посмотреть его информацию.
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 14line
[Tutorial(focusX=88, focusY=123, focusWidth=356, focusHeight=312, \
[Tutorial(focusX=88, focusY=123, focusWidth=356, focusHeight=312, \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 16line
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 17line
protectTime=0.5, dialogHead="$avatar_doberm", dialogX=-568, dialogY=-217)] \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX=-568, dialogY=-217)] \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 18line
The orange area represents Rangers' <@tu.kw>Attack Range</>, which <@tu.kw>is determined</> by the direction assigned to him when deployed.
Оранжевая область — это <@tu.kw>радиус атаки</> Рейнджерса, который <@tu.kw>определяется</> направлением, заданным при развёртывании.
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 19line
[Tutorial(focusX=88, focusY=123, focusWidth=356, focusHeight=312, \
[Tutorial(focusX=88, focusY=123, focusWidth=356, focusHeight=312, \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 20line
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 21line
protectTime=0.5, dialogHead="$avatar_doberm", dialogX=-568, dialogY=-217)] \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX=-568, dialogY=-217)] \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 22line
Unless an Operator has <@tu.kw>retreated</> or <@tu.kw>fallen</>, his direction and attack range <@tu.kw>cannot be changed</> as long as he is deployed. Make sure you take this into consideration before deploying an Operator.
Если оперативник не <@tu.kw>отступил</> или не <@tu.kw>пал</>, его направление и радиус атаки <@tu.kw>нельзя изменить</>, пока он развёрнут. Учитывай это перед развёртыванием.
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 23line
[Tutorial(focusX=93, focusY=-54, focusWidth=105, focusHeight=96, \
[Tutorial(focusX=93, focusY=-54, focusWidth=105, focusHeight=96, \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 24line
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 25line
protectTime=0.5, dialogHead="$avatar_doberm")] \
protectTime=0.5, dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 26line
At this stage, Rangers cannot attack the Originium Slugs crossing behind him.
Сейчас Рейнджерс не может атаковать ориджиниевых слизней, которые проходят позади него.
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 27line
But don't worry, we can deploy other Operators to defend the area.
Но не волнуйся, мы можем развернуть других оперативников для защиты этого участка.
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 28line-tail
[Tutorial(waitForSignal="exit_char_menu", focusX=407, focusY=-132, focusWidth=105, focusHeight=109, \
[Tutorial(waitForSignal="exit_char_menu", focusX=407, focusY=-132, focusWidth=105, focusHeight=109, \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 30line
animStyle="Click", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Click", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 31line
protectTime=0.5, dialogHead="$avatar_doberm")] \
protectTime=0.5, dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 32line
Tap to go back to the battlefield.
Нажми, чтобы вернуться на поле боя.
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 33line
[Tutorial(waitForSignal="put_down", dialogHead="$avatar_doberm", animStyle="Drag", \
[Tutorial(waitForSignal="put_down", dialogHead="$avatar_doberm", animStyle="Drag", \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 36line
startX=-60, startY=60, startAnchor="BottomRight", endX=185, endY=-97)] \
startX=-60, startY=60, startAnchor="BottomRight", endX=185, endY=-97)] \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 37line
Deploy Sniper Operator, <@tu.kw>Adnachiel</>, to this location.
Разверни оперативника-снайпера, <@tu.kw>Аднахиэля</>, на этой позиции.
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 38line
[Tutorial(waitForSignal="select_direction", dialogHead="$avatar_doberm", animStyle="Drag", \
[Tutorial(waitForSignal="select_direction", dialogHead="$avatar_doberm", animStyle="Drag", \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 39line
startX=262, startY=-74, endX=237, endY=115)] \
startX=262, startY=-74, endX=237, endY=115)] \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 40line
Set his direction to up by dragging upward. An Operator will only be deployed to battle after you have specified the direction.
Задайте ему направление вверх, проведя пальцем вверх. Оперативник будет развёрнут в бой только после того, как вы укажете направление.
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 41line