训练关卡4a
训练关卡4a
dyn/gamedata/story/obt/tutorial/training/training_4_a.txtстрока 1line-tail
Even Operators from the same class may have different capabilities.
Даже оперативники одного класса могут обладать разными способностями.
dyn/gamedata/story/obt/tutorial/training/training_4_a.txtстрока 2line-tail
[PopupDialog(focusX=-62, focusY=63, focusWidth=114, focusHeight=120, anchor="BottomRight", \
[PopupDialog(focusX=-62, focusY=63, focusWidth=114, focusHeight=120, anchor="BottomRight", \
dyn/gamedata/story/obt/tutorial/training/training_4_a.txtстрока 3line
animStyle="Highlight", focusStyle="HighlightCircle", \
animStyle="Highlight", focusStyle="HighlightCircle", \
dyn/gamedata/story/obt/tutorial/training/training_4_a.txtстрока 4line
dialogHead="$avatar_doberm")] \
dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_4_a.txtстрока 5line
As a Vanguard, <@tu.kw>Plume</> has a low deployment cost, as well as balanced attack and defense. However, she can only block <@tu.kw>one</> enemy unit.
Как авангард, <@tu.kw>Плюм</> имеет низкую стоимость развёртывания, а также сбалансированные атаку и защиту. Однако она может блокировать только <@tu.kw>одного</> врага
dyn/gamedata/story/obt/tutorial/training/training_4_a.txtстрока 6line
[PopupDialog(focusX=-62, focusY=63, focusWidth=114, focusHeight=120, anchor="BottomRight", \
[PopupDialog(focusX=-62, focusY=63, focusWidth=114, focusHeight=120, anchor="BottomRight", \
dyn/gamedata/story/obt/tutorial/training/training_4_a.txtстрока 7line
animStyle="Highlight", focusStyle="HighlightCircle", \
animStyle="Highlight", focusStyle="HighlightCircle", \
dyn/gamedata/story/obt/tutorial/training/training_4_a.txtстрока 8line
dialogHead="$avatar_doberm")] \
dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_4_a.txtстрока 9line
At the same time, <@tu.kw>Plume</> can recover additional cost when <@tu.kw>defeating</> an enemy, making her a good choice for early game.
В то же время <@tu.kw>Плюм</> восстанавливает дополнительную стоимость при <@tu.kw>уничтожении</> врага, что делает её хорошим выбором для начала боя
dyn/gamedata/story/obt/tutorial/training/training_4_a.txtстрока 10line
[PopupDialog(focusX=1, focusY=38, focusWidth=117, focusHeight=94, \
[PopupDialog(focusX=1, focusY=38, focusWidth=117, focusHeight=94, \
dyn/gamedata/story/obt/tutorial/training/training_4_a.txtстрока 11line
animStyle="Highlight", focusStyle="HighlightCircle", \
animStyle="Highlight", focusStyle="HighlightCircle", \
dyn/gamedata/story/obt/tutorial/training/training_4_a.txtстрока 12line
dialogHead="$avatar_doberm")] \
dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_4_a.txtстрока 13line
Try to deploy <@tu.kw>Plume</> to stop the enemy's initial rush.
Попробуйте развернуть <@tu.kw>Плюм</>, чтобы остановить первую волну врагов
dyn/gamedata/story/obt/tutorial/training/training_4_a.txtстрока 14line