活动17d0教学关_a
活动17d0教学关_a
dyn/gamedata/story/activities/act17d0/training/training_act17d0_01_a.txtстрока 1
Damn. Where do we even set up here?
Чёрт. Где мы вообще будем разбивать лагерь?
dyn/gamedata/story/activities/act17d0/training/training_act17d0_01_a.txtстрока 2
No time for belly-aching, there's another sandstorm up ahead.
Нет времени ныть, впереди ещё одна песчаная буря.
dyn/gamedata/story/activities/act17d0/training/training_act17d0_01_a.txtстрока 3
At least those are more or less the same as the ones we know.
По крайней мере, они в целом такие же, как те, что мы знаем.
dyn/gamedata/story/activities/act17d0/training/training_act17d0_01_a.txtстрока 4
Even if they occasionally come with some nasty big critters in them.
Даже если иногда в них попадаются какие-то мерзкие большие твари.
dyn/gamedata/story/activities/act17d0/training/training_act17d0_01_a.txtстрока 5
Be careful and keep your distance from the sandstorm.
Будьте осторожны и держитесь подальше от песчаной бури.
dyn/gamedata/story/activities/act17d0/training/training_act17d0_01_a.txtстрока 6
That storm will damage our weapons, <@tu.imp>reducing our ATK</>, and quickly <@tu.imp>depleting our stamina</>. Once HP is fully depleted, <@tu.imp>redeployment time will be greatly increased</>.
Эта буря повредит нашему оружию, <@tu.imp>снизив нашу АТК</>, и быстро <@tu.imp>исчерпает нашу выносливость</>. Как только HP будет полностью исчерпано, <@tu.imp>время переразвёртывания сильно увеличится</>.
dyn/gamedata/story/activities/act17d0/training/training_act17d0_01_a.txtстрока 7
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[Tutorial(focusX=-159, focusY=138, focusWidth=140, focusHeight=140, \
dyn/gamedata/story/activities/act17d0/training/training_act17d0_01_a.txtстрока 8
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act17d0/training/training_act17d0_01_a.txtстрока 9
protectTime=0.5, dialogHead="$avatar_ash", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_ash", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act17d0/training/training_act17d0_01_a.txtстрока 10
Get to cover, quick! Those <@tu.kw>dirt mounds </>make <@tu.kw>good shelter from the sandstorm</>.
Быстрей в укрытие! Эти <@tu.kw>кучи грязи </>создают <@tu.kw>хорошее укрытие от песчаной бури</>.
dyn/gamedata/story/activities/act17d0/training/training_act17d0_01_a.txtстрока 11
[Tutorial(focusX=163, focusY=136, focusWidth=566, focusHeight=150, \
[Tutorial(focusX=163, focusY=136, focusWidth=566, focusHeight=150, \
dyn/gamedata/story/activities/act17d0/training/training_act17d0_01_a.txtстрока 12
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/activities/act17d0/training/training_act17d0_01_a.txtстрока 13
protectTime=0.5, dialogHead="$avatar_ash", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_ash", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act17d0/training/training_act17d0_01_a.txtстрока 14
They protect <@tu.kw>a row of tiles</> behind them from its effects.
Они защищают <@tu.kw>ряд плит </>за ними от его эффектов.
dyn/gamedata/story/activities/act17d0/training/training_act17d0_01_a.txtстрока 15
[Tutorial(focusX=-159, focusY=138, focusWidth=140, focusHeight=140, \
[Tutorial(focusX=-159, focusY=138, focusWidth=140, focusHeight=140, \
dyn/gamedata/story/activities/act17d0/training/training_act17d0_01_a.txtстрока 16
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act17d0/training/training_act17d0_01_a.txtстрока 17
protectTime=0.5, dialogHead="$avatar_rfrost", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_rfrost", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act17d0/training/training_act17d0_01_a.txtстрока 18
A storm that intense will wear down those mounds pretty quick! The sandstorm will <@tu.kw>keep knocking down the dirt mounds </>until they're all destroyed.
Такая буря быстро размоет эти кучи! Песчаная буря <@tu.kw>будет продолжать сносить кучи грязи </>пока все не будут уничтожены.
dyn/gamedata/story/activities/act17d0/training/training_act17d0_01_a.txtстрока 19
Sandstorm is a common weather disaster in Sargon, and should be evaded from if possible.
Песчаная буря — распространённое погодное бедствие в Саргоне, и её стоит избегать, если возможно.
dyn/gamedata/story/activities/act17d0/training/training_act17d0_01_a.txtстрока 20
Travelers seek to transverse the barrens may look for large dirt mounds to <@tu.kw>shelter from sandstorm</>.
Путешественники, ищущие путь через пустоши, могут искать большие кучи грязи, чтобы <@tu.kw>укрыться от песчаной бури</>.
dyn/gamedata/story/activities/act17d0/training/training_act17d0_01_a.txtстрока 21
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dyn/gamedata/story/activities/act17d0/training/training_act17d0_01_a.txtстрока 22
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act17d0/training/training_act17d0_01_a.txtстрока 23
protectTime=0.5, dialogHead="$avatar_sys", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_sys", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act17d0/training/training_act17d0_01_a.txtстрока 24
However dirt mounds <@tu.kw>do not stay solid</>, and will start to crumble under the attack of sandstorm.
Однако кучи грязи <@tu.kw>не остаются твёрдыми </>, и начнут рушиться под ударами песчаной бури.
dyn/gamedata/story/activities/act17d0/training/training_act17d0_01_a.txtстрока 25
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[Tutorial(focusX=61, focusY=-50, focusWidth=140, focusHeight=140, \
dyn/gamedata/story/activities/act17d0/training/training_act17d0_01_a.txtстрока 26
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act17d0/training/training_act17d0_01_a.txtстрока 27
protectTime=0.5, dialogHead="$avatar_sys", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_sys", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act17d0/training/training_act17d0_01_a.txtстрока 28
Use <@tu.kw>Reinforcements </>to fortify the nearby dirt mounds to form a shield against sandstorm.
Используйте <@tu.kw>подкрепления </>для укрепления ближайших куч грязи, чтобы сформировать щит против песчаной бури.
dyn/gamedata/story/activities/act17d0/training/training_act17d0_01_a.txtстрока 29