act29side_02_d
act29side_02_d
dyn/gamedata/story/activities/act29side/training/training_act29side_02_d.txtстрока 1
Even an atonal piece follows the rules of rhythm.
Даже атональное произведение подчиняется законам ритма.
dyn/gamedata/story/activities/act29side/training/training_act29side_02_d.txtстрока 2
Let's see if I can counterpoint a repetition.
Посмотрим, смогу ли я противопоставить повторению контрапункт.
dyn/gamedata/story/activities/act29side/training/training_act29side_02_d.txtстрока 3
[Tutorial(anchor="BottomRight", focusX=-64, focusY=59, focusWidth=140, focusHeight=140, \
[Tutorial(anchor="BottomRight", focusX=-64, focusY=59, focusWidth=140, focusHeight=140, \
dyn/gamedata/story/activities/act29side/training/training_act29side_02_d.txtстрока 4
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/activities/act29side/training/training_act29side_02_d.txtстрока 5
protectTime=0.5, dialogHead="$avatar_pianst", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_pianst", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/activities/act29side/training/training_act29side_02_d.txtстрока 6
Success. Now, we can <@tu.kw>reproduce that phenomenon anywhere on the battlefield</>. You may attack it to continue capturing nodes.
Успех. Теперь мы можем <@tu.kw>воспроизвести это явление в любом месте поля боя</>. Вы можете атаковать его, чтобы продолжить захват узлов.
dyn/gamedata/story/activities/act29side/training/training_act29side_02_d.txtстрока 7