活动35side教学关_01_e
活动35side教学关_01_e
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 1
[Tutorial(tileX=3, tileY=2, focusWidth=100, focusHeight=100, \
[Tutorial(tileX=3, tileY=2, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 4
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 5
protectTime=0.5, dialogHead="$avatar_popka")]Why wasn't this <@tu.kw>purified crystal</> <@tu.kw>destroyed</>?
protectTime=0.5, dialogHead="$avatar_popka")]Почему этот <@tu.kw>очищенный кристалл</> не был <@tu.kw>уничтожен</>?
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 6
[Tutorial(tileX=3.5, tileY=2, focusWidth=20, focusHeight=100, \
[Tutorial(tileX=3.5, tileY=2, focusWidth=20, focusHeight=100, \
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 7
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 8
protectTime=0.5, dialogHead="$avatar_doberm", \
protectTime=0.5, dialogHead="$avatar_doberm", \
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 9
dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]When these crystals are <@tu.kw>connected</>, things will be slightly different. <@tu.kw>Focus on this spot</>.
dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]Когда эти кристаллы <@tu.kw>соединены</>, всё немного меняется. <@tu.kw>Сосредоточьтесь на этом месте</>
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 10
[Tutorial(tileX=4.5, tileY=2, focusWidth=20, focusHeight=100, \
[Tutorial(tileX=4.5, tileY=2, focusWidth=20, focusHeight=100, \
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 11
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 12
protectTime=0.5, dialogHead="$avatar_doberm", \
protectTime=0.5, dialogHead="$avatar_doberm", \
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 13
dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]Here as well.
dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]И здесь тоже
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 14
[Tutorial(tileX=4, tileY=2, focusWidth=300, focusHeight=100, \
[Tutorial(tileX=4, tileY=2, focusWidth=300, focusHeight=100, \
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 15
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 16
protectTime=0.5, dialogHead="$avatar_doberm", \
protectTime=0.5, dialogHead="$avatar_doberm", \
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 17
dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]These <@tu.kw>connected crystals</> will <@tu.kw>reinforce each other</>, and become a <@tu.kw>bigger crystalized area</>.
dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]Эти <@tu.kw>соединённые кристаллы</> будут <@tu.kw>усиливать друг друга</> и образуют <@tu.kw>более крупную кристаллическую область</>
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 18
We need to purify <@tu.kw>all crystals in this area</>, and then they'll all <@tu.kw>break in one go</>.
Нам нужно очистить <@tu.kw>все кристаллы в этой области</>, и тогда они все <@tu.kw>разрушатся разом</>
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 20
Ah, I got it! We just have to treat the whole area as <@tu.kw>one giant crystal</>!
А, понял! Нужно просто рассматривать всю область как <@tu.kw>один гигантский кристалл</>!
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 22
Exactly!
Именно!
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 24
[Tutorial(tileX=4.5, tileY=2, focusWidth=200, focusHeight=100, \
[Tutorial(tileX=4.5, tileY=2, focusWidth=200, focusHeight=100, \
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 25
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 26
protectTime=0.5, dialogHead="$avatar_popka")]But now there's a problem... how do we handle those crystals <@tu.kw>outside of our attack range</>?
protectTime=0.5, dialogHead="$avatar_popka")]Но теперь проблема... как нам справиться с этими кристаллами <@tu.kw>вне зоны атаки</>?
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 27
Don't worry!
Не волнуйтесь!
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 29
[Tutorial(tileX=4, tileY=2, focusWidth=300, focusHeight=100, \
[Tutorial(tileX=4, tileY=2, focusWidth=300, focusHeight=100, \
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 30
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 31
protectTime=0.5, dialogHead="$avatar_doberm", \
protectTime=0.5, dialogHead="$avatar_doberm", \
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 32
dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]These <@tu.kw>connected</> crystals have <@tu.kw>interlinked</> internal structures.
dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]Эти <@tu.kw>соединённые</> кристаллы имеют <@tu.kw>взаимосвязанную</> внутреннюю структуру
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 33
[Tutorial(tileX=3, tileY=2, focusWidth=100, focusHeight=100, \
[Tutorial(tileX=3, tileY=2, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 34
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 35
protectTime=0.5, dialogHead="$avatar_doberm", \
protectTime=0.5, dialogHead="$avatar_doberm", \
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 36
dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]<@tu.kw>Attacking purified tiles</> will still trigger <@tu.kw>purifying effects</>.
dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]<@tu.kw>Атака по очищенным клеткам</> всё равно вызовет <@tu.kw>эффект очищения</>
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 37
[Tutorial(tileX=4, tileY=2, focusWidth=100, focusHeight=100, \
[Tutorial(tileX=4, tileY=2, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 38
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 39
protectTime=0.5, dialogHead="$avatar_doberm", \
protectTime=0.5, dialogHead="$avatar_doberm", \
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 40
dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]These effects will <@tu.kw>spread to adjacent crystals</>, although the efficacy will be <@tu.kw>halved</>.
dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]Эти эффекты будут <@tu.kw>распространяться на соседние кристаллы</>, хотя эффективность будет <@tu.kw>снижена вдвое</>
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 41
So we just need to <@tu.kw>continuously attack</> a <@tu.kw>purified crystal</>, and it'll <@tu.kw>spread</> the <@tu.kw>purifying effect</> to the adjacent tiles?
Значит, нам просто нужно <@tu.kw>непрерывно атаковать</> <@tu.kw>очищенный кристалл</>, и он будет <@tu.kw>распространять</> <@tu.kw>эффект очищения</> на соседние клетки?
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 43
You got it.
Верно.
dyn/gamedata/story/activities/act35side/training/training_act35side_01_e.txtстрока 45