训练关卡2b
训练关卡2b
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 1
[Tutorial(focusX=57, focusY=-1, focusWidth=116, focusHeight=105, \
[Tutorial(focusX=57, focusY=-1, focusWidth=116, focusHeight=105, \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 6
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 7
protectTime=0.5, dialogHead="$avatar_doberm")] \
protectTime=0.5, dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 8
Did you see that, Jessica? <@tu.kw>Rangers</> cannot attack enemies behind him, as they are outside his range.
Видела, Джессика? <@tu.kw>Рейнджерс</> не может атаковать врагов позади себя, так как они вне его радиуса действия.
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 9
[Tutorial(focusX=56, focusY=108, focusWidth=108, focusHeight=111, waitForSignal="char_info", \
[Tutorial(focusX=56, focusY=108, focusWidth=108, focusHeight=111, waitForSignal="char_info", \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 11
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 12
protectTime=0.5, dialogHead="$avatar_doberm")] \
protectTime=0.5, dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 13
Tap <@tu.kw>Rangers</> to check his information.
Нажми на <@tu.kw>Рейнджерса</>, чтобы посмотреть его информацию.
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 14
[Tutorial(focusX=88, focusY=123, focusWidth=356, focusHeight=312, \
[Tutorial(focusX=88, focusY=123, focusWidth=356, focusHeight=312, \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 16
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 17
protectTime=0.5, dialogHead="$avatar_doberm", dialogX=-568, dialogY=-217)] \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX=-568, dialogY=-217)] \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 18
The orange area represents Rangers' <@tu.kw>Attack Range</>, which <@tu.kw>is determined</> by the direction assigned to him when deployed.
Оранжевая область — это <@tu.kw>радиус атаки</> Рейнджерса, который <@tu.kw>определяется</> направлением, заданным при развёртывании.
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 19
[Tutorial(focusX=88, focusY=123, focusWidth=356, focusHeight=312, \
[Tutorial(focusX=88, focusY=123, focusWidth=356, focusHeight=312, \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 20
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 21
protectTime=0.5, dialogHead="$avatar_doberm", dialogX=-568, dialogY=-217)] \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX=-568, dialogY=-217)] \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 22
Unless an Operator has <@tu.kw>retreated</> or <@tu.kw>fallen</>, his direction and attack range <@tu.kw>cannot be changed</> as long as he is deployed. Make sure you take this into consideration before deploying an Operator.
Если оперативник не <@tu.kw>отступил</> или не <@tu.kw>пал</>, его направление и радиус атаки <@tu.kw>нельзя изменить</>, пока он развёрнут. Учитывай это перед развёртыванием.
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 23
[Tutorial(focusX=93, focusY=-54, focusWidth=105, focusHeight=96, \
[Tutorial(focusX=93, focusY=-54, focusWidth=105, focusHeight=96, \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 24
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 25
protectTime=0.5, dialogHead="$avatar_doberm")] \
protectTime=0.5, dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 26
At this stage, Rangers cannot attack the Originium Slugs crossing behind him.
Сейчас Рейнджерс не может атаковать ориджиниевых слизней, которые проходят позади него.
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 27
But don't worry, we can deploy other Operators to defend the area.
Но не волнуйся, мы можем развернуть других оперативников для защиты этого участка.
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 28
[Tutorial(waitForSignal="exit_char_menu", focusX=407, focusY=-132, focusWidth=105, focusHeight=109, \
[Tutorial(waitForSignal="exit_char_menu", focusX=407, focusY=-132, focusWidth=105, focusHeight=109, \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 30
animStyle="Click", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Click", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 31
protectTime=0.5, dialogHead="$avatar_doberm")] \
protectTime=0.5, dialogHead="$avatar_doberm")] \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 32
Tap to go back to the battlefield.
Нажми, чтобы вернуться на поле боя.
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 33
[Tutorial(waitForSignal="put_down", dialogHead="$avatar_doberm", animStyle="Drag", \
[Tutorial(waitForSignal="put_down", dialogHead="$avatar_doberm", animStyle="Drag", \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 36
startX=-60, startY=60, startAnchor="BottomRight", endX=185, endY=-97)] \
startX=-60, startY=60, startAnchor="BottomRight", endX=185, endY=-97)] \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 37
Deploy Sniper Operator, <@tu.kw>Adnachiel</>, to this location.
Разверни оперативника-снайпера, <@tu.kw>Аднахиэля</>, на этой позиции.
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 38
[Tutorial(waitForSignal="select_direction", dialogHead="$avatar_doberm", animStyle="Drag", \
[Tutorial(waitForSignal="select_direction", dialogHead="$avatar_doberm", animStyle="Drag", \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 39
startX=262, startY=-74, endX=237, endY=115)] \
startX=262, startY=-74, endX=237, endY=115)] \
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 40
Set his direction to up by dragging upward. An Operator will only be deployed to battle after you have specified the direction.
Задайте ему направление вверх, проведя пальцем вверх. Оперативник будет развёрнут в бой только после того, как вы укажете направление.
dyn/gamedata/story/obt/tutorial/training/training_2_b.txtстрока 41