引导关卡1_b
引导关卡1_b
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 1
[Tutorial(focusX=390, focusY=-50, focusWidth=100, focusHeight=100, \
[Tutorial(focusX=390, focusY=-50, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 3
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 4
protectTime=0.5, dialogHead="$avatar_amiya")] \
protectTime=0.5, dialogHead="$avatar_amiya")] \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 5
This is an <@tu.kw>enemy</> that we must defeat.
Это <@tu.kw>враг</>, которого мы должны победить.
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 6
[Tutorial(focusX=390, focusY=-50, focusWidth=100, focusHeight=100, \
[Tutorial(focusX=390, focusY=-50, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 7
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 8
protectTime=0.5, dialogHead="$avatar_amiya")] \
protectTime=0.5, dialogHead="$avatar_amiya")] \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 9
He is a member of the 'Reunion Movement', a destructive organization. We will be in great trouble if we don't defeat him...
Он член «Реюниона», разрушительной организации. Если мы его не победим, у нас будут большие проблемы...
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 10
[Tutorial(focusX=-120, focusY=70, focusWidth=250, focusHeight=140, anchor="BottomRight", \
[Tutorial(focusX=-120, focusY=70, focusWidth=250, focusHeight=140, anchor="BottomRight", \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 12
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 13
protectTime=0.5, dialogHead="$avatar_amiya")] \
protectTime=0.5, dialogHead="$avatar_amiya")] \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 14
Down here is a list of the Rhodes Island <@tu.kw>Operators</> on standby.
Внизу находится список <@tu.kw>оперативников</> Родос-Айленда, находящихся в резерве.
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 15
[Tutorial(focusX=-120, focusY=70, focusWidth=250, focusHeight=140, anchor="BottomRight", \
[Tutorial(focusX=-120, focusY=70, focusWidth=250, focusHeight=140, anchor="BottomRight", \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 16
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 17
protectTime=0.5, dialogHead="$avatar_amiya")] \
protectTime=0.5, dialogHead="$avatar_amiya")] \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 18
Once deployed, they can participate in the operation.
После развертывания они могут участвовать в операции.
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 19
[Tutorial(target="panel_cost", \
[Tutorial(target="panel_cost", \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 21
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 22
protectTime=0.5, dialogHead="$avatar_amiya")] \
protectTime=0.5, dialogHead="$avatar_amiya")] \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 23
The number above the list represents your currently available <@tu.kw>Deployment Points (DP)</>.
Число над списком показывает ваши текущие <@tu.kw>очки развертывания (DP)</>.
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 24
[Tutorial(target="panel_cost", \
[Tutorial(target="panel_cost", \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 25
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 26
protectTime=0.5, dialogHead="$avatar_amiya")] \
protectTime=0.5, dialogHead="$avatar_amiya")] \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 27
Operators can only be deployed when you have sufficient Deployment Points.
Оперативников можно развернуть только при достаточном количестве очков развертывания.
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 28
[Tutorial(focusX=-178, focusY=110, focusWidth=50, focusHeight=50, anchor="BottomRight", \
[Tutorial(focusX=-178, focusY=110, focusWidth=50, focusHeight=50, anchor="BottomRight", \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 29
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 30
protectTime=0.5, dialogHead="$avatar_amiya")] \
protectTime=0.5, dialogHead="$avatar_amiya")] \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 31
The number on the Operators' portrait represent the <@tu.kw>required DP cost</> to deploy that Operator.
Число на портрете оперативника означает <@tu.kw>стоимость развертывания в DP</>.
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 32
More powerful Operators usually have higher costs.
Более сильные оперативники обычно стоят дороже.
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 34
But don't worry, your Deployment Points will <@tu.kw>gradually increase over time</>.
Но не волнуйтесь, ваши очки развертывания будут <@tu.kw>постепенно увеличиваться со временем</>.
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 36
You should be able to feel your fingers now, Doctor.
Вы уже должны чувствовать свои пальцы, Доктор.
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 37
Try concentrating on your fingers. Any one of them.
Попробуйте сосредоточиться на пальцах. На любом из них.
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 38
[Tutorial(waitForSignal="put_down", dialogHead="$avatar_amiya", animStyle="Drag", \
[Tutorial(waitForSignal="put_down", dialogHead="$avatar_amiya", animStyle="Drag", \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 41
startX=-180, startY=60, startAnchor="BottomRight", endX=-60, endY=-65)] \
startX=-180, startY=60, startAnchor="BottomRight", endX=-60, endY=-65)] \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 42
Doctor, can you see the location I marked? Drag the avatar of Operator <@tu.kw>over there</>.
Доктор, видите отмеченное мной место? Перетащите аватар оперативника <@tu.kw>туда</>.
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 43
[Tutorial(waitForSignal="select_direction", dialogHead="$avatar_amiya", animStyle="Drag", \
[Tutorial(waitForSignal="select_direction", dialogHead="$avatar_amiya", animStyle="Drag", \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 44
startX=-60, startY=-45, endX=240, endY=-45)] \
startX=-60, startY=-45, endX=240, endY=-45)] \
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 45
Then drag the direction marker in the center <@tu.kw>toward this direction</>.
Затем перетащите маркер направления в центре <@tu.kw>в эту сторону</>.
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 46
Alright, Operator Texas is now deployed. She can clear most of the threats for you.
Отлично, оперативник Техас развёрнута. Она справится с большинством угроз.
dyn/gamedata/story/obt/tutorial/level/guide_01_b.txtстрока 51