xb1教学关1_a
xb1教学关1_a
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 1
We'll encounter all sorts of strange creatures on Arsalan soil.
Мы встретим множество странных существ на земле Арсалана.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 8
[Tutorial(tileY=7, tileX=8, focusWidth=100, focusHeight=100, \
[Tutorial(tileY=7, tileX=8, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 9
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 10
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 11
But our visibility is limited, so we often can't tell what kind of creature it is unless we're up close.
Но наша видимость ограничена, поэтому часто мы не можем понять, что это за существо, пока не подойдём ближе.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 12
[Tutorial(tileY=7, tileX=8, focusWidth=100, focusHeight=100, \
[Tutorial(tileY=7, tileX=8, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 13
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 14
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 15
This seems like a... big guy. Let me take care of it.
Похоже, это... крупный парень. Позвольте мне разобраться с ним.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 16
[Tutorial(focusX=-290, focusY=230, focusWidth=150, focusHeight=150, \
[Tutorial(focusX=-290, focusY=230, focusWidth=150, focusHeight=150, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 20
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 21
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 22
This one, huh. Can't be eaten.
Этот, да? Не съедобный.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 23
Most of the creatures here are rather aggressive; they'll attack us if we get too close.
Большинство здешних тварей довольно агрессивны; они нападут, если подойти слишком близко.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 25
Don't just stay there, go look elsewhere!
Не стой тут, поищи в другом месте!
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 27
I found some leporibeast tracks over here!
Я нашёл следы зайцезверя здесь!
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 31
[Tutorial(tileY=3, tileX=12, focusWidth=100, focusHeight=100, \
[Tutorial(tileY=3, tileX=12, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 35
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 36
protectTime=0.5, dialogHead="$avatar_asnipe")] \
protectTime=0.5, dialogHead="$avatar_asnipe")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 37
Defeat the creature and you'll get ingredients.
Победишь тварь — получишь ингредиенты.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 38
[Tutorial(tileY=3, tileX=12, focusWidth=100, focusHeight=100, \
[Tutorial(tileY=3, tileX=12, focusWidth=100, focusHeight=100, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 39
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 40
protectTime=0.5, dialogHead="$avatar_asnipe")] \
protectTime=0.5, dialogHead="$avatar_asnipe")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 41
Let's go in together!
Давайте вместе пойдём!
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr01.txtстрока 42