xb1教学关2
xb1教学关2
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 1
Once you've chopped down a tree, a nearby Operator has to carry it back with them.
Когда срубишь дерево, находящийся рядом оперативник должен отнести его обратно.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 7
Every Operator can carry as much as their own <@tu.kw>Block Count</>.
Каждый оперативник может нести столько, сколько составляет его <@tu.kw>блоки блокировки</>
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 8
[Tutorial(waitForSignal="put_down", dialogHead="$avatar_zumama", animStyle="Drag", \
[Tutorial(waitForSignal="put_down", dialogHead="$avatar_zumama", animStyle="Drag", \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 11
startX=-611, startY=61, startAnchor="BottomRight", endAnchor="Center", endX=-110, endY=50)] \
startX=-611, startY=61, startAnchor="BottomRight", endAnchor="Center", endX=-110, endY=50)] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 12
First, deploy an Operator next to a tree, and position them to carry the wood back once they're done chopping wood.
Сначала разверни оперативника рядом с деревом и укажи ему нести древесину обратно, когда закончит рубку.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 13
[Tutorial(waitForSignal="select_direction", dialogHead="$avatar_zumama", animStyle="Drag", \
[Tutorial(waitForSignal="select_direction", dialogHead="$avatar_zumama", animStyle="Drag", \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 17
startX=-12, startY=47, endX=-14, endY=230)] \
startX=-12, startY=47, endX=-14, endY=230)] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 18
Deploy <@tu.kw>upwards</>!
Разверни <@tu.kw>вверх</>!
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 19
[Tutorial(focusX=-46, focusY=136, focusWidth=94, focusHeight=82, anchor="Center",\
[Tutorial(focusX=-46, focusY=136, focusWidth=94, focusHeight=82, anchor="Center",\
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 24
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 25
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 26
Once a tree is cut down, operators around it will collect wood automatically.
Когда дерево срублено, оперативники вокруг автоматически соберут древесину.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 27
An Operator carrying wood will deliver it back to base successfully on retreat or defeat.
Оперативник, несущий древесину, успешно доставит её на базу при отступлении или поражении.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 29
You will also get any wood carried by Operators on the field when the battle concludes.
Ты также получишь всю древесину, которую несут оперативники на поле, когда бой завершится.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 31
Now, try retreating an Operator carrying wood.
Теперь попробуй отозвать оперативника, несущего древесину.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 33
[Tutorial(protectTime=0.5, tileY=3, tileX=2, waitForSignal="char_info", \
[Tutorial(protectTime=0.5, tileY=3, tileX=2, waitForSignal="char_info", \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 36
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", focusWidth=100, focusHeight=100,)]
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", focusWidth=100, focusHeight=100,)]
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 37
[Tutorial(focusX=-77, focusY=142, focusWidth=96, focusHeight=73, waitForSignal="withdraw", \
[Tutorial(focusX=-77, focusY=142, focusWidth=96, focusHeight=73, waitForSignal="withdraw", \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 41
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black")]
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black")]
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 42
You've successfully gathered some wood.
Вы успешно собрали немного древесины.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 44
Every resource point has a limited amount of resources you can gather from. It will disappear once the resource has been harvested.
Каждая точка ресурсов имеет ограниченный запас, который можно собрать. После полной добычи она исчезнет.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 45
[Tutorial(focusX=-14, focusY=-34, focusWidth=255, focusHeight=49, anchor="Top", \
[Tutorial(focusX=-14, focusY=-34, focusWidth=255, focusHeight=49, anchor="Top", \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 46
animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 47
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 48
It's not advisable to fight in the wilderness for too long. You should grab the opportunity to gather as much wood as you can.
Не стоит слишком долго сражаться в дикой местности. Используйте возможность собрать как можно больше древесины.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 49
There'll always be unexpected visitors interrupting our work, huh.
Всегда найдутся незваные гости, которые прервут нашу работу, да.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 55
Alright, you guys can continue gathering wood and leave the enemies to us.
Ладно, вы продолжайте собирать древесину, а врагов оставьте нам.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr02.txtстрока 57