新手局基地敌袭
新手局基地敌袭
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 1
It's our first time facing a Raid, but there's no need to panic.
Мы впервые сталкиваемся с налётом, но паниковать не стоит.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 7
Enemies will pour in from the entrances at the perimeter of our Headquarters.
Враги хлынут через входы по периметру нашей базы.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 12
They'll head towards the <@tu.kw>Headquarter of Sandbank</> and attack anything that stands in their way.
Они направятся к <@tu.kw>Штабу Песчаной Отмели</> и будут атаковать всё, что встанет у них на пути
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 22
[Tutorial(tileY=12, tileX=14, focusWidth=200, focusHeight=200, \
[Tutorial(tileY=12, tileX=14, focusWidth=200, focusHeight=200, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 25
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 26
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 27
If the Headquarter of Sandbank is destroyed, our headquarters will fall, and the algorithm calculation will be deemed a failure.
Если Штаб Песчаной Отмели будет разрушен, наша база падёт, и расчёт алгоритма будет признан проваленным.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 28
[Tutorial(tileY=6, tileX=14, focusWidth=125, focusHeight=125, \
[Tutorial(tileY=6, tileX=14, focusWidth=125, focusHeight=125, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 31
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 32
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 33
These facilities can help you to hold off the enemies' attacks temporarily. Use them wisely to deploy your Operators and block the enemies.
Эти сооружения помогут вам временно сдерживать атаки врагов. Используйте их с умом, чтобы развернуть оперативников и заблокировать противников.
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 34
I'm ready to go anytime. Give me orders as necessary, and let's begin!
Я готов выступить в любой момент. Отдавайте приказы по мере необходимости, и начнём!
dyn/gamedata/story/obt/sandboxperm/sandbox_1/traininglevel/level_sandbox1_tr_home.txtстрока 36